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Buffer websocket messages until they were processed
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@@ -41,7 +41,7 @@ public:
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void Load(obs_data_t *obj);
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void Save(obs_data_t *obj) const;
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std::string GetName() { return _name; }
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std::vector<std::string> &Events() { return _client.Events(); }
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std::vector<WSMessage> &Events() { return _client.Events(); }
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bool IsUsingOBSProtocol() { return _useOBSWSProtocol; }
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private:
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