mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-08 09:36:07 -05:00
Clean up SceneSelection
* Adjust save and load functions to avoid conflicts with other values * Move enum definition
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@@ -123,15 +123,15 @@ void MacroActionSwitchScene::LogAction()
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auto t = _scene.GetType();
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auto sceneName = GetWeakSourceName(_scene.GetScene(false));
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switch (t) {
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case SceneSelectionType::SCENE:
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case SceneSelection::Type::SCENE:
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vblog(LOG_INFO, "switch to scene '%s'",
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_scene.ToString().c_str());
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break;
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case SceneSelectionType::GROUP:
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case SceneSelection::Type::GROUP:
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vblog(LOG_INFO, "switch to scene '%s' (scene group '%s')",
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sceneName.c_str(), _scene.ToString().c_str());
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break;
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case SceneSelectionType::PREVIOUS:
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case SceneSelection::Type::PREVIOUS:
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vblog(LOG_INFO, "switch to previous scene '%s'",
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sceneName.c_str());
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break;
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@@ -153,30 +153,6 @@ bool MacroActionSwitchScene::Save(obs_data_t *obj)
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bool MacroActionSwitchScene::Load(obs_data_t *obj)
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{
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// Convert old data format
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// TODO: Remove in future version
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if (obs_data_has_user_value(obj, "targetType")) {
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auto sceneName = obs_data_get_string(obj, "target");
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obs_data_set_string(obj, "scene", sceneName);
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auto transitionName = obs_data_get_string(obj, "transition");
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bool usePreviousScene =
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strcmp(sceneName, previous_scene_name) == 0;
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bool useCurrentTransition =
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strcmp(transitionName, current_transition_name) == 0;
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obs_data_set_int(
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obj, "sceneType",
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(usePreviousScene)
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? static_cast<int>(SceneSelectionType::PREVIOUS)
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: obs_data_get_int(obj, "targetType"));
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obs_data_set_int(
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obj, "transitionType",
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(useCurrentTransition)
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? static_cast<int>(
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TransitionSelectionType::CURRENT)
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: static_cast<int>(
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TransitionSelectionType::TRANSITION));
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}
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MacroAction::Load(obj);
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_scene.Load(obj);
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_transition.Load(obj);
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