mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-08-14 05:08:39 -05:00
Restructure library and plugins
The "core" macro conditions and actions have been extracted out to the "base" plugin. The library now mostly contains functionality which is required across all plugins and (e.g. definitions for macro segments). The goal is to reduce the complexity and cross-dependencies and group the source files in a better way. This should relsove the "library limit of 65535 objects exceeded" build issue occuring in some Windows build environments.
This commit is contained in:
380
plugins/base/macro-condition-timer.cpp
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380
plugins/base/macro-condition-timer.cpp
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#include "macro-condition-timer.hpp"
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#include "utility.hpp"
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namespace advss {
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const std::string MacroConditionTimer::id = "timer";
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bool MacroConditionTimer::_registered = MacroConditionFactory::Register(
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MacroConditionTimer::id,
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{MacroConditionTimer::Create, MacroConditionTimerEdit::Create,
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"AdvSceneSwitcher.condition.timer", false});
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const static std::map<MacroConditionTimer::TimerType, std::string> timerTypes = {
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{MacroConditionTimer::TimerType::FIXED,
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"AdvSceneSwitcher.condition.timer.type.fixed"},
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{MacroConditionTimer::TimerType::RANDOM,
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"AdvSceneSwitcher.condition.timer.type.random"},
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};
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bool MacroConditionTimer::CheckCondition()
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{
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if (_paused) {
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SetVariables(_remaining);
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return _remaining == 0.;
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}
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SetVariables(_duration.TimeRemaining());
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if (_duration.DurationReached()) {
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if (!_oneshot) {
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_duration.Reset();
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if (_type == TimerType::RANDOM) {
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SetRandomTimeRemaining();
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}
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}
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return true;
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}
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return false;
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}
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void MacroConditionTimer::SetRandomTimeRemaining()
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{
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double min, max;
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if (_duration.Seconds() <= _duration2.Seconds()) {
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min = _duration.Seconds();
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max = _duration2.Seconds();
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} else {
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min = _duration2.Seconds();
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max = _duration.Seconds();
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}
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std::uniform_real_distribution<double> unif(min, max);
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double remainingTime = unif(_re);
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_duration.SetTimeRemaining(remainingTime);
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}
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bool MacroConditionTimer::Save(obs_data_t *obj) const
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{
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MacroCondition::Save(obj);
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obs_data_set_int(obj, "type", static_cast<int>(_type));
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_duration.Save(obj);
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_duration2.Save(obj, "duration2");
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if (_saveRemaining) {
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obs_data_set_double(obj, "remaining",
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_paused ? _remaining
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: _duration.TimeRemaining());
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} else {
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obs_data_set_double(obj, "remaining", _duration.Seconds());
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}
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obs_data_set_bool(obj, "saveRemaining", _saveRemaining);
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obs_data_set_bool(obj, "paused", _paused);
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obs_data_set_bool(obj, "oneshot", _oneshot);
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obs_data_set_int(obj, "version", 1);
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return true;
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}
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bool MacroConditionTimer::Load(obs_data_t *obj)
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{
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MacroCondition::Load(obj);
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_type = static_cast<TimerType>(obs_data_get_int(obj, "type"));
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_duration.Load(obj);
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// TODO: remove this fallback
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if (obs_data_get_int(obj, "version") == 1) {
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_duration2.Load(obj, "duration2");
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} else {
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_duration2.Load(obj, "seconds2");
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_duration2.SetUnit(static_cast<Duration::Unit>(
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obs_data_get_int(obj, "displayUnit2")));
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}
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_remaining = obs_data_get_double(obj, "remaining");
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_paused = obs_data_get_bool(obj, "paused");
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_saveRemaining = obs_data_get_bool(obj, "saveRemaining");
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if (!obs_data_has_user_value(obj, "oneshot")) {
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_oneshot = false;
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} else {
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_oneshot = obs_data_get_bool(obj, "oneshot");
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}
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_duration.SetTimeRemaining(_remaining);
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return true;
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}
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void MacroConditionTimer::Pause()
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{
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if (!_paused) {
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_paused = true;
