Add option to set transition when changing scene item visibility

This commit is contained in:
WarmUpTill 2026-01-24 14:35:55 +01:00
parent d9c2cf6e24
commit ba4cef2d6a
10 changed files with 225 additions and 17 deletions

View File

@ -429,7 +429,7 @@ AdvSceneSwitcher.action.sceneVisibility.type.hide="Verstecken"
AdvSceneSwitcher.action.sceneVisibility.type.toggle="Umschalten"
AdvSceneSwitcher.action.sceneVisibility.type.source="Quelle"
AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="Beliebig"
AdvSceneSwitcher.action.sceneVisibility.entry="Auf{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.sceneVisibility.layout="Auf{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.filter="Filter"
AdvSceneSwitcher.action.filter.type.enable="Aktivieren"
AdvSceneSwitcher.action.filter.type.disable="Deaktivieren"

View File

@ -916,7 +916,9 @@ AdvSceneSwitcher.action.sceneVisibility.type.hide="Hide"
AdvSceneSwitcher.action.sceneVisibility.type.toggle="Toggle"
AdvSceneSwitcher.action.sceneVisibility.type.source="Source"
AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="Any"
AdvSceneSwitcher.action.sceneVisibility.entry="On{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.sceneVisibility.layout="On{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.sceneVisibility.layout.transition="{{updateTransition}}Set transition to{{transitions}}"
AdvSceneSwitcher.action.sceneVisibility.layout.duration="{{updateDuration}}Set transition duration to{{duration}}seconds"
AdvSceneSwitcher.action.filter="Filter"
AdvSceneSwitcher.action.filter.type.enable="Enable"
AdvSceneSwitcher.action.filter.type.disable="Disable"

View File

@ -350,7 +350,7 @@ AdvSceneSwitcher.action.sceneVisibility.type.show="Mostrar"
AdvSceneSwitcher.action.sceneVisibility.type.hide="Ocultar"
AdvSceneSwitcher.action.sceneVisibility.type.source="Fuente"
AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="Cualquiera"
AdvSceneSwitcher.action.sceneVisibility.entry="En{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.sceneVisibility.layout="En{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.filter="Filtro"
AdvSceneSwitcher.action.filter.type.enable="Habilitar"
AdvSceneSwitcher.action.filter.type.disable="Deshabilitar"

View File

@ -510,7 +510,7 @@ AdvSceneSwitcher.action.sceneVisibility.type.hide="Masquer"
AdvSceneSwitcher.action.sceneVisibility.type.toggle="Basculer"
AdvSceneSwitcher.action.sceneVisibility.type.source="Source"
AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="N'importe"
AdvSceneSwitcher.action.sceneVisibility.entry="Sur{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.sceneVisibility.layout="Sur{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.filter="Filtre"
AdvSceneSwitcher.action.filter.type.enable="Activer"
AdvSceneSwitcher.action.filter.type.disable="Désactiver"

View File

@ -870,7 +870,6 @@ AdvSceneSwitcher.action.sceneVisibility.type.hide="非表示"
AdvSceneSwitcher.action.sceneVisibility.type.toggle="切り替え"
; AdvSceneSwitcher.action.sceneVisibility.type.source="Source"
; AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="Any"
; AdvSceneSwitcher.action.sceneVisibility.entry="On{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.filter="フィルタ"
AdvSceneSwitcher.action.filter.type.enable="有効にする"
AdvSceneSwitcher.action.filter.type.disable="無効化"

View File

@ -781,7 +781,7 @@ AdvSceneSwitcher.action.sceneVisibility.type.hide="Ocultar"
AdvSceneSwitcher.action.sceneVisibility.type.toggle="Alternar"
AdvSceneSwitcher.action.sceneVisibility.type.source="Fonte"
AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="Qualquer"
AdvSceneSwitcher.action.sceneVisibility.entry="Em{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.sceneVisibility.layout="Em{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.filter="Filtro"
AdvSceneSwitcher.action.filter.type.enable="Habilitar"
AdvSceneSwitcher.action.filter.type.disable="Desabilitar"

