Restructure library and plugins

The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
This commit is contained in:
WarmUpTill
2024-01-17 16:22:55 +01:00
committed by WarmUpTill
parent 498bf31295
commit 7d0332dd0e
390 changed files with 3110 additions and 2755 deletions

View File

@@ -0,0 +1,114 @@
#include "macro-action-virtual-cam.hpp"
#include "utility.hpp"
namespace advss {
const std::string MacroActionVCam::id = "virtual_cam";
bool MacroActionVCam::_registered = MacroActionFactory::Register(
MacroActionVCam::id,
{MacroActionVCam::Create, MacroActionVCamEdit::Create,
"AdvSceneSwitcher.action.virtualCamera"});
const static std::map<VCamAction, std::string> actionTypes = {
{VCamAction::STOP, "AdvSceneSwitcher.action.virtualCamera.type.stop"},
{VCamAction::START, "AdvSceneSwitcher.action.virtualCamera.type.start"},
};
bool MacroActionVCam::PerformAction()
{
#if LIBOBS_API_VER >= MAKE_SEMANTIC_VERSION(27, 0, 0)
switch (_action) {
case VCamAction::STOP:
if (obs_frontend_virtualcam_active()) {
obs_frontend_stop_virtualcam();
}
break;
case VCamAction::START:
if (!obs_frontend_virtualcam_active()) {
obs_frontend_start_virtualcam();
}
break;
default:
break;
}
#endif
return true;
}
void MacroActionVCam::LogAction() const
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
vblog(LOG_INFO, "performed action \"%s\"", it->second.c_str());
} else {
blog(LOG_WARNING, "ignored unknown virtual camera action %d",
static_cast<int>(_action));
}
}
bool MacroActionVCam::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
return true;
}
bool MacroActionVCam::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_action = static_cast<VCamAction>(obs_data_get_int(obj, "action"));
return true;
}
static inline void populateActionSelection(QComboBox *list)
{
for (auto entry : actionTypes) {
list->addItem(obs_module_text(entry.second.c_str()));
}
}
MacroActionVCamEdit::MacroActionVCamEdit(
QWidget *parent, std::shared_ptr<MacroActionVCam> entryData)
: QWidget(parent)
{
_actions = new QComboBox();
populateActionSelection(_actions);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QHBoxLayout *mainLayout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{actions}}", _actions},
};
PlaceWidgets(
obs_module_text("AdvSceneSwitcher.action.virtualCamera.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionVCamEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
}
void MacroActionVCamEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_action = static_cast<VCamAction>(value);
}
} // namespace advss