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Remove outdated comment
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@@ -92,8 +92,6 @@ struct SwitcherData {
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std::chrono::high_resolution_clock::time_point lastMatchTime;
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std::deque<Macro> macros;
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// Allow only one macro scene change per scene switcher interval
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// with the top macro having the highest priority
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bool macroSceneSwitched = false;
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std::deque<WindowSwitch> windowSwitches;
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