View File

@ -281,7 +281,7 @@ AdvSceneSwitcher.action.sceneVisibility.type.show="Göster"
AdvSceneSwitcher.action.sceneVisibility.type.hide="Gizle"
AdvSceneSwitcher.action.sceneVisibility.type.source="Kayıt"
AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="Herhangi"
AdvSceneSwitcher.action.sceneVisibility.entry="Açık{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.sceneVisibility.layout="Açık{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.filter="Filtrele"
AdvSceneSwitcher.action.filter.type.enable="Etkin"
AdvSceneSwitcher.action.filter.type.disable="Etkisiz"

View File

@ -840,7 +840,7 @@ AdvSceneSwitcher.action.sceneVisibility.type.hide="隐藏"
AdvSceneSwitcher.action.sceneVisibility.type.toggle="切换可见性"
AdvSceneSwitcher.action.sceneVisibility.type.source="源"
AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup="任何"
AdvSceneSwitcher.action.sceneVisibility.entry="{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.sceneVisibility.layout="{{scenes}}{{actions}}{{sources}}"
AdvSceneSwitcher.action.filter="滤镜"
AdvSceneSwitcher.action.filter.type.enable="开启"
AdvSceneSwitcher.action.filter.type.disable="关闭"

View File

@ -1,5 +1,6 @@
#include "macro-action-scene-visibility.hpp"
#include "layout-helpers.hpp"
#include "transition-helpers.hpp"
namespace advss {
@ -21,9 +22,74 @@ const static std::map<MacroActionSceneVisibility::Action, std::string>
"AdvSceneSwitcher.action.sceneVisibility.type.toggle"},
};
namespace {
struct TransitionRestoreContext {
obs_sceneitem_t *item;
bool wasVisible;
bool restoreTransition;
OBSSource originalTransition;
bool restoreDuration;
uint32_t originalDuration;
signal_handler_t *sh = nullptr;
~TransitionRestoreContext()
{
if (!sh) {
return;
}
signal_handler_disconnect(
sh, "transition_stop",
&TransitionRestoreContext::ResetSceneItemTransition,
this);
}
static void ResetSceneItemTransition(void *param, calldata_t *)
{
auto *ctx = static_cast<TransitionRestoreContext *>(param);
SetSceneItemTransition(ctx->item, ctx->originalTransition,
!ctx->wasVisible);
obs_sceneitem_set_transition_duration(
ctx->item, !ctx->wasVisible, ctx->originalDuration);
delete ctx;
}
};
} // namespace
static void setSceneItemVisibility(obs_sceneitem_t *item,
const bool setTransition,
const OBSWeakSource &transitionWeak,
const bool setDuration,
const Duration &duration,
MacroActionSceneVisibility::Action action)
{
const OBSSourceAutoRelease transition = OBSGetStrongRef(transitionWeak);
const bool itemIsVisible = obs_sceneitem_visible(item);
const OBSSource currentTransition =
obs_sceneitem_get_transition(item, !itemIsVisible);
const uint32_t currentTransitionDuration =
obs_sceneitem_get_transition_duration(item, !itemIsVisible);
obs_source_t *privateTransitionSource = nullptr;
if (setTransition) {
privateTransitionSource = SetSceneItemTransition(
item, transition, !itemIsVisible);
} else {
privateTransitionSource =
obs_sceneitem_get_transition(item, !itemIsVisible);
}
if (setDuration) {
obs_sceneitem_set_transition_duration(item, !itemIsVisible,
duration.Milliseconds());
}
switch (action) {
case MacroActionSceneVisibility::Action::SHOW:
obs_sceneitem_set_visible(item, true);
@ -32,16 +98,48 @@ static void setSceneItemVisibility(obs_sceneitem_t *item,
obs_sceneitem_set_visible(item, false);
break;
case MacroActionSceneVisibility::Action::TOGGLE:
obs_sceneitem_set_visible(item, !obs_sceneitem_visible(item));
obs_sceneitem_set_visible(item, !itemIsVisible);
break;
}
if (!privateTransitionSource) {
if (setTransition) {
SetSceneItemTransition(item, currentTransition,
!itemIsVisible);
}
if (setDuration) {
obs_sceneitem_set_transition_duration(
item, !itemIsVisible,
currentTransitionDuration);
}
return;
}
auto sh = obs_source_get_signal_handler(privateTransitionSource);
if (!sh) {
return;
}
auto ctx = new TransitionRestoreContext{item,
itemIsVisible,
setTransition,
currentTransition,
setDuration,
currentTransitionDuration,
sh};
signal_handler_connect(
sh, "transition_stop",
&TransitionRestoreContext::ResetSceneItemTransition, ctx);
}
bool MacroActionSceneVisibility::PerformAction()
{
auto items = _source.GetSceneItems(_scene);
for (const auto &item : items) {
setSceneItemVisibility(item, _action);
setSceneItemVisibility(item, _updateTransition,
_transition.GetTransition(),
_updateDuration, _duration, _action);
}
return true;
}
@ -66,6 +164,10 @@ bool MacroActionSceneVisibility::Save(obs_data_t *obj) const
MacroAction::Save(obj);
_scene.Save(obj);
_source.Save(obj);
obs_data_set_bool(obj, "updateTransition", _updateTransition);
_transition.Save(obj);
obs_data_set_bool(obj, "updateDuration", _updateDuration);
