mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-08-31 13:45:36 -05:00
Refactor, fixes and maximized option for title tab (#40)
* move definitions of switcher structs to separate files * remove useless comment * cleanup and silence warnings * add generic switch * removed delay on main thread startup as it served no purpose * clean up ultility.hpp * do not save switchStr to file as it could cause issues when scenes are renamed * rename sceneRoundTrip to sceneSequence * add option to switch if window is maximized to title tab
This commit is contained in:
335
src/switch-audio.cpp
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335
src/switch-audio.cpp
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@@ -0,0 +1,335 @@
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#include "headers/advanced-scene-switcher.hpp"
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#include "headers/volume-control.hpp"
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void SceneSwitcher::on_audioSwitches_currentRowChanged(int idx)
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{
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if (loading)
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return;
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if (idx == -1)
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return;
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QListWidgetItem *item = ui->audioSwitches->item(idx);
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QString audioScenestr = item->data(Qt::UserRole).toString();
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std::lock_guard<std::mutex> lock(switcher->m);
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for (auto &s : switcher->audioSwitches) {
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if (audioScenestr.compare(s.audioSwitchStr.c_str()) == 0) {
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QString sceneName = GetWeakSourceName(s.scene).c_str();
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QString audioSrouceName =
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GetWeakSourceName(s.audioSource).c_str();
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QString transitionName =
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GetWeakSourceName(s.transition).c_str();
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ui->audioScenes->setCurrentText(sceneName);
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ui->audioTransitions->setCurrentText(transitionName);
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ui->audioSources->setCurrentText(audioSrouceName);
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ui->audioVolumeThreshold->setValue(s.volumeThreshold);
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volMeter->GetSlider()->setValue(s.volumeThreshold);
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break;
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}
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}
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}
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void SceneSwitcher::on_audioSources_currentTextChanged(const QString &text)
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{
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SetAudioVolumeMeter(text);
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}
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void SceneSwitcher::SetAudioVolumeMeter(const QString &name)
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{
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obs_source_t *soruce =
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obs_get_source_by_name(name.toUtf8().constData());
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if (!soruce) {
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return;
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}
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if (volMeter) {
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ui->audioControlLayout->removeWidget(volMeter);
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delete volMeter;
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}
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volMeter = new VolControl(soruce);
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ui->audioControlLayout->addWidget(volMeter);
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obs_source_release(soruce);
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QWidget::connect(volMeter->GetSlider(), SIGNAL(valueChanged(int)),
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ui->audioVolumeThreshold, SLOT(setValue(int)));
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QWidget::connect(ui->audioVolumeThreshold, SIGNAL(valueChanged(int)),
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volMeter->GetSlider(), SLOT(setValue(int)));
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}
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int SceneSwitcher::audioFindByData(const QString &source, const int &volume)
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{
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QRegExp rx(MakeAudioSwitchName(QStringLiteral(".*"),
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QStringLiteral(".*"), source, volume));
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int count = ui->audioSwitches->count();
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for (int i = 0; i < count; i++) {
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QListWidgetItem *item = ui->audioSwitches->item(i);
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QString str = item->data(Qt::UserRole).toString();
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if (rx.exactMatch(str))
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return i;
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}
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return -1;
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}
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void SceneSwitcher::on_audioAdd_clicked()
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{
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QString sceneName = ui->audioScenes->currentText();
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QString transitionName = ui->audioTransitions->currentText();
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QString audioSourceName = ui->audioSources->currentText();
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int vol = ui->audioVolumeThreshold->value();
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if (sceneName.isEmpty() || audioSourceName.isEmpty())
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return;
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OBSWeakSource source = GetWeakSourceByQString(sceneName);
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OBSWeakSource audioSource = GetWeakSourceByQString(audioSourceName);
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OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
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QString text = MakeAudioSwitchName(sceneName, transitionName,
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audioSourceName, vol);
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QVariant v = QVariant::fromValue(text);
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int idx = audioFindByData(audioSourceName, vol);
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if (idx == -1) {
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std::lock_guard<std::mutex> lock(switcher->m);
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switcher->audioSwitches.emplace_back(
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source, transition, audioSource, vol,
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(sceneName == QString(previous_scene_name)),
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text.toUtf8().constData());
