mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-08-30 13:15:43 -05:00
Add option to fade in/out volume change
This commit is contained in:
@@ -18,6 +18,94 @@ const static std::map<AudioAction, std::string> actionTypes = {
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"AdvSceneSwitcher.action.audio.type.masterVolume"},
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};
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constexpr auto fadeInterval = std::chrono::milliseconds(100);
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constexpr float minFade = 0.000001f;
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void fadeSourceVolume(Duration duration, float vol, OBSWeakSource audioSource)
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{
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auto s = obs_weak_source_get_source(audioSource);
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if (!s) {
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return;
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}
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float curVol = obs_source_get_volume(s);
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obs_source_release(s);
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bool volIncrease = curVol <= vol;
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int nrSteps = duration.seconds * 1000 / fadeInterval.count();
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float volDiff = (volIncrease) ? vol - curVol : curVol - vol;
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float volStep = volDiff / nrSteps;
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if (volStep < minFade) {
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switcher->activeAudioFades[GetWeakSourceName(audioSource)] =
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false;
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return;
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}
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for (int step = 0; step < nrSteps && !switcher->stop; ++step) {
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auto s = obs_weak_source_get_source(audioSource);
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if (!s) {
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return;
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}
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curVol = (volIncrease) ? curVol + volStep : curVol - volStep;
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obs_source_set_volume(s, curVol);
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std::this_thread::sleep_for(fadeInterval);
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obs_source_release(s);
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}
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switcher->activeAudioFades[GetWeakSourceName(audioSource)] = false;
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}
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void fadeMasterVolume(Duration duration, float vol)
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{
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float curVol = obs_get_master_volume();
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bool volIncrease = curVol <= vol;
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int nrSteps = duration.seconds * 1000 / fadeInterval.count();
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float volDiff = (volIncrease) ? vol - curVol : curVol - vol;
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float volStep = volDiff / nrSteps;
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if (volStep < minFade) {
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switcher->masterAudioFadeActive = false;
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return;
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}
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for (int step = 0; step < nrSteps && !switcher->stop; ++step) {
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curVol = (volIncrease) ? curVol + volStep : curVol - volStep;
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obs_set_master_volume(curVol);
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std::this_thread::sleep_for(fadeInterval);
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}
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switcher->masterAudioFadeActive = false;
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}
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void startSourceFade(Duration &duration, float vol, OBSWeakSource audioSource)
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{
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if (!audioSource) {
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return;
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}
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auto it =
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switcher->activeAudioFades.find(GetWeakSourceName(audioSource));
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if (it != switcher->activeAudioFades.end() && it->second == true) {
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blog(LOG_WARNING,
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"Audio fade for volume of %s already active! New fade request will be ignored!",
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GetWeakSourceName(audioSource).c_str());
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return;
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}
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switcher->activeAudioFades[GetWeakSourceName(audioSource)] = true;
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switcher->audioHelperThreads.emplace_back(fadeSourceVolume, duration,
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vol, audioSource);
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}
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void startMasterFade(Duration &duration, float vol)
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{
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if (switcher->masterAudioFadeActive) {
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blog(LOG_WARNING,
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"Audio fade for master volume already active! New fade request will be ignored!");
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return;
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}
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switcher->masterAudioFadeActive = true;
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switcher->audioHelperThreads.emplace_back(fadeMasterVolume, duration,
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vol);
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}
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bool MacroActionAudio::PerformAction()
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{
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auto s = obs_weak_source_get_source(_audioSource);
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@@ -29,10 +117,19 @@ bool MacroActionAudio::PerformAction()
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obs_source_set_muted(s, false);
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break;
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case AudioAction::SOURCE_VOLUME:
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obs_source_set_volume(s, (float)_volume / 100.0f);
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if (_fade) {
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startSourceFade(_duration, (float)_volume / 100.0f,
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_audioSource);
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} else {
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obs_source_set_volume(s, (float)_volume / 100.0f);
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}
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break;
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case AudioAction::MASTER_VOLUME:
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obs_set_master_volume((float)_volume / 100.0f);
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if (_fade) {
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startMasterFade(_duration, (float)_volume / 100.0f);
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} else {
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obs_set_master_volume((float)_volume / 100.0f);
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}
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break;
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default:
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break;
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@@ -46,9 +143,10 @@ void MacroActionAudio::LogAction()
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auto it = actionTypes.find(_action);
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if (it != actionTypes.end()) {
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vblog(LOG_INFO,