_duration.Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
return true;
}
@ -82,6 +184,10 @@ bool MacroActionSceneVisibility::Load(obs_data_t *obj)
MacroAction::Load(obj);
_scene.Load(obj);
_source.Load(obj);
_updateTransition = obs_data_get_bool(obj, "updateTransition");
_transition.Load(obj);
_updateDuration = obs_data_get_bool(obj, "updateDuration");
_duration.Load(obj);
_action = static_cast<MacroActionSceneVisibility::Action>(
obs_data_get_int(obj, "action"));
@ -141,10 +247,17 @@ MacroActionSceneVisibilityEdit::MacroActionSceneVisibilityEdit(
SceneItemSelection::Type::ALL,
},
SceneItemSelectionWidget::NameClashMode::ALL)),
_updateTransition(new QCheckBox(this)),
_transitions(new TransitionSelectionWidget(this, false, false)),
_updateDuration(new QCheckBox(this)),
_duration(new DurationSelection(this, false)),
_durationLayout(new QHBoxLayout),
_actions(new QComboBox())
{
populateActionSelection(_actions);
_duration->SpinBox()->setSpecialValueText("-");
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
@ -154,18 +267,49 @@ MacroActionSceneVisibilityEdit::MacroActionSceneVisibilityEdit(
QWidget::connect(_sources,
SIGNAL(SceneItemChanged(const SceneItemSelection &)),
this, SLOT(SourceChanged(const SceneItemSelection &)));
QWidget::connect(_updateTransition, SIGNAL(stateChanged(int)), this,
SLOT(UpdateTransitionChanged(int)));
QWidget::connect(_transitions,
SIGNAL(TransitionChanged(const TransitionSelection &)),
this,
SLOT(TransitionChanged(const TransitionSelection &)));
QWidget::connect(_updateDuration, SIGNAL(stateChanged(int)), this,
SLOT(UpdateDurationChanged(int)));
QWidget::connect(_duration, SIGNAL(DurationChanged(const Duration &)),
this, SLOT(DurationChanged(const Duration &)));
auto layout = new QHBoxLayout;
auto sceneItemLayout = new QHBoxLayout;
PlaceWidgets(obs_module_text(
"AdvSceneSwitcher.action.sceneVisibility.entry"),
layout,
"AdvSceneSwitcher.action.sceneVisibility.layout"),
sceneItemLayout,
{{"{{scenes}}", _scenes},
{"{{sources}}", _sources},
{"{{actions}}", _actions}});
auto transitionLayout = new QHBoxLayout;
PlaceWidgets(
obs_module_text(
"AdvSceneSwitcher.action.sceneVisibility.layout.transition"),
transitionLayout,
{{"{{updateTransition}}", _updateTransition},
{"{{transitions}}", _transitions}});
PlaceWidgets(
obs_module_text(
"AdvSceneSwitcher.action.sceneVisibility.layout.duration"),
_durationLayout,
{{"{{updateDuration}}", _updateDuration},
{"{{duration}}", _duration}});
auto layout = new QVBoxLayout;
layout->addLayout(sceneItemLayout);
layout->addLayout(transitionLayout);
layout->addLayout(_durationLayout);
setLayout(layout);
_entryData = entryData;
UpdateEntryData();
SetWidgetVisibility();
_loading = false;
}
@ -177,7 +321,11 @@ void MacroActionSceneVisibilityEdit::UpdateEntryData()
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_scenes->SetScene(_entryData->_scene);
_sources->SetSceneItem((_entryData->_source));
_sources->SetSceneItem(_entryData->_source);
_updateTransition->setChecked(_entryData->_updateTransition);
_transitions->SetTransition(_entryData->_transition);
_updateDuration->setChecked(_entryData->_updateDuration);
_duration->SetDuration(_entryData->_duration);
}
void MacroActionSceneVisibilityEdit::SceneChanged(const SceneSelection &s)
@ -197,6 +345,33 @@ void MacroActionSceneVisibilityEdit::SourceChanged(
updateGeometry();
}
void MacroActionSceneVisibilityEdit::UpdateTransitionChanged(int state)
{
GUARD_LOADING_AND_LOCK();
_entryData->_updateTransition = state;
SetWidgetVisibility();
}
void MacroActionSceneVisibilityEdit::TransitionChanged(
const TransitionSelection &t)
{
GUARD_LOADING_AND_LOCK();
_entryData->_transition = t;
SetWidgetVisibility();
}
void MacroActionSceneVisibilityEdit::UpdateDurationChanged(int state)
{
GUARD_LOADING_AND_LOCK();
_entryData->_updateDuration = state;
}
void MacroActionSceneVisibilityEdit::DurationChanged(const Duration &dur)
{
GUARD_LOADING_AND_LOCK();
_entryData->_duration = dur;
}
void MacroActionSceneVisibilityEdit::ActionChanged(int value)
{
GUARD_LOADING_AND_LOCK();
@ -204,4 +379,20 @@ void MacroActionSceneVisibilityEdit::ActionChanged(int value)
static_cast<MacroActionSceneVisibility::Action>(value);
}
void MacroActionSceneVisibilityEdit::SetWidgetVisibility()
{
const bool hideDurationSelection =
_entryData->_updateTransition &&
IsFixedLengthTransition(
_entryData->_transition.GetTransition());
SetLayoutVisible(_durationLayout, !hideDurationSelection);
_transitions->setEnabled(_entryData->_updateTransition);
_duration->setEnabled(_entryData->_updateDuration);
adjustSize();
updateGeometry();
}
} // namespace advss

