mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-07 09:05:57 -05:00
Refactor, fixes and maximized option for title tab (#40)
* move definitions of switcher structs to separate files * remove useless comment * cleanup and silence warnings * add generic switch * removed delay on main thread startup as it served no purpose * clean up ultility.hpp * do not save switchStr to file as it could cause issues when scenes are renamed * rename sceneRoundTrip to sceneSequence * add option to switch if window is maximized to title tab
This commit is contained in:
299
src/switch-idle.cpp
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299
src/switch-idle.cpp
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#include <regex>
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#include "headers/advanced-scene-switcher.hpp"
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void SwitcherData::checkIdleSwitch(bool &match, OBSWeakSource &scene,
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OBSWeakSource &transition)
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{
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if (!idleData.idleEnable)
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return;
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std::string title;
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bool ignoreIdle = false;
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//lock.unlock();
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GetCurrentWindowTitle(title);
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//lock.lock();
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for (std::string &window : ignoreIdleWindows) {
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if (window == title) {
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ignoreIdle = true;
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break;
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}
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}
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if (!ignoreIdle) {
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for (std::string &window : ignoreIdleWindows) {
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try {
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bool matches = std::regex_match(
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title, std::regex(window));
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if (matches) {
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ignoreIdle = true;
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break;
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}
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} catch (const std::regex_error &) {
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}
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}
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}
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if (!ignoreIdle && secondsSinceLastInput() > idleData.time) {
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if (idleData.alreadySwitched)
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return;
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scene = (idleData.usePreviousScene) ? previousScene
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: idleData.scene;
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transition = idleData.transition;
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match = true;
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idleData.alreadySwitched = true;
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if (verbose)
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idleData.logMatch();
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} else
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idleData.alreadySwitched = false;
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}
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void SceneSwitcher::on_idleCheckBox_stateChanged(int state)
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{
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if (loading)
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return;
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std::lock_guard<std::mutex> lock(switcher->m);
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if (!state) {
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ui->idleScenes->setDisabled(true);
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ui->idleSpinBox->setDisabled(true);
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ui->idleTransitions->setDisabled(true);
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switcher->idleData.idleEnable = false;
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} else {
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ui->idleScenes->setDisabled(false);
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ui->idleSpinBox->setDisabled(false);
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ui->idleTransitions->setDisabled(false);
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switcher->idleData.idleEnable = true;
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UpdateIdleDataTransition(ui->idleTransitions->currentText());
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UpdateIdleDataScene(ui->idleScenes->currentText());
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}
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}
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void SceneSwitcher::UpdateIdleDataTransition(const QString &name)
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{
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obs_weak_source_t *transition = GetWeakTransitionByQString(name);
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switcher->idleData.transition = transition;
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}
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void SceneSwitcher::UpdateIdleDataScene(const QString &name)
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{
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switcher->idleData.usePreviousScene = (name == previous_scene_name);
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obs_source_t *scene = obs_get_source_by_name(name.toUtf8().constData());
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obs_weak_source_t *ws = obs_source_get_weak_source(scene);
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switcher->idleData.scene = ws;
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obs_weak_source_release(ws);
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obs_source_release(scene);
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}
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void SceneSwitcher::on_idleTransitions_currentTextChanged(const QString &text)
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{
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if (loading)
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return;
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std::lock_guard<std::mutex> lock(switcher->m);
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UpdateIdleDataTransition(text);
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}
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void SceneSwitcher::on_idleScenes_currentTextChanged(const QString &text)
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{
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if (loading)
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return;
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std::lock_guard<std::mutex> lock(switcher->m);
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UpdateIdleDataScene(text);
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}
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void SceneSwitcher::on_idleSpinBox_valueChanged(int i)
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{
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if (loading)
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return;
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std::lock_guard<std::mutex> lock(switcher->m);
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switcher->idleData.time = i;
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}
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void SceneSwitcher::on_ignoreIdleWindows_currentRowChanged(int idx)
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{
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if (loading)
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return;
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if (idx == -1)
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return;
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QListWidgetItem *item = ui->ignoreIdleWindows->item(idx);
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QString window = item->data(Qt::UserRole).toString();
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std::lock_guard<std::mutex> lock(switcher->m);
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for (auto &w : switcher->ignoreIdleWindows) {
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if (window.compare(w.c_str()) == 0) {
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ui->ignoreIdleWindowsWindows->setCurrentText(w.c_str());
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break;
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}
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}
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}
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void SceneSwitcher::on_ignoreIdleAdd_clicked()
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{
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QString windowName = ui->ignoreIdleWindowsWindows->currentText();
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if (windowName.isEmpty())
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return;
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QVariant v = QVariant::fromValue(windowName);
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QList<QListWidgetItem *> items =
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ui->ignoreIdleWindows->findItems(windowName, Qt::MatchExactly);
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if (items.size() == 0) {
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QListWidgetItem *item =