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QListWidgetItem *item =
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new QListWidgetItem(text, ui->audioSwitches);
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item->setData(Qt::UserRole, v);
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} else {
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QListWidgetItem *item = ui->audioSwitches->item(idx);
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item->setText(text);
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item->setData(Qt::UserRole, v);
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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for (auto &s : switcher->audioSwitches) {
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if (s.audioSource == audioSource &&
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s.volumeThreshold == vol) {
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s.scene = source;
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s.transition = transition;
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s.usePreviousScene =
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(sceneName ==
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QString(previous_scene_name));
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s.audioSwitchStr =
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text.toUtf8().constData();
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break;
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}
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}
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}
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}
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}
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void SceneSwitcher::on_audioRemove_clicked()
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{
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QListWidgetItem *item = ui->audioSwitches->currentItem();
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if (!item)
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return;
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std::string text =
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item->data(Qt::UserRole).toString().toUtf8().constData();
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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auto &switches = switcher->audioSwitches;
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for (auto it = switches.begin(); it != switches.end(); ++it) {
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auto &s = *it;
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if (s.audioSwitchStr == text) {
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switches.erase(it);
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break;
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}
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}
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}
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delete item;
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}
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void SceneSwitcher::on_audioUp_clicked()
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{
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int index = ui->audioSwitches->currentRow();
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if (index != -1 && index != 0) {
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ui->audioSwitches->insertItem(
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index - 1, ui->audioSwitches->takeItem(index));
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ui->audioSwitches->setCurrentRow(index - 1);
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std::lock_guard<std::mutex> lock(switcher->m);
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iter_swap(switcher->audioSwitches.begin() + index,
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switcher->audioSwitches.begin() + index - 1);
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}
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}
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void SceneSwitcher::on_audioDown_clicked()
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{
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int index = ui->audioSwitches->currentRow();
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if (index != -1 && index != ui->audioSwitches->count() - 1) {
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ui->audioSwitches->insertItem(
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index + 1, ui->audioSwitches->takeItem(index));
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ui->audioSwitches->setCurrentRow(index + 1);
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std::lock_guard<std::mutex> lock(switcher->m);
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iter_swap(switcher->audioSwitches.begin() + index,
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switcher->audioSwitches.begin() + index + 1);
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}
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}
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void SwitcherData::checkAudioSwitch(bool &match, OBSWeakSource &scene,
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OBSWeakSource &transition)
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{
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if (audioSwitches.size() == 0)
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return;
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for (AudioSwitch &s : audioSwitches) {
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obs_source_t *as = obs_weak_source_get_source(s.audioSource);
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bool audioActive = obs_source_active(as);
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obs_source_release(as);
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// peak will have a value from -60 db to 0 db
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bool volumeThresholdreached = (s.peak + 60) * 1.7 >
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s.volumeThreshold;
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if (volumeThresholdreached && audioActive) {
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scene = (s.usePreviousScene) ? previousScene : s.scene;
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transition = s.transition;
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match = true;
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if (verbose)
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s.logMatch();
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break;
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}
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}
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}
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void SwitcherData::saveAudioSwitches(obs_data_t *obj)
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{
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obs_data_array_t *audioArray = obs_data_array_create();
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for (AudioSwitch &s : switcher->audioSwitches) {
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obs_data_t *array_obj = obs_data_create();
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obs_source_t *sceneSource = obs_weak_source_get_source(s.scene);
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obs_source_t *transition =
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obs_weak_source_get_source(s.transition);
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obs_source_t *audioSrouce =
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obs_weak_source_get_source(s.audioSource);
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if ((s.usePreviousScene || sceneSource) && transition) {
