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https://github.com/WarmUpTill/SceneSwitcher.git
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Add macro action "random" (#353)
This should be expanded upon by adding the ability to add weights to each macro.
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63
src/headers/macro-action-random.hpp
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63
src/headers/macro-action-random.hpp
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@@ -0,0 +1,63 @@
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#pragma once
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#include "macro-action-edit.hpp"
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#include "macro-selection.hpp"
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#include <QPushButton>
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#include <QListWidget>
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#include <unordered_map>
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class MacroActionRandom : public MultiMacroRefAction {
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public:
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bool PerformAction();
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void LogAction();
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bool Save(obs_data_t *obj);
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bool Load(obs_data_t *obj);
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std::string GetId() { return id; };
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static std::shared_ptr<MacroAction> Create()
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{
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return std::make_shared<MacroActionRandom>();
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}
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// TODO: add weights to each macro ...
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// std::unordered_map<MacroRef, int> _weights;
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private:
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MacroRef lastRandomMacro;
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static bool _registered;
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static const std::string id;
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};
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class MacroActionRandomEdit : public QWidget {
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Q_OBJECT
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public:
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MacroActionRandomEdit(
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QWidget *parent,
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std::shared_ptr<MacroActionRandom> entryData = nullptr);
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void UpdateEntryData();
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static QWidget *Create(QWidget *parent,
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std::shared_ptr<MacroAction> action)
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{
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return new MacroActionRandomEdit(
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parent,
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std::dynamic_pointer_cast<MacroActionRandom>(action));
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}
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private slots:
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void MacroRemove(const QString &name);
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void MacroRename(const QString &oldName, const QString &newName);
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void AddMacro();
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void RemoveMacro();
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int FindEntry(const std::string ¯o);
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void MacroSelectionChanged(int idx);
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protected:
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std::shared_ptr<MacroActionRandom> _entryData;
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private:
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MacroSelection *_macroSelection;
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QListWidget *_macroList;
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QPushButton *_add;
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QPushButton *_remove;
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bool _loading = true;
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};
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@@ -145,3 +145,9 @@ public:
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void ResolveMacroRef();
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MacroRef _macro;
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};
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class MultiMacroRefAction : public MacroAction {
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public:
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void ResolveMacroRef();
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std::vector<MacroRef> _macros;
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};
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