View File

@ -1,7 +1,9 @@
#pragma once
#include "duration-control.hpp"
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
#include "scene-item-selection.hpp"
#include "transition-selection.hpp"
namespace advss {
@ -20,6 +22,10 @@ public:
SceneSelection _scene;
SceneItemSelection _source;
bool _updateTransition = false;
TransitionSelection _transition;
bool _updateDuration = false;
Duration _duration;
enum class Action {
SHOW,
@ -53,17 +59,27 @@ public:
private slots:
void SceneChanged(const SceneSelection &);
void SourceChanged(const SceneItemSelection &);
void UpdateTransitionChanged(int);
void TransitionChanged(const TransitionSelection &);
void UpdateDurationChanged(int);
void DurationChanged(const Duration &seconds);
void ActionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
private:
void SetWidgetVisibility();
SceneSelectionWidget *_scenes;
SceneItemSelectionWidget *_sources;
QCheckBox *_updateTransition;
TransitionSelectionWidget *_transitions;
QCheckBox *_updateDuration;
DurationSelection *_duration;
QHBoxLayout *_durationLayout;
QComboBox *_actions;
std::shared_ptr<MacroActionSceneVisibility> _entryData;
private:
std::shared_ptr<MacroActionSceneVisibility> _entryData;
bool _loading = true;
};