update transitions UI

This commit is contained in:
WarmUpTill
2020-10-18 16:22:45 +02:00
parent 02a8dd87ca
commit 6c5c861514
5 changed files with 612 additions and 555 deletions

View File

@@ -36,9 +36,6 @@ public:
int PauseScenesFindByData(const QString &scene);
int PauseWindowsFindByData(const QString &window);
int IgnoreWindowsFindByData(const QString &window);
int SceneTransitionsFindByData(const QString &scene1,
const QString &scene2);
int DefaultTransitionsFindByData(const QString &scene);
int IgnoreIdleWindowsFindByData(const QString &window);
void UpdateNonMatchingScene(const QString &name);
@@ -136,12 +133,14 @@ public slots:
void on_exportSettings_clicked();
void on_importSettings_clicked();
void on_sceneTransitions_currentRowChanged(int idx);
void on_transitionsAdd_clicked();
void on_transitionsRemove_clicked();
void on_defaultTransitions_currentRowChanged(int idx);
void on_transitionsUp_clicked();
void on_transitionsDown_clicked();
void on_defaultTransitionsAdd_clicked();
void on_defaultTransitionsRemove_clicked();
void on_defaultTransitionsUp_clicked();
void on_defaultTransitionsDown_clicked();
void on_transitionOverridecheckBox_stateChanged(int state);
void on_browseButton_clicked();

View File

@@ -4,44 +4,70 @@
#include "switch-generic.hpp"
struct SceneTransition : SceneSwitcherEntry {
OBSWeakSource scene2;
std::string sceneTransitionStr;
OBSWeakSource scene2 = nullptr;
const char *getType() { return "transition"; }
bool initialized();
bool valid();
bool valid()
{
return (WeakSourceValid(scene) && WeakSourceValid(scene2)) &&
WeakSourceValid(transition);
}
inline SceneTransition(){};
inline SceneTransition(OBSWeakSource scene_, OBSWeakSource scene2_,
OBSWeakSource transition_,
std::string sceneTransitionStr_)
: SceneSwitcherEntry(scene_, transition_),
scene2(scene2_),
sceneTransitionStr(sceneTransitionStr_)
OBSWeakSource transition_)
: SceneSwitcherEntry(scene_, transition_), scene2(scene2_)
{
}
};
static inline QString MakeSceneTransitionName(const QString &scene1,
const QString &scene2,
const QString &transition);
struct DefaultSceneTransition : SceneSwitcherEntry {
std::string sceneTransitionStr;
const char *getType() { return "def_transition"; }
inline DefaultSceneTransition(){};
inline DefaultSceneTransition(OBSWeakSource scene_,
OBSWeakSource transition_,
std::string sceneTransitionStr_)
: SceneSwitcherEntry(scene_, transition_),
sceneTransitionStr(sceneTransitionStr_)
OBSWeakSource transition_)
: SceneSwitcherEntry(scene_, transition_)
{
}
};
static inline QString MakeDefaultSceneTransitionName(const QString &scene,
const QString &transition);
class TransitionSwitchWidget : public SwitchWidget {
Q_OBJECT
public:
TransitionSwitchWidget(SceneTransition *s);
SceneTransition *getSwitchData();
void setSwitchData(SceneTransition *s);
static void swapSwitchData(TransitionSwitchWidget *s1,
TransitionSwitchWidget *s2);
private slots:
void Scene2Changed(const QString &text);
private:
QComboBox *scenes2;
QLabel *switchLabel;
QLabel *toLabel;
QLabel *usingLabel;
SceneTransition *switchData;
};
class DefTransitionSwitchWidget : public SwitchWidget {
Q_OBJECT
public:
DefTransitionSwitchWidget(DefaultSceneTransition *s);
DefaultSceneTransition *getSwitchData();
void setSwitchData(DefaultSceneTransition *s);
static void swapSwitchData(DefTransitionSwitchWidget *s1,
DefTransitionSwitchWidget *s2);
private:
QLabel *whenLabel;
QLabel *switchLabel;
DefaultSceneTransition *switchData;
};

View File

@@ -91,8 +91,8 @@ struct SwitcherData {
OBSWeakSource autoStartScene;
bool autoStartedRecently = false;
std::vector<SceneTransition> sceneTransitions;
std::vector<DefaultSceneTransition> defaultSceneTransitions;
std::deque<SceneTransition> sceneTransitions;
std::deque<DefaultSceneTransition> defaultSceneTransitions;
std::deque<MediaSwitch> mediaSwitches;

