Add action to toggle lock of scene items

This commit is contained in:
WarmUpTill 2023-06-09 21:23:02 +02:00 committed by WarmUpTill
parent 85eb2a4235
commit a7ccfc3282
4 changed files with 251 additions and 0 deletions

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@ -125,6 +125,8 @@ target_sources(
src/macro-core/macro-action-run.hpp
src/macro-core/macro-action-scene-collection.cpp
src/macro-core/macro-action-scene-collection.hpp
src/macro-core/macro-action-scene-lock.cpp
src/macro-core/macro-action-scene-lock.hpp
src/macro-core/macro-action-scene-order.cpp
src/macro-core/macro-action-scene-order.hpp
src/macro-core/macro-action-scene-switch.cpp

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@ -692,6 +692,11 @@ AdvSceneSwitcher.action.midi="MIDI"
AdvSceneSwitcher.action.midi.entry="Send message to {{device}}:"
AdvSceneSwitcher.action.midi.entry.listen="Set MIDI message selection to messages incoming on {{listenDevices}}: {{listenButton}}"
AdvSceneSwitcher.action.osc="Open Sound Control"
AdvSceneSwitcher.action.sceneLock="Scene item lock"
AdvSceneSwitcher.action.sceneLock.type.lock="lock"
AdvSceneSwitcher.action.sceneLock.type.unlock="unlock"
AdvSceneSwitcher.action.sceneLock.type.toggle="toggle lock of"
AdvSceneSwitcher.action.sceneLock.entry="On{{scenes}}{{actions}}{{sources}}"
; Transition Tab
AdvSceneSwitcher.transitionTab.title="Transition"

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@ -0,0 +1,175 @@
#include "macro-action-scene-lock.hpp"
#include "utility.hpp"
namespace advss {
const std::string MacroActionSceneLock::id = "scene_lock";
bool MacroActionSceneLock::_registered = MacroActionFactory::Register(
MacroActionSceneLock::id,
{MacroActionSceneLock::Create, MacroActionSceneLockEdit::Create,
"AdvSceneSwitcher.action.sceneLock"});
const static std::map<MacroActionSceneLock::Action, std::string> actionTypes = {
{MacroActionSceneLock::Action::LOCK,
"AdvSceneSwitcher.action.sceneLock.type.lock"},
{MacroActionSceneLock::Action::UNLOCK,
"AdvSceneSwitcher.action.sceneLock.type.unlock"},
{MacroActionSceneLock::Action::TOGGLE,
"AdvSceneSwitcher.action.sceneLock.type.toggle"},
};
static void setSceneItemLock(obs_sceneitem_t *item,
MacroActionSceneLock::Action action)
{
switch (action) {
case MacroActionSceneLock::Action::LOCK:
obs_sceneitem_set_locked(item, true);
break;
case MacroActionSceneLock::Action::UNLOCK:
obs_sceneitem_set_locked(item, false);
break;
case MacroActionSceneLock::Action::TOGGLE:
obs_sceneitem_set_locked(item, !obs_sceneitem_locked(item));
break;
}
}
bool MacroActionSceneLock::PerformAction()
{
auto items = _source.GetSceneItems(_scene);
for (auto item : items) {
setSceneItemLock(item, _action);
obs_sceneitem_release(item);
}
return true;
}
void MacroActionSceneLock::LogAction() const
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
vblog(LOG_INFO,
"performed action \"%s\" for source \"%s\" on scene \"%s\"",
it->second.c_str(), _source.ToString(true).c_str(),
_scene.ToString(true).c_str());
} else {
blog(LOG_WARNING, "ignored unknown scene lock action %d",
static_cast<int>(_action));
}
}
bool MacroActionSceneLock::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
_scene.Save(obj);
_source.Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
return true;
}
bool MacroActionSceneLock::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_scene.Load(obj);
_source.Load(obj);
_action = static_cast<Action>(obs_data_get_int(obj, "action"));
return true;
}
std::string MacroActionSceneLock::GetShortDesc() const
{
if (!_source.ToString().empty()) {
return _scene.ToString() + " - " + _source.ToString();
}
return "";
}
static inline void populateActionSelection(QComboBox *list)
{
for (const auto &[_, name] : actionTypes) {
list->addItem(obs_module_text(name.c_str()));
}
}
MacroActionSceneLockEdit::MacroActionSceneLockEdit(
QWidget *parent, std::shared_ptr<MacroActionSceneLock> entryData)
: QWidget(parent),
_scenes(new SceneSelectionWidget(window(), true, false, true, true)),
_sources(new SceneItemSelectionWidget(parent)),
_actions(new QComboBox())
{
populateActionSelection(_actions);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
this, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
_sources, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_sources,
SIGNAL(SceneItemChanged(const SceneItemSelection &)),
this, SLOT(SourceChanged(const SceneItemSelection &)));
auto layout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{scenes}}", _scenes},
{"{{sources}}", _sources},
{"{{actions}}", _actions},
};
PlaceWidgets(obs_module_text("AdvSceneSwitcher.action.sceneLock.entry"),
layout, widgetPlaceholders);
setLayout(layout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionSceneLockEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_scenes->SetScene(_entryData->_scene);
_sources->SetSceneItem((_entryData->_source));
}
void MacroActionSceneLockEdit::SceneChanged(const SceneSelection &s)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_scene = s;
}
void MacroActionSceneLockEdit::SourceChanged(const SceneItemSelection &item)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_source = item;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
}
void MacroActionSceneLockEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_action = static_cast<MacroActionSceneLock::Action>(value);
}
} // namespace advss

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@ -0,0 +1,69 @@
#pragma once
#include "macro-action-edit.hpp"
#include "scene-selection.hpp"
#include "scene-item-selection.hpp"
namespace advss {
class MacroActionSceneLock : public MacroAction {
public:
MacroActionSceneLock(Macro *m) : MacroAction(m) {}
bool PerformAction();
void LogAction() const;
bool Save(obs_data_t *obj) const;
bool Load(obs_data_t *obj);
std::string GetShortDesc() const;
std::string GetId() const { return id; };
static std::shared_ptr<MacroAction> Create(Macro *m)
{
return std::make_shared<MacroActionSceneLock>(m);
}
enum class Action {
LOCK,
UNLOCK,
TOGGLE,
};
Action _action = Action::LOCK;
SceneSelection _scene;
SceneItemSelection _source;
private:
static bool _registered;
static const std::string id;
};
class MacroActionSceneLockEdit : public QWidget {
Q_OBJECT
public:
MacroActionSceneLockEdit(
QWidget *parent,
std::shared_ptr<MacroActionSceneLock> entryData = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroAction> action)
{
return new MacroActionSceneLockEdit(
parent, std::dynamic_pointer_cast<MacroActionSceneLock>(
action));
}
private slots:
void SceneChanged(const SceneSelection &);
void SourceChanged(const SceneItemSelection &);
void ActionChanged(int value);
signals:
void HeaderInfoChanged(const QString &);
protected:
SceneSelectionWidget *_scenes;
SceneItemSelectionWidget *_sources;
QComboBox *_actions;
std::shared_ptr<MacroActionSceneLock> _entryData;
private:
bool _loading = true;
};
} // namespace advss