mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-06 16:46:11 -05:00
add Time scene switching
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@@ -23,6 +23,7 @@
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#define SCREEN_REGION_FUNC 4
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#define WINDOW_TITLE_FUNC 5
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#define MEDIA_FUNC 6
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#define TIME_FUNC 7
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#define DEFAULT_PRIORITY_0 READ_FILE_FUNC
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#define DEFAULT_PRIORITY_1 ROUND_TRIP_FUNC
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@@ -31,6 +32,7 @@
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#define DEFAULT_PRIORITY_4 SCREEN_REGION_FUNC
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#define DEFAULT_PRIORITY_5 WINDOW_TITLE_FUNC
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#define DEFAULT_PRIORITY_6 MEDIA_FUNC
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#define DEFAULT_PRIORITY_7 TIME_FUNC
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using namespace std;
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@@ -225,6 +227,26 @@ struct MediaSwitch {
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}
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};
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struct TimeSwitch {
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OBSWeakSource scene;
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OBSWeakSource transition;
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QTime time;
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bool matched;
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bool usePreviousScene;
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string timeSwitchStr;
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inline TimeSwitch(OBSWeakSource scene_, OBSWeakSource transition_,
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QTime time_, bool usePreviousScene_,
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string timeSwitchStr_)
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: scene(scene_),
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transition(transition_),
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time(time_),
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usePreviousScene(usePreviousScene_),
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timeSwitchStr(timeSwitchStr_)
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{
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}
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};
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typedef enum { NO_SWITCH = 0, SWITCH = 1, RANDOM_SWITCH = 2 } NoMatch;
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/********************************************************************************
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@@ -279,10 +301,12 @@ struct SwitcherData {
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vector<MediaSwitch> mediaSwitches;
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vector<TimeSwitch> timeSwitches;
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vector<int> functionNamesByPriority = vector<int>{
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DEFAULT_PRIORITY_0, DEFAULT_PRIORITY_1, DEFAULT_PRIORITY_2,
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DEFAULT_PRIORITY_3, DEFAULT_PRIORITY_4, DEFAULT_PRIORITY_5,
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DEFAULT_PRIORITY_6};
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DEFAULT_PRIORITY_6, DEFAULT_PRIORITY_7};
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void Thread();
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void Start();
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@@ -313,6 +337,8 @@ struct SwitcherData {
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OBSWeakSource &transition, int &delay);
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void checkMediaSwitch(bool &match, OBSWeakSource &scene,
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OBSWeakSource &transition);
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void checkTimeSwitch(bool &match, OBSWeakSource &scene,
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OBSWeakSource &transition);
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void Prune()
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{
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@@ -399,6 +425,13 @@ struct SwitcherData {
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fileSwitches.erase(fileSwitches.begin() + i--);
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}
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for (size_t i = 0; i < timeSwitches.size(); i++) {
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TimeSwitch &s = timeSwitches[i];
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if (!WeakSourceValid(s.scene) ||
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!WeakSourceValid(s.transition))
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timeSwitches.erase(timeSwitches.begin() + i--);
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}
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if (!idleData.usePreviousScene &&
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!WeakSourceValid(idleData.scene) ||
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!WeakSourceValid(idleData.transition)) {
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