mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-07 00:56:00 -05:00
move saving and loading to separate files
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@@ -199,3 +199,62 @@ int SceneSwitcher::IgnoreIdleWindowsFindByData(const QString &window)
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return idx;
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}
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void SwitcherData::saveIdleSwitches(obs_data_t *obj)
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{
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obs_data_array_t *ignoreIdleWindowsArray = obs_data_array_create();
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for (std::string &window : switcher->ignoreIdleWindows) {
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obs_data_t *array_obj = obs_data_create();
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obs_data_set_string(array_obj, "window", window.c_str());
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obs_data_array_push_back(ignoreIdleWindowsArray, array_obj);
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obs_data_release(array_obj);
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}
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obs_data_set_array(obj, "ignoreIdleWindows", ignoreIdleWindowsArray);
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obs_data_array_release(ignoreIdleWindowsArray);
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std::string idleSceneName = GetWeakSourceName(switcher->idleData.scene);
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std::string idleTransitionName =
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GetWeakSourceName(switcher->idleData.transition);
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obs_data_set_bool(obj, "idleEnable", switcher->idleData.idleEnable);
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obs_data_set_string(obj, "idleSceneName",
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switcher->idleData.usePreviousScene
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? PREVIOUS_SCENE_NAME
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: idleSceneName.c_str());
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obs_data_set_string(obj, "idleTransitionName",
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idleTransitionName.c_str());
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obs_data_set_int(obj, "idleTime", switcher->idleData.time);
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}
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void SwitcherData::loadIdleSwitches(obs_data_t *obj)
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{
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switcher->ignoreIdleWindows.clear();
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obs_data_array_t *ignoreIdleWindowsArray =
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obs_data_get_array(obj, "ignoreIdleWindows");
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size_t count = obs_data_array_count(ignoreIdleWindowsArray);
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for (size_t i = 0; i < count; i++) {
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obs_data_t *array_obj =
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obs_data_array_item(ignoreIdleWindowsArray, i);
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const char *window = obs_data_get_string(array_obj, "window");
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switcher->ignoreIdleWindows.emplace_back(window);
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obs_data_release(array_obj);
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}
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obs_data_array_release(ignoreIdleWindowsArray);
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std::string idleSceneName = obs_data_get_string(obj, "idleSceneName");
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std::string idleTransitionName =
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obs_data_get_string(obj, "idleTransitionName");
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switcher->idleData.scene = GetWeakSourceByName(idleSceneName.c_str());
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switcher->idleData.transition =
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GetWeakTransitionByName(idleTransitionName.c_str());
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obs_data_set_default_bool(obj, "idleEnable", false);
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switcher->idleData.idleEnable = obs_data_get_bool(obj, "idleEnable");
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obs_data_set_default_int(obj, "idleTime", DEFAULT_IDLE_TIME);
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switcher->idleData.time = obs_data_get_int(obj, "idleTime");
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switcher->idleData.usePreviousScene =
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(idleSceneName == PREVIOUS_SCENE_NAME);
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}
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