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_remaining = _duration.TimeRemaining();
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}
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}
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void MacroConditionTimer::Continue()
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{
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if (_paused) {
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_paused = false;
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_duration.SetTimeRemaining(_remaining);
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}
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}
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void MacroConditionTimer::Reset()
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{
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_remaining = _duration.Seconds();
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_duration.Reset();
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if (_type == TimerType::RANDOM) {
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SetRandomTimeRemaining();
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}
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}
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void MacroConditionTimer::SetVariables(double seconds)
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{
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SetVariableValue(std::to_string(seconds));
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SetTempVarValue("seconds", std::to_string((int)seconds));
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SetTempVarValue("minutes", std::to_string((int)(seconds / 60)));
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SetTempVarValue("hours", std::to_string((int)(seconds / (60 * 60))));
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SetTempVarValue("days",
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std::to_string((int)(seconds / (60 * 60 * 24))));
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}
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void MacroConditionTimer::SetupTempVars()
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{
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MacroCondition::SetupTempVars();
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AddTempvar("seconds",
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obs_module_text("AdvSceneSwitcher.tempVar.timer.seconds"));
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AddTempvar("minutes",
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obs_module_text("AdvSceneSwitcher.tempVar.timer.minutes"));
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AddTempvar("hours",
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obs_module_text("AdvSceneSwitcher.tempVar.timer.hours"));
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AddTempvar("days",
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obs_module_text("AdvSceneSwitcher.tempVar.timer.days"));
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}
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static inline void populateTimerTypeSelection(QComboBox *list)
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{
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for (auto entry : timerTypes) {
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list->addItem(obs_module_text(entry.second.c_str()));
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}
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}
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MacroConditionTimerEdit::MacroConditionTimerEdit(
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QWidget *parent, std::shared_ptr<MacroConditionTimer> entryData)
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: QWidget(parent)
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{
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_timerTypes = new QComboBox();
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_duration = new DurationSelection();
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_duration2 = new DurationSelection();
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_autoReset = new QCheckBox();
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_saveRemaining = new QCheckBox();
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_pauseConinue = new QPushButton(
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obs_module_text("AdvSceneSwitcher.condition.timer.pause"));
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_reset = new QPushButton(
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obs_module_text("AdvSceneSwitcher.condition.timer.reset"));
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_remaining = new QLabel();
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populateTimerTypeSelection(_timerTypes);
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QWidget::connect(_timerTypes, SIGNAL(currentIndexChanged(int)), this,
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SLOT(TimerTypeChanged(int)));
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QWidget::connect(_duration, SIGNAL(DurationChanged(const Duration &)),
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this, SLOT(DurationChanged(const Duration &)));
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QWidget::connect(_duration2, SIGNAL(DurationChanged(const Duration &)),
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this, SLOT(Duration2Changed(const Duration &)));
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QWidget::connect(_pauseConinue, SIGNAL(clicked()), this,
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SLOT(PauseContinueClicked()));
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QWidget::connect(_reset, SIGNAL(clicked()), this, SLOT(ResetClicked()));
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QWidget::connect(_autoReset, SIGNAL(stateChanged(int)), this,
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SLOT(AutoResetChanged(int)));
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QWidget::connect(_saveRemaining, SIGNAL(stateChanged(int)), this,
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SLOT(SaveRemainingChanged(int)));
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_timerLayout = new QHBoxLayout;
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{type}}", _timerTypes},
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{"{{duration}}", _duration},
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{"{{duration2}}", _duration2},
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{"{{autoReset}}", _autoReset},
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{"{{remaining}}", _remaining},
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{"{{pauseContinue}}", _pauseConinue},
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{"{{reset}}", _reset},
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{"{{saveRemaining}}", _saveRemaining},
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};
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PlaceWidgets(
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obs_module_text(
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"AdvSceneSwitcher.condition.timer.entry.line1.fixed"),
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_timerLayout, widgetPlaceholders);
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auto line2Layout = new QHBoxLayout;
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PlaceWidgets(
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obs_module_text("AdvSceneSwitcher.condition.timer.entry.line2"),
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line2Layout, widgetPlaceholders);
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auto line3Layout = new QHBoxLayout;
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PlaceWidgets(
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obs_module_text("AdvSceneSwitcher.condition.timer.entry.line3"),
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line3Layout, widgetPlaceholders);
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auto *mainLayout = new QVBoxLayout;
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mainLayout->addLayout(_timerLayout);
