mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-06 16:46:11 -05:00
Add option to extend scene sequences (#121)
Extending a scene sequence allows for more complex switching setups, but should also simplify some setups. Sequences like "A -> B -> A -> C", which previously were only possible by creating a copy of A, can now be specified in a single entry. To extend a sequence either select the sequence you want to modify and click the extend sequence button or simply double click the entry.
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@@ -40,6 +40,7 @@ public:
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int IgnoreIdleWindowsFindByData(const QString &window);
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void UpdateNonMatchingScene(const QString &name);
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void OpenSequenceExtendEdit(SequenceWidget *sw);
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void SetEditSceneGroup(SceneGroup &sg);
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void loadUI();
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@@ -136,10 +137,12 @@ public slots:
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void on_sceneSequenceAdd_clicked();
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void on_sceneSequenceRemove_clicked();
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void on_sceneSequenceSave_clicked();
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void on_sceneSequenceLoad_clicked();
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void on_sceneSequenceUp_clicked();
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void on_sceneSequenceDown_clicked();
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void on_sceneSequenceSave_clicked();
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void on_sceneSequenceLoad_clicked();
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void on_sequenceEdit_clicked();
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void on_sceneSequenceSwitches_itemDoubleClicked(QListWidgetItem *item);
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void on_verboseLogging_stateChanged(int state);
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void on_uiHintsDisable_stateChanged(int state);
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@@ -73,7 +73,7 @@ public:
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static void swapSwitchData(SwitchWidget *s1, SwitchWidget *s2);
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private slots:
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protected slots:
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void SceneChanged(const QString &text);
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void TransitionChanged(const QString &text);
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void SceneGroupAdd(const QString &name);
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@@ -1,4 +1,6 @@
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#pragma once
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#include <QVBoxLayout>
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#include "switch-generic.hpp"
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constexpr auto round_trip_func = 1;
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@@ -12,42 +14,77 @@ typedef enum {
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struct SceneSequenceSwitch : SceneSwitcherEntry {
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static bool pause;
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SwitchTargetType startTargetType = SwitchTargetType::Scene;
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OBSWeakSource startScene = nullptr;
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double delay = 0;
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int delayMultiplier = 1;
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bool interruptible = false;
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unsigned int matchCount = 0;
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// nullptr marks start point and reaching end of extended sequence
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SceneSequenceSwitch *activeSequence = nullptr;
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std::unique_ptr<SceneSequenceSwitch> extendedSequence = nullptr;
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const char *getType() { return "sequence"; }
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bool initialized();
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bool valid();
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void save(obs_data_t *obj);
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void load(obs_data_t *obj);
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void save(obs_data_t *obj, bool saveExt = true);
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void load(obs_data_t *obj, bool saveExt = true);
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bool reduce();
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SceneSequenceSwitch *extend();
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bool checkMatch(OBSWeakSource currentScene, int &linger,
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SceneSequenceSwitch *root = nullptr);
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bool checkDurationMatchInterruptible();
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void prepareUninterruptibleMatch(OBSWeakSource currentScene,
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int &linger);
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void advanceActiveSequence();
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void logAdvanceSequence();
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void logSequenceCanceled();
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};
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class SequenceWidget : public SwitchWidget {
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Q_OBJECT
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public:
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SequenceWidget(QWidget *parent, SceneSequenceSwitch *s);
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SequenceWidget(QWidget *parent, SceneSequenceSwitch *s,
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bool extendSequence = false,
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bool editExtendMode = false);
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SceneSequenceSwitch *getSwitchData();
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void setSwitchData(SceneSequenceSwitch *s);
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static void swapSwitchData(SequenceWidget *s1, SequenceWidget *s2);
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void UpdateDelay();
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void UpdateExtendText();
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void setExtendedSequenceStartScene();
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private slots:
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void SceneChanged(const QString &text);
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void DelayChanged(double delay);
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void DelayUnitsChanged(int idx);
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void StartSceneChanged(const QString &text);
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void InterruptibleChanged(int state);
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void ExtendClicked();
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void ReduceClicked();
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private:
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protected:
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QDoubleSpinBox *delay;
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QComboBox *delayUnits;
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QComboBox *startScenes;
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QCheckBox *interruptible;
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QVBoxLayout *extendSequenceLayout;
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QPushButton *extend;
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QPushButton *reduce;
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// I would prefer having a list of only widgets of type editExtendMode
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// but I am not sure how to best implement that using a QListWidget.
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//
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// So use edit button to bring up edit widget and
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// add a label to disaplay current extended sequence state.
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QLabel *extendText;
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SceneSequenceSwitch *switchData;
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};
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@@ -85,6 +85,7 @@ struct SwitcherData {
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std::vector<std::string> ignoreWindowsSwitches;
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bool uninterruptibleSceneSequenceActive = false;
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std::deque<SceneSequenceSwitch> sceneSequenceSwitches;
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std::deque<RandomSwitch> randomSwitches;
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@@ -160,11 +161,14 @@ struct SwitcherData {
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void Stop();
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bool sceneChangedDuringWait();
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bool prioFuncsValid();
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void writeSceneInfoToFile();
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void writeToStatusFile(QString status);
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bool checkPause();
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void checkDefaultSceneTransitions();
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bool checkForMatch(OBSWeakSource &scene, OBSWeakSource &transition,
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int &linger);
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void checkSceneSequence(bool &match, OBSWeakSource &scene,
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OBSWeakSource &transition, int &linger);
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void checkIdleSwitch(bool &match, OBSWeakSource &scene,
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@@ -193,6 +197,8 @@ struct SwitcherData {
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OBSWeakSource &transition, int &sleep);
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void checkSwitchCooldown(bool &match);
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void checkTriggers();
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bool checkPause();
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void checkDefaultSceneTransitions();
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void saveSettings(obs_data_t *obj);
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void saveWindowTitleSwitches(obs_data_t *obj);
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