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new QListWidgetItem(windowName, ui->ignoreIdleWindows);
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item->setData(Qt::UserRole, v);
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std::lock_guard<std::mutex> lock(switcher->m);
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switcher->ignoreIdleWindows.emplace_back(
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windowName.toUtf8().constData());
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ui->ignoreIdleWindows->sortItems();
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}
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}
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void SceneSwitcher::on_ignoreIdleRemove_clicked()
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{
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QListWidgetItem *item = ui->ignoreIdleWindows->currentItem();
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if (!item)
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return;
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QString windowName = item->data(Qt::UserRole).toString();
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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auto &windows = switcher->ignoreIdleWindows;
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for (auto it = windows.begin(); it != windows.end(); ++it) {
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auto &s = *it;
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if (s == windowName.toUtf8().constData()) {
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windows.erase(it);
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break;
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}
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}
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}
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delete item;
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}
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int SceneSwitcher::IgnoreIdleWindowsFindByData(const QString &window)
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{
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int count = ui->ignoreIdleWindows->count();
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int idx = -1;
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for (int i = 0; i < count; i++) {
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QListWidgetItem *item = ui->ignoreIdleWindows->item(i);
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QString itemRegion = item->data(Qt::UserRole).toString();
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if (itemRegion == window) {
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idx = i;
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break;
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}
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}
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return idx;
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}
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void SwitcherData::saveIdleSwitches(obs_data_t *obj)
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{
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obs_data_array_t *ignoreIdleWindowsArray = obs_data_array_create();
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for (std::string &window : switcher->ignoreIdleWindows) {
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obs_data_t *array_obj = obs_data_create();
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obs_data_set_string(array_obj, "window", window.c_str());
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obs_data_array_push_back(ignoreIdleWindowsArray, array_obj);
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obs_data_release(array_obj);
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}
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obs_data_set_array(obj, "ignoreIdleWindows", ignoreIdleWindowsArray);
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obs_data_array_release(ignoreIdleWindowsArray);
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std::string idleSceneName = GetWeakSourceName(switcher->idleData.scene);
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std::string idleTransitionName =
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GetWeakSourceName(switcher->idleData.transition);
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obs_data_set_bool(obj, "idleEnable", switcher->idleData.idleEnable);
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obs_data_set_string(obj, "idleSceneName",
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switcher->idleData.usePreviousScene
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? previous_scene_name
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: idleSceneName.c_str());
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obs_data_set_string(obj, "idleTransitionName",
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idleTransitionName.c_str());
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obs_data_set_int(obj, "idleTime", switcher->idleData.time);
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}
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void SwitcherData::loadIdleSwitches(obs_data_t *obj)
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{
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switcher->ignoreIdleWindows.clear();
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obs_data_array_t *ignoreIdleWindowsArray =
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obs_data_get_array(obj, "ignoreIdleWindows");
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size_t count = obs_data_array_count(ignoreIdleWindowsArray);
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for (size_t i = 0; i < count; i++) {
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obs_data_t *array_obj =
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obs_data_array_item(ignoreIdleWindowsArray, i);
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const char *window = obs_data_get_string(array_obj, "window");
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switcher->ignoreIdleWindows.emplace_back(window);
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obs_data_release(array_obj);
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}
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obs_data_array_release(ignoreIdleWindowsArray);
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std::string idleSceneName = obs_data_get_string(obj, "idleSceneName");
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std::string idleTransitionName =
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obs_data_get_string(obj, "idleTransitionName");
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switcher->idleData.scene = GetWeakSourceByName(idleSceneName.c_str());
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switcher->idleData.transition =
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GetWeakTransitionByName(idleTransitionName.c_str());
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obs_data_set_default_bool(obj, "idleEnable", false);
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switcher->idleData.idleEnable = obs_data_get_bool(obj, "idleEnable");
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obs_data_set_default_int(obj, "idleTime", default_idle_time);
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switcher->idleData.time = obs_data_get_int(obj, "idleTime");
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switcher->idleData.usePreviousScene =
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(idleSceneName == previous_scene_name);
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}
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void SceneSwitcher::setupIdleTab()
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{
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populateSceneSelection(ui->idleScenes, true);
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populateTransitionSelection(ui->idleTransitions);
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populateWindowSelection(ui->ignoreIdleWindowsWindows);
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for (auto &window : switcher->ignoreIdleWindows) {
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QString text = QString::fromStdString(window);
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QListWidgetItem *item =
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new QListWidgetItem(text, ui->ignoreIdleWindows);
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item->setData(Qt::UserRole, text);
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}
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ui->idleCheckBox->setChecked(switcher->idleData.idleEnable);
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ui->idleScenes->setCurrentText(
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switcher->idleData.usePreviousScene
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? previous_scene_name
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: GetWeakSourceName(switcher->idleData.scene).c_str());
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ui->idleTransitions->setCurrentText(
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GetWeakSourceName(switcher->idleData.transition).c_str());
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ui->idleSpinBox->setValue(switcher->idleData.time);
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if (ui->idleCheckBox->checkState()) {
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ui->idleScenes->setDisabled(false);
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ui->idleSpinBox->setDisabled(false);
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ui->idleTransitions->setDisabled(false);
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} else {
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ui->idleScenes->setDisabled(true);
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ui->idleSpinBox->setDisabled(true);
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ui->idleTransitions->setDisabled(true);
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}
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}
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