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const char *sceneName =
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obs_source_get_name(sceneSource);
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const char *transitionName =
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obs_source_get_name(transition);
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const char *audioSourceName =
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obs_source_get_name(audioSrouce);
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obs_data_set_string(array_obj, "scene",
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s.usePreviousScene
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? previous_scene_name
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: sceneName);
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obs_data_set_string(array_obj, "transition",
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transitionName);
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obs_data_set_string(array_obj, "audioSource",
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audioSourceName);
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obs_data_set_int(array_obj, "volume",
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s.volumeThreshold);
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obs_data_array_push_back(audioArray, array_obj);
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}
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obs_source_release(sceneSource);
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obs_source_release(transition);
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obs_source_release(audioSrouce);
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obs_data_release(array_obj);
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}
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obs_data_set_array(obj, "audioSwitches", audioArray);
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obs_data_array_release(audioArray);
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}
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void SwitcherData::loadAudioSwitches(obs_data_t *obj)
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{
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switcher->audioSwitches.clear();
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obs_data_array_t *audioArray = obs_data_get_array(obj, "audioSwitches");
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size_t count = obs_data_array_count(audioArray);
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for (size_t i = 0; i < count; i++) {
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obs_data_t *array_obj = obs_data_array_item(audioArray, i);
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const char *scene = obs_data_get_string(array_obj, "scene");
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const char *transition =
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obs_data_get_string(array_obj, "transition");
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const char *audioSource =
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obs_data_get_string(array_obj, "audioSource");
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int vol = obs_data_get_int(array_obj, "volume");
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std::string audioSwitchStr =
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MakeAudioSwitchName(scene, transition, audioSource, vol)
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.toUtf8()
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.constData();
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switcher->audioSwitches.emplace_back(
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GetWeakSourceByName(scene),
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GetWeakTransitionByName(transition),
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GetWeakSourceByName(audioSource), vol,
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(strcmp(scene, previous_scene_name) == 0),
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audioSwitchStr);
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obs_data_release(array_obj);
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}
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obs_data_array_release(audioArray);
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}
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void SceneSwitcher::setupAudioTab()
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{
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populateSceneSelection(ui->audioScenes, true);
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populateTransitionSelection(ui->audioTransitions);
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auto sourceEnum = [](void *data, obs_source_t *source) -> bool /* -- */
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{
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QComboBox *combo = reinterpret_cast<QComboBox *>(data);
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uint32_t flags = obs_source_get_output_flags(source);
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if ((flags & OBS_SOURCE_AUDIO) != 0) {
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const char *name = obs_source_get_name(source);
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combo->addItem(name);
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}
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return true;
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};
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obs_enum_sources(sourceEnum, ui->audioSources);
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for (auto &s : switcher->audioSwitches) {
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std::string sceneName = (s.usePreviousScene)
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? previous_scene_name
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: GetWeakSourceName(s.scene);
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std::string transitionName = GetWeakSourceName(s.transition);
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std::string audioSourceName = GetWeakSourceName(s.audioSource);
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QString listText = MakeAudioSwitchName(sceneName.c_str(),
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transitionName.c_str(),
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audioSourceName.c_str(),
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s.volumeThreshold);
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QListWidgetItem *item =
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new QListWidgetItem(listText, ui->audioSwitches);
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item->setData(Qt::UserRole, listText);
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}
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}
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static inline QString MakeAudioSwitchName(const QString &scene,
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const QString &transition,
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const QString &audioSrouce,
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const int &volume)
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{
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QString switchName = QStringLiteral("When volume of ") + audioSrouce +
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QStringLiteral(" is above ") +
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QString::number(volume) +
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QStringLiteral("% switch to ") + scene +
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QStringLiteral(" using ") + transition;
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return switchName;
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}
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