mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-08-30 13:15:43 -05:00
Refactor, fixes and maximized option for title tab (#40)
* move definitions of switcher structs to separate files * remove useless comment * cleanup and silence warnings * add generic switch * removed delay on main thread startup as it served no purpose * clean up ultility.hpp * do not save switchStr to file as it could cause issues when scenes are renamed * rename sceneRoundTrip to sceneSequence * add option to switch if window is maximized to title tab
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69
src/switch-priority.cpp
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69
src/switch-priority.cpp
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#include <algorithm>
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#include "headers/advanced-scene-switcher.hpp"
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void SceneSwitcher::on_threadPriority_currentTextChanged(const QString &text)
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{
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if (loading || ui->threadPriority->count() !=
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(int)switcher->threadPriorities.size())
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return;
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std::lock_guard<std::mutex> lock(switcher->m);
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for (auto p : switcher->threadPriorities) {
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if (p.name == text.toUtf8().constData()) {
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switcher->threadPriority = p.value;
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break;
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}
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}
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}
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void SceneSwitcher::on_priorityUp_clicked()
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{
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int currentIndex = ui->priorityList->currentRow();
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if (currentIndex != -1 && currentIndex != 0) {
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ui->priorityList->insertItem(
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currentIndex - 1,
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ui->priorityList->takeItem(currentIndex));
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ui->priorityList->setCurrentRow(currentIndex - 1);
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std::lock_guard<std::mutex> lock(switcher->m);
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iter_swap(switcher->functionNamesByPriority.begin() +
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currentIndex,
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switcher->functionNamesByPriority.begin() +
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currentIndex - 1);
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}
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}
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void SceneSwitcher::on_priorityDown_clicked()
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{
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int currentIndex = ui->priorityList->currentRow();
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if (currentIndex != -1 &&
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currentIndex != ui->priorityList->count() - 1) {
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ui->priorityList->insertItem(
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currentIndex + 1,
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ui->priorityList->takeItem(currentIndex));
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ui->priorityList->setCurrentRow(currentIndex + 1);
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std::lock_guard<std::mutex> lock(switcher->m);
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iter_swap(switcher->functionNamesByPriority.begin() +
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currentIndex,
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switcher->functionNamesByPriority.begin() +
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currentIndex + 1);
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}
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}
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bool SwitcherData::prioFuncsValid()
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{
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auto it = std::unique(functionNamesByPriority.begin(),
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functionNamesByPriority.end());
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bool wasUnique = (it == functionNamesByPriority.end());
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if (!wasUnique)
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return false;
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for (int p : functionNamesByPriority) {
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if (p < 0 || p > 8)
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return false;
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}
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return true;
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}
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