View File

@@ -2,53 +2,16 @@
void SceneSwitcher::on_transitionsAdd_clicked()
{
QString scene1Name = ui->transitionsScene1->currentText();
QString scene2Name = ui->transitionsScene2->currentText();
QString transitionName = ui->transitionsTransitions->currentText();
std::lock_guard<std::mutex> lock(switcher->m);
switcher->sceneTransitions.emplace_back();
if (scene1Name.isEmpty() || scene2Name.isEmpty())
return;
if (scene1Name == scene2Name)
return;
OBSWeakSource source1 = GetWeakSourceByQString(scene1Name);
OBSWeakSource source2 = GetWeakSourceByQString(scene2Name);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
QString text =
MakeSceneTransitionName(scene1Name, scene2Name, transitionName);
QVariant v = QVariant::fromValue(text);
int idx = SceneTransitionsFindByData(scene1Name, scene2Name);
if (idx == -1) {
QListWidgetItem *item =
new QListWidgetItem(text, ui->sceneTransitions);
item->setData(Qt::UserRole, v);
std::lock_guard<std::mutex> lock(switcher->m);
switcher->sceneTransitions.emplace_back(
source1, source2, transition,
text.toUtf8().constData());
} else {
QListWidgetItem *item = ui->sceneTransitions->item(idx);
item->setText(text);
{
std::lock_guard<std::mutex> lock(switcher->m);
for (auto &s : switcher->sceneTransitions) {
if (s.scene == source1 && s.scene2 == source2) {
s.transition = transition;
s.sceneTransitionStr =
text.toUtf8().constData();
break;
}
}
}
ui->sceneTransitions->sortItems();
}
QListWidgetItem *item;
item = new QListWidgetItem(ui->sceneTransitions);
ui->sceneTransitions->addItem(item);
TransitionSwitchWidget *sw =
new TransitionSwitchWidget(&switcher->sceneTransitions.back());
item->setSizeHint(sw->minimumSizeHint());
ui->sceneTransitions->setItemWidget(item, sw);
}
void SceneSwitcher::on_transitionsRemove_clicked()
@@ -57,70 +20,69 @@ void SceneSwitcher::on_transitionsRemove_clicked()
if (!item)
return;
std::string text =
item->data(Qt::UserRole).toString().toUtf8().constData();
{
std::lock_guard<std::mutex> lock(switcher->m);
int idx = ui->sceneTransitions->currentRow();
auto &switches = switcher->sceneTransitions;
for (auto it = switches.begin(); it != switches.end(); ++it) {
auto &s = *it;
if (s.sceneTransitionStr == text) {
switches.erase(it);
break;
}
}
switches.erase(switches.begin() + idx);
}
delete item;
}
void SceneSwitcher::on_defaultTransitionsAdd_clicked()
void SceneSwitcher::on_transitionsUp_clicked()
{
QString sceneName = ui->defaultTransitionsScene->currentText();
QString transitionName =
ui->defaultTransitionsTransitions->currentText();
if (sceneName.isEmpty() || transitionName.isEmpty())
int index = ui->sceneTransitions->currentRow();
if (!listMoveUp(ui->sceneTransitions))
return;
OBSWeakSource source = GetWeakSourceByQString(sceneName);
OBSWeakSource transition = GetWeakTransitionByQString(transitionName);
TransitionSwitchWidget *s1 =
(TransitionSwitchWidget *)ui->sceneTransitions->itemWidget(
ui->sceneTransitions->item(index));
TransitionSwitchWidget *s2 =
(TransitionSwitchWidget *)ui->sceneTransitions->itemWidget(
ui->sceneTransitions->item(index - 1));
TransitionSwitchWidget::swapSwitchData(s1, s2);
QString text =
MakeDefaultSceneTransitionName(sceneName, transitionName);
QVariant v = QVariant::fromValue(text);
std::lock_guard<std::mutex> lock(switcher->m);
int idx = DefaultTransitionsFindByData(sceneName);
std::swap(switcher->sceneTransitions[index],
switcher->sceneTransitions[index - 1]);
}
if (idx == -1) {
QListWidgetItem *item =
new QListWidgetItem(text, ui->defaultTransitions);
item->setData(Qt::UserRole, v);
void SceneSwitcher::on_transitionsDown_clicked()
{
int index = ui->sceneTransitions->currentRow();
std::lock_guard<std::mutex> lock(switcher->m);
switcher->defaultSceneTransitions.emplace_back(
source, transition, text.toUtf8().constData());
} else {
