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fix media states being retriggered multiple times (#54)
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@@ -18,6 +18,9 @@ struct MediaSwitch : SceneSwitcherEntry {
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bool anyState = false;
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time_restriction restriction = TIME_RESTRICTION_NONE;
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int64_t time = 0;
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bool matched = false;
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std::atomic<bool> stopped = false;
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std::atomic<bool> ended = false;
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