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mainLayout->addLayout(line2Layout);
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mainLayout->addLayout(line3Layout);
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setLayout(mainLayout);
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_entryData = entryData;
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UpdateEntryData();
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_loading = false;
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connect(&timer, SIGNAL(timeout()), this, SLOT(UpdateTimeRemaining()));
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timer.start(1000);
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}
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void MacroConditionTimerEdit::TimerTypeChanged(int type)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_type = static_cast<MacroConditionTimer::TimerType>(type);
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SetWidgetVisibility();
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}
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void MacroConditionTimerEdit::DurationChanged(const Duration &dur)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_duration = dur;
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}
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void MacroConditionTimerEdit::Duration2Changed(const Duration &dur)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_duration2 = dur;
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}
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void MacroConditionTimerEdit::SaveRemainingChanged(int state)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_saveRemaining = state;
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}
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void MacroConditionTimerEdit::AutoResetChanged(int state)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_oneshot = !state;
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}
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void MacroConditionTimerEdit::PauseContinueClicked()
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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if (_entryData->_paused) {
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timer.start(1000);
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_entryData->Continue();
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} else {
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_entryData->Pause();
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timer.stop();
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}
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SetPauseContinueButtonLabel();
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}
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void MacroConditionTimerEdit::ResetClicked()
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->Reset();
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}
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void MacroConditionTimerEdit::UpdateTimeRemaining()
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{
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if (!_entryData) {
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_remaining->setText("-");
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return;
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}
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if (_entryData->_paused) {
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_remaining->setText(QString::number(_entryData->_remaining));
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} else {
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_remaining->setText(
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QString::number(_entryData->_duration.TimeRemaining()));
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}
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}
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void MacroConditionTimerEdit::SetPauseContinueButtonLabel()
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{
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if (!_entryData) {
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return;
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}
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if (_entryData->_paused) {
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_pauseConinue->setText(obs_module_text(
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"AdvSceneSwitcher.condition.timer.continue"));
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} else {
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_pauseConinue->setText(obs_module_text(
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"AdvSceneSwitcher.condition.timer.pause"));
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}
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}
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void MacroConditionTimerEdit::UpdateEntryData()
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{
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if (!_entryData) {
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return;
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}
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_timerTypes->setCurrentIndex(static_cast<int>(_entryData->_type));
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_duration->SetDuration(_entryData->_duration);
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_duration2->SetDuration(_entryData->_duration2);
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_autoReset->setChecked(!_entryData->_oneshot);
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_saveRemaining->setChecked(_entryData->_saveRemaining);
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SetPauseContinueButtonLabel();
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SetWidgetVisibility();
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}
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void MacroConditionTimerEdit::SetWidgetVisibility()
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{
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if (!_entryData) {
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return;
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}
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_timerLayout->removeWidget(_timerTypes);
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_timerLayout->removeWidget(_duration);
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_timerLayout->removeWidget(_duration2);
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ClearLayout(_timerLayout);
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{type}}", _timerTypes},
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{"{{duration}}", _duration},
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{"{{duration2}}", _duration2},
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};
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if (_entryData->_type == MacroConditionTimer::TimerType::RANDOM) {
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PlaceWidgets(
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obs_module_text(
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"AdvSceneSwitcher.condition.timer.entry.line1.random"),
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_timerLayout, widgetPlaceholders);
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_duration2->show();
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} else {
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PlaceWidgets(
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obs_module_text(
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"AdvSceneSwitcher.condition.timer.entry.line1.fixed"),
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_timerLayout, widgetPlaceholders);
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_duration2->hide();
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}
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}
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} // namespace advss
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