Restructure library and plugins

The "core" macro conditions and actions have been extracted out to the
"base" plugin.

The library now mostly contains functionality which is required across
all plugins and (e.g. definitions for macro segments).

The goal is to reduce the complexity and cross-dependencies and group
the source files in a better way.

This should relsove the "library limit of 65535 objects exceeded" build
issue occuring in some Windows build environments.
This commit is contained in:
WarmUpTill
2024-01-17 16:22:55 +01:00
committed by WarmUpTill
parent 498bf31295
commit 7d0332dd0e
390 changed files with 3110 additions and 2755 deletions

View File

@@ -0,0 +1,176 @@
#include "macro-action-scene-lock.hpp"
#include "utility.hpp"
namespace advss {
const std::string MacroActionSceneLock::id = "scene_lock";
bool MacroActionSceneLock::_registered = MacroActionFactory::Register(
MacroActionSceneLock::id,
{MacroActionSceneLock::Create, MacroActionSceneLockEdit::Create,
"AdvSceneSwitcher.action.sceneLock"});
const static std::map<MacroActionSceneLock::Action, std::string> actionTypes = {
{MacroActionSceneLock::Action::LOCK,
"AdvSceneSwitcher.action.sceneLock.type.lock"},
{MacroActionSceneLock::Action::UNLOCK,
"AdvSceneSwitcher.action.sceneLock.type.unlock"},
{MacroActionSceneLock::Action::TOGGLE,
"AdvSceneSwitcher.action.sceneLock.type.toggle"},
};
static void setSceneItemLock(obs_sceneitem_t *item,
MacroActionSceneLock::Action action)
{
switch (action) {
case MacroActionSceneLock::Action::LOCK:
obs_sceneitem_set_locked(item, true);
break;
case MacroActionSceneLock::Action::UNLOCK:
obs_sceneitem_set_locked(item, false);
break;
case MacroActionSceneLock::Action::TOGGLE:
obs_sceneitem_set_locked(item, !obs_sceneitem_locked(item));
break;
}
}
bool MacroActionSceneLock::PerformAction()
{
auto items = _source.GetSceneItems(_scene);
for (const auto &item : items) {
setSceneItemLock(item, _action);
}
return true;
}
void MacroActionSceneLock::LogAction() const
{
auto it = actionTypes.find(_action);
if (it != actionTypes.end()) {
vblog(LOG_INFO,
"performed action \"%s\" for source \"%s\" on scene \"%s\"",
it->second.c_str(), _source.ToString(true).c_str(),
_scene.ToString(true).c_str());
} else {
blog(LOG_WARNING, "ignored unknown scene lock action %d",
static_cast<int>(_action));
}
}
bool MacroActionSceneLock::Save(obs_data_t *obj) const
{
MacroAction::Save(obj);
_scene.Save(obj);
_source.Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
return true;
}
bool MacroActionSceneLock::Load(obs_data_t *obj)
{
MacroAction::Load(obj);
_scene.Load(obj);
_source.Load(obj);
_action = static_cast<Action>(obs_data_get_int(obj, "action"));
return true;
}
std::string MacroActionSceneLock::GetShortDesc() const
{
if (!_source.ToString().empty()) {
return _scene.ToString() + " - " + _source.ToString();
}
return "";
}
static inline void populateActionSelection(QComboBox *list)
{
for (const auto &[_, name] : actionTypes) {
list->addItem(obs_module_text(name.c_str()));
}
}
MacroActionSceneLockEdit::MacroActionSceneLockEdit(
QWidget *parent, std::shared_ptr<MacroActionSceneLock> entryData)
: QWidget(parent),
_scenes(new SceneSelectionWidget(window(), true, false, true, true)),
_sources(new SceneItemSelectionWidget(parent)),
_actions(new QComboBox())
{
populateActionSelection(_actions);
QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
SLOT(ActionChanged(int)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
this, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
_sources, SLOT(SceneChanged(const SceneSelection &)));
QWidget::connect(_sources,
SIGNAL(SceneItemChanged(const SceneItemSelection &)),
this, SLOT(SourceChanged(const SceneItemSelection &)));
auto layout = new QHBoxLayout;
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{scenes}}", _scenes},
{"{{sources}}", _sources},
{"{{actions}}", _actions},
};
PlaceWidgets(obs_module_text("AdvSceneSwitcher.action.sceneLock.entry"),
layout, widgetPlaceholders);
setLayout(layout);
_entryData = entryData;
UpdateEntryData();
_loading = false;
}
void MacroActionSceneLockEdit::UpdateEntryData()
{
if (!_entryData) {
return;
}
_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
_scenes->SetScene(_entryData->_scene);
_sources->SetSceneItem((_entryData->_source));
}
void MacroActionSceneLockEdit::SceneChanged(const SceneSelection &s)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_scene = s;
}
void MacroActionSceneLockEdit::SourceChanged(const SceneItemSelection &item)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_source = item;
emit HeaderInfoChanged(
QString::fromStdString(_entryData->GetShortDesc()));
adjustSize();
updateGeometry();
}
void MacroActionSceneLockEdit::ActionChanged(int value)
{
if (_loading || !_entryData) {
return;
}
auto lock = LockContext();
_entryData->_action = static_cast<MacroActionSceneLock::Action>(value);
}
} // namespace advss