move saving and loading to separate files

This commit is contained in:
WarmUpTill
2020-06-13 21:55:29 +02:00
parent 1a144d84f5
commit bf70bd7c60
14 changed files with 977 additions and 964 deletions

View File

@@ -199,3 +199,62 @@ int SceneSwitcher::IgnoreIdleWindowsFindByData(const QString &window)
return idx;
}
void SwitcherData::saveIdleSwitches(obs_data_t *obj)
{
obs_data_array_t *ignoreIdleWindowsArray = obs_data_array_create();
for (std::string &window : switcher->ignoreIdleWindows) {
obs_data_t *array_obj = obs_data_create();
obs_data_set_string(array_obj, "window", window.c_str());
obs_data_array_push_back(ignoreIdleWindowsArray, array_obj);
obs_data_release(array_obj);
}
obs_data_set_array(obj, "ignoreIdleWindows", ignoreIdleWindowsArray);
obs_data_array_release(ignoreIdleWindowsArray);
std::string idleSceneName = GetWeakSourceName(switcher->idleData.scene);
std::string idleTransitionName =
GetWeakSourceName(switcher->idleData.transition);
obs_data_set_bool(obj, "idleEnable", switcher->idleData.idleEnable);
obs_data_set_string(obj, "idleSceneName",
switcher->idleData.usePreviousScene
? PREVIOUS_SCENE_NAME
: idleSceneName.c_str());
obs_data_set_string(obj, "idleTransitionName",
idleTransitionName.c_str());
obs_data_set_int(obj, "idleTime", switcher->idleData.time);
}
void SwitcherData::loadIdleSwitches(obs_data_t *obj)
{
switcher->ignoreIdleWindows.clear();
obs_data_array_t *ignoreIdleWindowsArray =
obs_data_get_array(obj, "ignoreIdleWindows");
size_t count = obs_data_array_count(ignoreIdleWindowsArray);
for (size_t i = 0; i < count; i++) {
obs_data_t *array_obj =
obs_data_array_item(ignoreIdleWindowsArray, i);
const char *window = obs_data_get_string(array_obj, "window");
switcher->ignoreIdleWindows.emplace_back(window);
obs_data_release(array_obj);
}
obs_data_array_release(ignoreIdleWindowsArray);
std::string idleSceneName = obs_data_get_string(obj, "idleSceneName");
std::string idleTransitionName =
obs_data_get_string(obj, "idleTransitionName");
switcher->idleData.scene = GetWeakSourceByName(idleSceneName.c_str());
switcher->idleData.transition =
GetWeakTransitionByName(idleTransitionName.c_str());
obs_data_set_default_bool(obj, "idleEnable", false);
switcher->idleData.idleEnable = obs_data_get_bool(obj, "idleEnable");
obs_data_set_default_int(obj, "idleTime", DEFAULT_IDLE_TIME);
switcher->idleData.time = obs_data_get_int(obj, "idleTime");
switcher->idleData.usePreviousScene =
(idleSceneName == PREVIOUS_SCENE_NAME);
}