QListWidgetItem *item = ui->defaultTransitions->item(idx);
item->setText(text);
if (!listMoveDown(ui->sceneTransitions))
return;
{
std::lock_guard<std::mutex> lock(switcher->m);
for (auto &s : switcher->defaultSceneTransitions) {
if (s.scene == source) {
s.transition = transition;
s.sceneTransitionStr =
text.toUtf8().constData();
break;
}
}
}
TransitionSwitchWidget *s1 =
(TransitionSwitchWidget *)ui->sceneTransitions->itemWidget(
ui->sceneTransitions->item(index));
TransitionSwitchWidget *s2 =
(TransitionSwitchWidget *)ui->sceneTransitions->itemWidget(
ui->sceneTransitions->item(index + 1));
TransitionSwitchWidget::swapSwitchData(s1, s2);
ui->defaultTransitions->sortItems();
}
std::lock_guard<std::mutex> lock(switcher->m);
std::swap(switcher->sceneTransitions[index],
switcher->sceneTransitions[index + 1]);
}
void SceneSwitcher::on_defaultTransitionsAdd_clicked()
{
std::lock_guard<std::mutex> lock(switcher->m);
switcher->defaultSceneTransitions.emplace_back();
QListWidgetItem *item;
item = new QListWidgetItem(ui->defaultTransitions);
ui->defaultTransitions->addItem(item);
DefTransitionSwitchWidget *sw = new DefTransitionSwitchWidget(
&switcher->defaultSceneTransitions.back());
item->setSizeHint(sw->minimumSizeHint());
ui->defaultTransitions->setItemWidget(item, sw);
}
void SceneSwitcher::on_defaultTransitionsRemove_clicked()
@@ -129,26 +91,57 @@ void SceneSwitcher::on_defaultTransitionsRemove_clicked()
if (!item)
return;
std::string text =
item->data(Qt::UserRole).toString().toUtf8().constData();
{
std::lock_guard<std::mutex> lock(switcher->m);
int idx = ui->defaultTransitions->currentRow();
auto &switches = switcher->defaultSceneTransitions;
for (auto it = switches.begin(); it != switches.end(); ++it) {
auto &s = *it;
if (s.sceneTransitionStr == text) {
switches.erase(it);
break;
}
}
switches.erase(switches.begin() + idx);
}
delete item;
}
void SceneSwitcher::on_defaultTransitionsUp_clicked()
{
int index = ui->defaultTransitions->currentRow();
if (!listMoveUp(ui->defaultTransitions))
return;
TransitionSwitchWidget *s1 =
(TransitionSwitchWidget *)ui->defaultTransitions->itemWidget(
ui->defaultTransitions->item(index));
TransitionSwitchWidget *s2 =
(TransitionSwitchWidget *)ui->defaultTransitions->itemWidget(
ui->defaultTransitions->item(index - 1));
TransitionSwitchWidget::swapSwitchData(s1, s2);
std::lock_guard<std::mutex> lock(switcher->m);
std::swap(switcher->defaultSceneTransitions[index],
switcher->defaultSceneTransitions[index - 1]);
}
void SceneSwitcher::on_defaultTransitionsDown_clicked()
{
int index = ui->defaultTransitions->currentRow();
if (!listMoveDown(ui->defaultTransitions))
return;
DefTransitionSwitchWidget *s1 =
(DefTransitionSwitchWidget *)ui->defaultTransitions->itemWidget(
ui->defaultTransitions->item(index));
DefTransitionSwitchWidget *s2 =
(DefTransitionSwitchWidget *)ui->defaultTransitions->itemWidget(
ui->defaultTransitions->item(index + 1));
DefTransitionSwitchWidget::swapSwitchData(s1, s2);
std::lock_guard<std::mutex> lock(switcher->m);
std::swap(switcher->defaultSceneTransitions[index],
switcher->defaultSceneTransitions[index + 1]);
}
void SwitcherData::setDefaultSceneTransitions()
{
obs_source_t *currentSource = obs_frontend_get_current_scene();
@@ -174,100 +167,6 @@ void SwitcherData::setDefaultSceneTransitions()
obs_weak_source_release(ws);
}
int SceneSwitcher::SceneTransitionsFindByData(const QString &scene1,
const QString &scene2)
{
QRegExp rx(scene1 + " --- .* --> " + scene2);
int count = ui->sceneTransitions->count();
int idx = -1;
for (int i = 0; i < count; i++) {
QListWidgetItem *item = ui->sceneTransitions->item(i);
QString itemString = item->data(Qt::UserRole).toString();
if (rx.exactMatch(itemString)) {
idx = i;
break;
}
}
return idx;
}
int SceneSwitcher::DefaultTransitionsFindByData(const QString &scene)