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"performed action \"%s\" for source \"%s\" with volume %d",
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"performed action \"%s\" for source \"%s\" with volume %d with fade %d %f",
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it->second.c_str(),
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GetWeakSourceName(_audioSource).c_str(), _volume);
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GetWeakSourceName(_audioSource).c_str(), _volume, _fade,
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_duration.seconds);
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} else {
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blog(LOG_WARNING, "ignored unknown audio action %d",
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static_cast<int>(_action));
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@@ -58,20 +156,24 @@ void MacroActionAudio::LogAction()
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bool MacroActionAudio::Save(obs_data_t *obj)
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{
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MacroAction::Save(obj);
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_duration.Save(obj);
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obs_data_set_string(obj, "audioSource",
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GetWeakSourceName(_audioSource).c_str());
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obs_data_set_int(obj, "action", static_cast<int>(_action));
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obs_data_set_int(obj, "volume", _volume);
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obs_data_set_bool(obj, "fade", _fade);
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return true;
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}
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bool MacroActionAudio::Load(obs_data_t *obj)
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{
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MacroAction::Load(obj);
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_duration.Load(obj);
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const char *audioSourceName = obs_data_get_string(obj, "audioSource");
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_audioSource = GetWeakSourceByName(audioSourceName);
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_action = static_cast<AudioAction>(obs_data_get_int(obj, "action"));
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_volume = obs_data_get_int(obj, "volume");
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_fade = obs_data_get_bool(obj, "fade");
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return true;
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}
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@@ -100,6 +202,8 @@ MacroActionAudioEdit::MacroActionAudioEdit(
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_volumePercent->setMinimum(0);
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_volumePercent->setMaximum(2000);
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_volumePercent->setSuffix("%");
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_fade = new QCheckBox();
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_duration = new DurationSelection(parent, false);
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populateActionSelection(_actions);
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populateAudioSelection(_audioSources);
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@@ -111,15 +215,25 @@ MacroActionAudioEdit::MacroActionAudioEdit(
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SLOT(SourceChanged(const QString &)));
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QWidget::connect(_volumePercent, SIGNAL(valueChanged(int)), this,
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SLOT(VolumeChanged(int)));
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QWidget::connect(_fade, SIGNAL(stateChanged(int)), this,
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SLOT(FadeChanged(int)));
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QWidget::connect(_duration, SIGNAL(DurationChanged(double)), this,
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SLOT(DurationChanged(double)));
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QHBoxLayout *mainLayout = new QHBoxLayout;
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{audioSources}}", _audioSources},
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{"{{actions}}", _actions},
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{"{{volume}}", _volumePercent},
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{"{{audioSources}}", _audioSources}, {"{{actions}}", _actions},
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{"{{volume}}", _volumePercent}, {"{{fade}}", _fade},
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{"{{duration}}", _duration},
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};
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QHBoxLayout *entryLayout = new QHBoxLayout;
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placeWidgets(obs_module_text("AdvSceneSwitcher.action.audio.entry"),
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mainLayout, widgetPlaceholders);
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entryLayout, widgetPlaceholders);
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_fadeLayout = new QHBoxLayout;
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placeWidgets(obs_module_text("AdvSceneSwitcher.action.audio.fade"),
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_fadeLayout, widgetPlaceholders);
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addLayout(entryLayout);
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mainLayout->addLayout(_fadeLayout);
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setLayout(mainLayout);
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_entryData = entryData;
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@@ -140,19 +254,11 @@ bool hasSourceControl(AudioAction action)
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void MacroActionAudioEdit::SetWidgetVisibility()
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{
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if (hasVolumeControl(_entryData->_action)) {
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_volumePercent->show();
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} else {
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_volumePercent->hide();
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}
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if (hasSourceControl(_entryData->_action)) {
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_audioSources->show();
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} else {
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_audioSources->hide();
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}
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_volumePercent->setVisible(hasVolumeControl(_entryData->_action));
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_audioSources->setVisible(hasSourceControl(_entryData->_action));
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setLayoutVisible(_fadeLayout, hasVolumeControl(_entryData->_action));
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adjustSize();
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}
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void MacroActionAudioEdit::UpdateEntryData()
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{
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if (!_entryData) {
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@@ -163,7 +269,8 @@ void MacroActionAudioEdit::UpdateEntryData()
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GetWeakSourceName(_entryData->_audioSource).c_str());
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_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
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_volumePercent->setValue(_entryData->_volume);
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_fade->setChecked(_entryData->_fade);
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_duration->SetDuration(_entryData->_duration);
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SetWidgetVisibility();
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}
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@@ -199,3 +306,23 @@ void MacroActionAudioEdit::VolumeChanged(int value)
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_volume = value;
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}
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void MacroActionAudioEdit::FadeChanged(int value)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_fade = value;
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}
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void MacroActionAudioEdit::DurationChanged(double seconds)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_duration.seconds = seconds;
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}
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