mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-08 17:45:57 -05:00
Add Macro tab (#170)
* add action switch scene * add window condition * Add macro action wait * Add macro condition region * Add audio macro condition * Add file based macro condition * Add macro condition media * Add video macro condition * Add macro action audio * Add macro action streaming * Add macro action recording * Add replay buffer macro action * Add stream macro condition * Add macro condition recording * Add macro condition plugin state * Add macro action to run an arbitrary command
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206
src/macro-action-wait.cpp
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206
src/macro-action-wait.cpp
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#include "headers/macro-action-wait.hpp"
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#include "headers/advanced-scene-switcher.hpp"
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#include "headers/utility.hpp"
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#include <random>
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const int MacroActionWait::id = 1;
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bool MacroActionWait::_registered = MacroActionFactory::Register(
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MacroActionWait::id,
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{MacroActionWait::Create, MacroActionWaitEdit::Create,
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"AdvSceneSwitcher.action.wait"});
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static std::unordered_map<WaitType, std::string> waitTypes = {
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{WaitType::FIXED, "AdvSceneSwitcher.action.wait.type.fixed"},
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{WaitType::RANDOM, "AdvSceneSwitcher.action.wait.type.random"},
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};
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static std::random_device rd;
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static std::default_random_engine re(rd());
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bool MacroActionWait::PerformAction()
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{
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double sleep_duration;
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if (_waitType == WaitType::FIXED) {
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sleep_duration = _duration.seconds;
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} else {
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double min = (_duration.seconds < _duration2.seconds)
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? _duration.seconds
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: _duration2.seconds;
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double max = (_duration.seconds < _duration2.seconds)
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? _duration2.seconds
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: _duration.seconds;
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std::uniform_real_distribution<double> unif(min, max);
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sleep_duration = unif(re);
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}
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vblog(LOG_INFO, "perform action wait with duration of %f",
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sleep_duration);
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std::unique_lock<std::mutex> lock(switcher->m);
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switcher->cv.wait_for(lock, std::chrono::milliseconds((
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long long)(sleep_duration * 1000)));
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return !switcher->stop;
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}
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bool MacroActionWait::Save(obs_data_t *obj)
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{
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MacroAction::Save(obj);
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_duration.Save(obj);
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_duration2.Save(obj, "seconds2", "displayUnit2");
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obs_data_set_int(obj, "waitType", static_cast<int>(_waitType));
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return true;
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}
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bool MacroActionWait::Load(obs_data_t *obj)
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{
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MacroAction::Load(obj);
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_duration.Load(obj);
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_duration2.Load(obj, "seconds2", "displayUnit2");
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_waitType = static_cast<WaitType>(obs_data_get_int(obj, "waitType"));
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return true;
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}
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static inline void populateTypeSelection(QComboBox *list)
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{
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for (auto entry : waitTypes) {
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list->addItem(obs_module_text(entry.second.c_str()));
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}
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}
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MacroActionWaitEdit::MacroActionWaitEdit(
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QWidget *parent, std::shared_ptr<MacroActionWait> entryData)
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: QWidget(parent)
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{
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_duration = new DurationSelection();
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_duration2 = new DurationSelection();
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_waitType = new QComboBox();
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populateTypeSelection(_waitType);
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QWidget::connect(_duration, SIGNAL(DurationChanged(double)), this,
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SLOT(DurationChanged(double)));
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QWidget::connect(_duration, SIGNAL(UnitChanged(DurationUnit)), this,
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SLOT(DurationUnitChanged(DurationUnit)));
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QWidget::connect(_duration2, SIGNAL(DurationChanged(double)), this,
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SLOT(Duration2Changed(double)));
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QWidget::connect(_duration2, SIGNAL(UnitChanged(DurationUnit)), this,
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SLOT(Duration2UnitChanged(DurationUnit)));
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QWidget::connect(_waitType, SIGNAL(currentIndexChanged(int)), this,
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SLOT(TypeChanged(int)));
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_mainLayout = new QHBoxLayout;
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setLayout(_mainLayout);
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_entryData = entryData;
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UpdateEntryData();
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_loading = false;
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}
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void MacroActionWaitEdit::UpdateEntryData()
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{
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if (!_entryData) {
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return;
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}
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if (_entryData->_waitType == WaitType::FIXED) {
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SetupFixedDurationEdit();
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} else {
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SetupRandomDurationEdit();
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}
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_duration->SetDuration(_entryData->_duration);
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_duration2->SetDuration(_entryData->_duration2);
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_waitType->setCurrentIndex(static_cast<int>(_entryData->_waitType));
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}
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void MacroActionWaitEdit::SetupFixedDurationEdit()
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{
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_mainLayout->removeWidget(_duration);
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_mainLayout->removeWidget(_duration2);
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_mainLayout->removeWidget(_waitType);
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clearLayout(_mainLayout);
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{duration}}", _duration},
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{"{{waitType}}", _waitType},
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};
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placeWidgets(
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obs_module_text("AdvSceneSwitcher.action.wait.entry.fixed"),
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_mainLayout, widgetPlaceholders);
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_duration2->hide();
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}
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void MacroActionWaitEdit::SetupRandomDurationEdit()
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{
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_mainLayout->removeWidget(_duration);
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_mainLayout->removeWidget(_duration2);
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_mainLayout->removeWidget(_waitType);
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clearLayout(_mainLayout);
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{duration}}", _duration},
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{"{{duration2}}", _duration2},
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{"{{waitType}}", _waitType},
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};
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placeWidgets(
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obs_module_text("AdvSceneSwitcher.action.wait.entry.random"),
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_mainLayout, widgetPlaceholders);
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_duration2->show();
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}
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void MacroActionWaitEdit::TypeChanged(int value)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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WaitType type = static_cast<WaitType>(value);
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if (type == WaitType::FIXED) {
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SetupFixedDurationEdit();
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} else {
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SetupRandomDurationEdit();
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}
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_entryData->_waitType = type;
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}
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void MacroActionWaitEdit::DurationChanged(double seconds)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_duration.seconds = seconds;
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}
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void MacroActionWaitEdit::DurationUnitChanged(DurationUnit unit)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_duration.displayUnit = unit;
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}
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void MacroActionWaitEdit::Duration2Changed(double seconds)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_duration2.seconds = seconds;
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}
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void MacroActionWaitEdit::Duration2UnitChanged(DurationUnit unit)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_duration2.displayUnit = unit;
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}
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