{
QRegExp rx(scene + " --> .*");
int count = ui->defaultTransitions->count();
int idx = -1;
for (int i = 0; i < count; i++) {
QListWidgetItem *item = ui->defaultTransitions->item(i);
QString itemString = item->data(Qt::UserRole).toString();
if (rx.exactMatch(itemString)) {
idx = i;
break;
}
}
return idx;
}
void SceneSwitcher::on_sceneTransitions_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem *item = ui->sceneTransitions->item(idx);
QString sceneTransition = item->data(Qt::UserRole).toString();
std::lock_guard<std::mutex> lock(switcher->m);
for (auto &s : switcher->sceneTransitions) {
if (sceneTransition.compare(s.sceneTransitionStr.c_str()) ==
0) {
std::string scene1 = GetWeakSourceName(s.scene);
std::string scene2 = GetWeakSourceName(s.scene2);
std::string transitionName =
GetWeakSourceName(s.transition);
ui->transitionsScene1->setCurrentText(scene1.c_str());
ui->transitionsScene2->setCurrentText(scene2.c_str());
ui->transitionsTransitions->setCurrentText(
transitionName.c_str());
break;
}
}
}
void SceneSwitcher::on_defaultTransitions_currentRowChanged(int idx)
{
if (loading)
return;
if (idx == -1)
return;
QListWidgetItem *item = ui->defaultTransitions->item(idx);
QString sceneTransition = item->data(Qt::UserRole).toString();
std::lock_guard<std::mutex> lock(switcher->m);
for (auto &s : switcher->defaultSceneTransitions) {
if (sceneTransition.compare(s.sceneTransitionStr.c_str()) ==
0) {
std::string scene = GetWeakSourceName(s.scene);
std::string transitionName =
GetWeakSourceName(s.transition);
ui->defaultTransitionsScene->setCurrentText(
scene.c_str());
ui->defaultTransitionsTransitions->setCurrentText(
transitionName.c_str());
break;
}
}
}
void SceneSwitcher::on_transitionOverridecheckBox_stateChanged(int state)
{
if (loading)
@@ -429,16 +328,10 @@ void SwitcherData::loadSceneTransitions(obs_data_t *obj)
const char *transition =
obs_data_get_string(array_obj, "transition");
std::string sceneTransitionsStr =
MakeSceneTransitionName(scene1, scene2, transition)
.toUtf8()
.constData();
switcher->sceneTransitions.emplace_back(
GetWeakSourceByName(scene1),
GetWeakSourceByName(scene2),
GetWeakTransitionByName(transition),
sceneTransitionsStr);
GetWeakTransitionByName(transition));
obs_data_release(array_obj);
}
@@ -458,15 +351,9 @@ void SwitcherData::loadSceneTransitions(obs_data_t *obj)
const char *transition =
obs_data_get_string(array_obj, "transition");
std::string sceneTransitionsStr =
MakeDefaultSceneTransitionName(scene, transition)
.toUtf8()
.constData();
switcher->defaultSceneTransitions.emplace_back(
GetWeakSourceByName(scene),
GetWeakTransitionByName(transition),
sceneTransitionsStr);
GetWeakTransitionByName(transition));
obs_data_release(array_obj);
}
@@ -478,50 +365,145 @@ void SwitcherData::loadSceneTransitions(obs_data_t *obj)
void SceneSwitcher::setupTransitionsTab()
{
populateSceneSelection(ui->transitionsScene1, false);
populateSceneSelection(ui->transitionsScene2, false);
populateSceneSelection(ui->defaultTransitionsScene, false);
populateTransitionSelection(ui->transitionsTransitions);
populateTransitionSelection(ui->defaultTransitionsTransitions);
for (auto &s : switcher->sceneTransitions) {
std::string sceneName1 = GetWeakSourceName(s.scene);
std::string sceneName2 = GetWeakSourceName(s.scene2);
std::string transitionName = GetWeakSourceName(s.transition);
QString text = MakeSceneTransitionName(sceneName1.c_str(),
sceneName2.c_str(),
transitionName.c_str());
QListWidgetItem *item =
new QListWidgetItem(text, ui->sceneTransitions);
item->setData(Qt::UserRole, text);
QListWidgetItem *item;
item = new QListWidgetItem(ui->sceneTransitions);
ui->sceneTransitions->addItem(item);
TransitionSwitchWidget *sw = new TransitionSwitchWidget(&s);
item->setSizeHint(sw->minimumSizeHint());
