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https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-21 17:34:57 -05:00
Add handling for fading of else-controls
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@ -169,10 +169,6 @@ public slots:
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void RemoveMacroCondition(int idx);
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void MoveMacroConditionUp(int idx);
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void MoveMacroConditionDown(int idx);
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void FadeOutActionControls();
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void FadeOutConditionControls();
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void ResetOpacityActionControls();
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void ResetOpacityConditionControls();
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void HighlightControls();
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void HighlightOnChange();
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void on_macroProperties_clicked();
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@ -1343,58 +1343,47 @@ static void fade(QWidget *widget, bool fadeOut)
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animation->start(QPropertyAnimation::DeleteWhenStopped);
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}
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void AdvSceneSwitcher::FadeOutActionControls()
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void fadeWidgets(const std::vector<QWidget *> &widgets, bool fadeOut)
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{
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fade(ui->actionAdd, true);
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fade(ui->actionRemove, true);
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fade(ui->actionTop, true);
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fade(ui->actionUp, true);
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fade(ui->actionDown, true);
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fade(ui->actionBottom, true);
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}
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void AdvSceneSwitcher::FadeOutConditionControls()
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{
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fade(ui->conditionAdd, true);
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fade(ui->conditionRemove, true);
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fade(ui->conditionTop, true);
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fade(ui->conditionUp, true);
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fade(ui->conditionDown, true);
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fade(ui->conditionBottom, true);
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}
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void AdvSceneSwitcher::ResetOpacityActionControls()
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{
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fade(ui->actionAdd, false);
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fade(ui->actionRemove, false);
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fade(ui->actionTop, false);
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fade(ui->actionUp, false);
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fade(ui->actionDown, false);
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fade(ui->actionBottom, false);
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}
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void AdvSceneSwitcher::ResetOpacityConditionControls()
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{
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fade(ui->conditionAdd, false);
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fade(ui->conditionRemove, false);
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fade(ui->conditionTop, false);
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fade(ui->conditionUp, false);
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fade(ui->conditionDown, false);
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fade(ui->conditionBottom, false);
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for (const auto &widget : widgets) {
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fade(widget, fadeOut);
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}
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}
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void AdvSceneSwitcher::HighlightControls()
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{
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if ((currentActionIdx == -1 && currentConditionIdx == -1) ||
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(currentActionIdx != -1 && currentConditionIdx != -1)) {
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ResetOpacityActionControls();
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ResetOpacityConditionControls();
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const std::vector<QWidget *> conditionControls{
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ui->conditionAdd, ui->conditionRemove, ui->conditionTop,
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ui->conditionUp, ui->conditionDown, ui->conditionBottom,
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};
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const std::vector<QWidget *> actionControls{
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ui->actionAdd, ui->actionRemove, ui->actionTop,
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ui->actionUp, ui->actionDown, ui->actionBottom,
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};
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const std::vector<QWidget *> elseActionControls{
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ui->elseActionAdd, ui->elseActionRemove, ui->elseActionTop,
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ui->elseActionUp, ui->elseActionDown, ui->elseActionBottom,
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};
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if ((currentActionIdx == -1 && currentConditionIdx == -1 &&
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currentElseActionIdx == -1)) {
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fadeWidgets(conditionControls, false);
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fadeWidgets(actionControls, false);
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fadeWidgets(elseActionControls, false);
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} else if (currentConditionIdx != -1) {
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fadeWidgets(conditionControls, true);
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fadeWidgets(actionControls, false);
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fadeWidgets(elseActionControls, false);
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} else if (currentActionIdx != -1) {
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FadeOutConditionControls();
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ResetOpacityActionControls();
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fadeWidgets(conditionControls, false);
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fadeWidgets(actionControls, true);
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fadeWidgets(elseActionControls, false);
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} else if (currentElseActionIdx != -1) {
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fadeWidgets(conditionControls, false);
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fadeWidgets(actionControls, false);
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fadeWidgets(elseActionControls, true);
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} else {
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FadeOutActionControls();
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ResetOpacityConditionControls();
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assert(false);
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}
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}
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