Add option to toggle the pause state of a macro

This commit is contained in:
WarmUpTill 2025-05-09 08:57:48 +02:00 committed by WarmUpTill
parent 45b37de9f7
commit 98260b25a1
3 changed files with 35 additions and 24 deletions

View File

@ -925,6 +925,7 @@ AdvSceneSwitcher.action.media.seek.percentage.label="Percentage of total duratio
AdvSceneSwitcher.action.macro="Macro"
AdvSceneSwitcher.action.macro.type.pause="Pause"
AdvSceneSwitcher.action.macro.type.unpause="Unpause"
AdvSceneSwitcher.action.macro.type.togglePause="Toggle pause"
AdvSceneSwitcher.action.macro.type.resetCounter="Reset counter"
AdvSceneSwitcher.action.macro.type.run="Run macro"
AdvSceneSwitcher.action.macro.type.run.conditions.ignore="Do not consider condition state"

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@ -12,25 +12,6 @@ bool MacroActionMacro::_registered = MacroActionFactory::Register(
{MacroActionMacro::Create, MacroActionMacroEdit::Create,
"AdvSceneSwitcher.action.macro"});
const static std::map<MacroActionMacro::Action, std::string> actionTypes = {
{MacroActionMacro::Action::PAUSE,
"AdvSceneSwitcher.action.macro.type.pause"},
{MacroActionMacro::Action::UNPAUSE,
"AdvSceneSwitcher.action.macro.type.unpause"},
{MacroActionMacro::Action::RESET_COUNTER,
"AdvSceneSwitcher.action.macro.type.resetCounter"},
{MacroActionMacro::Action::RUN,
"AdvSceneSwitcher.action.macro.type.run"},
{MacroActionMacro::Action::STOP,
"AdvSceneSwitcher.action.macro.type.stop"},
{MacroActionMacro::Action::DISABLE_ACTION,
"AdvSceneSwitcher.action.macro.type.disableAction"},
{MacroActionMacro::Action::ENABLE_ACTION,
"AdvSceneSwitcher.action.macro.type.enableAction"},
{MacroActionMacro::Action::TOGGLE_ACTION,
"AdvSceneSwitcher.action.macro.type.toggleAction"},
};
bool MacroActionMacro::PerformAction()
{
auto macro = _macro.GetMacro();
@ -45,6 +26,9 @@ bool MacroActionMacro::PerformAction()
case Action::UNPAUSE:
macro->SetPaused(false);
break;
case Action::TOGGLE_PAUSE:
macro->SetPaused(!macro->Paused());
break;
case Action::RESET_COUNTER:
macro->ResetRunCount();
break;
@ -210,8 +194,31 @@ void MacroActionMacro::RunActions(Macro *actionMacro) const
static void populateActionSelection(QComboBox *list)
{
for (const auto &[_, name] : actionTypes) {
list->addItem(obs_module_text(name.c_str()));
static const std::vector<std::pair<MacroActionMacro::Action, std::string>>
actions = {
{MacroActionMacro::Action::PAUSE,
"AdvSceneSwitcher.action.macro.type.pause"},
{MacroActionMacro::Action::UNPAUSE,
"AdvSceneSwitcher.action.macro.type.unpause"},
{MacroActionMacro::Action::TOGGLE_PAUSE,
"AdvSceneSwitcher.action.macro.type.togglePause"},
{MacroActionMacro::Action::RESET_COUNTER,
"AdvSceneSwitcher.action.macro.type.resetCounter"},
{MacroActionMacro::Action::RUN,
"AdvSceneSwitcher.action.macro.type.run"},
{MacroActionMacro::Action::STOP,
"AdvSceneSwitcher.action.macro.type.stop"},
{MacroActionMacro::Action::DISABLE_ACTION,
"AdvSceneSwitcher.action.macro.type.disableAction"},
{MacroActionMacro::Action::ENABLE_ACTION,
"AdvSceneSwitcher.action.macro.type.enableAction"},
{MacroActionMacro::Action::TOGGLE_ACTION,
"AdvSceneSwitcher.action.macro.type.toggleAction"},
};
for (const auto &[value, name] : actions) {
list->addItem(obs_module_text(name.c_str()),
static_cast<int>(value));
}
}
@ -321,7 +328,8 @@ void MacroActionMacroEdit::UpdateEntryData()
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_actions->setCurrentIndex(
_actions->findData(static_cast<int>(_entryData->_action)));
_actionIndex->SetValue(_entryData->_actionIndex);
_actionIndex->SetMacro(_entryData->_macro.GetMacro());
_macros->SetCurrentMacro(_entryData->_macro);
@ -350,10 +358,11 @@ void MacroActionMacroEdit::MacroChanged(const QString &text)
SetWidgetVisibility();
}
void MacroActionMacroEdit::ActionChanged(int value)
void MacroActionMacroEdit::ActionChanged(int idx)
{
GUARD_LOADING_AND_LOCK();
_entryData->_action = static_cast<MacroActionMacro::Action>(value);
_entryData->_action = static_cast<MacroActionMacro::Action>(
_actions->itemData(idx).toInt());
SetWidgetVisibility();
}

View File

@ -49,6 +49,7 @@ public:
DISABLE_ACTION,
ENABLE_ACTION,
TOGGLE_ACTION,
TOGGLE_PAUSE,
};
Action _action = Action::RUN;
IntVariable _actionIndex = 1;