ui->sceneTransitions->setItemWidget(item, sw);
}
for (auto &s : switcher->defaultSceneTransitions) {
std::string sceneName = GetWeakSourceName(s.scene);
std::string transitionName = GetWeakSourceName(s.transition);
QString text = MakeDefaultSceneTransitionName(
sceneName.c_str(), transitionName.c_str());
QListWidgetItem *item =
new QListWidgetItem(text, ui->defaultTransitions);
item->setData(Qt::UserRole, text);
QListWidgetItem *item;
item = new QListWidgetItem(ui->defaultTransitions);
ui->defaultTransitions->addItem(item);
DefTransitionSwitchWidget *sw =
new DefTransitionSwitchWidget(&s);
item->setSizeHint(sw->minimumSizeHint());
ui->defaultTransitions->setItemWidget(item, sw);
}
ui->transitionOverridecheckBox->setChecked(
switcher->tansitionOverrideOverride);
}
static inline QString MakeSceneTransitionName(const QString &scene1,
const QString &scene2,
const QString &transition)
bool SceneTransition::initialized()
{
return scene1 + QStringLiteral(" --- ") + transition +
QStringLiteral(" --> ") + scene2;
return SceneSwitcherEntry::initialized() && scene2;
}
static inline QString MakeDefaultSceneTransitionName(const QString &scene,
const QString &transition)
bool SceneTransition::valid()
{
return scene + QStringLiteral(" --> ") + transition;
return !initialized() ||
(SceneSwitcherEntry::valid() && WeakSourceValid(scene2));
}
TransitionSwitchWidget::TransitionSwitchWidget(SceneTransition *s)
: SwitchWidget(s, false)
{
scenes2 = new QComboBox();
switchLabel = new QLabel("Switch from scene");
toLabel = new QLabel("to scene");
usingLabel = new QLabel("using transition");
QWidget::connect(scenes2, SIGNAL(currentTextChanged(const QString &)),
this, SLOT(Scene2Changed(const QString &)));
SceneSwitcher::populateSceneSelection(scenes2, false);
if (s) {
scenes2->setCurrentText(GetWeakSourceName(s->scene2).c_str());
}
setStyleSheet("* { background-color: transparent; }");
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addWidget(switchLabel);
mainLayout->addWidget(scenes);
mainLayout->addWidget(toLabel);
mainLayout->addWidget(scenes2);
mainLayout->addWidget(usingLabel);
mainLayout->addWidget(transitions);
mainLayout->addStretch();
setLayout(mainLayout);
switchData = s;
loading = false;
}
SceneTransition *TransitionSwitchWidget::getSwitchData()
{
return switchData;
}
void TransitionSwitchWidget::setSwitchData(SceneTransition *s)
{
switchData = s;
}
void TransitionSwitchWidget::swapSwitchData(TransitionSwitchWidget *s1,
TransitionSwitchWidget *s2)
{
SwitchWidget::swapSwitchData(s1, s2);
SceneTransition *t = s1->getSwitchData();
s1->setSwitchData(s2->getSwitchData());
s2->setSwitchData(t);
}
void TransitionSwitchWidget::Scene2Changed(const QString &text)
{
if (loading || !switchData)
return;
std::lock_guard<std::mutex> lock(switcher->m);
switchData->scene2 = GetWeakSourceByQString(text);
}
DefTransitionSwitchWidget::DefTransitionSwitchWidget(DefaultSceneTransition *s)
: SwitchWidget(s, false)
{
whenLabel = new QLabel("When scene");
switchLabel =
new QLabel("is active change default scene transition to ");
setStyleSheet("* { background-color: transparent; }");
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addWidget(whenLabel);
mainLayout->addWidget(scenes);
mainLayout->addWidget(switchLabel);
mainLayout->addWidget(transitions);
mainLayout->addStretch();
setLayout(mainLayout);
switchData = s;
loading = false;
}
DefaultSceneTransition *DefTransitionSwitchWidget::getSwitchData()
{
return switchData;
}
void DefTransitionSwitchWidget::setSwitchData(DefaultSceneTransition *s)
{
switchData = s;
}
void DefTransitionSwitchWidget::swapSwitchData(DefTransitionSwitchWidget *s1,
DefTransitionSwitchWidget *s2)
{
SwitchWidget::swapSwitchData(s1, s2);
DefaultSceneTransition *t = s1->getSwitchData();
s1->setSwitchData(s2->getSwitchData());
s2->setSwitchData(t);
}