Add option to automatically start the plugin on a given scene

This functionality was lost with the removal of the "Scene trigger" tab.
This commit is contained in:
WarmUpTill
2025-10-18 11:30:22 +02:00
committed by WarmUpTill
parent 9551519cb9
commit 602675b3b3
13 changed files with 197 additions and 44 deletions

View File

@@ -3,6 +3,7 @@
#include "filter-combo-box.hpp"
#include "layout-helpers.hpp"
#include "macro.hpp"
#include "macro-settings.hpp"
#include "path-helpers.hpp"
#include "selection-helpers.hpp"
#include "source-helpers.hpp"
@@ -536,8 +537,13 @@ void SwitcherData::SaveGeneralSettings(obs_data_t *obj)
obs_data_set_int(obj, "startup_behavior",
static_cast<int>(startupBehavior));
obs_data_set_int(obj, "autoStartEvent",
static_cast<int>(autoStartEvent));
OBSDataAutoRelease autoStart = obs_data_create();
obs_data_set_int(autoStart, "event", static_cast<int>(autoStartEvent));
obs_data_set_bool(autoStart, "useAutoStartScene", useAutoStartScene);
autoStartScene.Save(autoStart);
autoStartSceneName.Save(autoStart, "name");
autoStartSceneRegex.Save(autoStart);
obs_data_set_obj(obj, "autoStart", autoStart);
SaveLogLevel(obj);
@@ -595,8 +601,15 @@ void SwitcherData::LoadGeneralSettings(obs_data_t *obj)
stop = true;
}
autoStartEvent =
static_cast<AutoStart>(obs_data_get_int(obj, "autoStartEvent"));
OBSDataAutoRelease autoStart = obs_data_get_obj(obj, "autoStart");
autoStartEvent = static_cast<AutoStart>(
obs_data_has_user_value(obj, "autoStart")
? obs_data_get_int(autoStart, "event")
: obs_data_get_int(obj, "autoStartEvent"));
useAutoStartScene = obs_data_get_bool(autoStart, "useAutoStartScene");
autoStartScene.Load(autoStart);
autoStartSceneName.Load(autoStart, "name");
autoStartSceneRegex.Load(autoStart);
LoadLogLevel(obj);
@@ -687,6 +700,27 @@ void SwitcherData::CheckNoMatchSwitch(bool &match, OBSWeakSource &scene,
}
}
void SwitcherData::CheckAutoStart()
{
if (!useAutoStartScene) {
return;
}
bool shouldStartPlugin = false;
if (autoStartSceneRegex.Enabled()) {
const auto currentSceneName = GetWeakSourceName(currentScene);
shouldStartPlugin = autoStartSceneRegex.Matches(
currentSceneName, autoStartSceneName);
} else {
shouldStartPlugin = autoStartScene.GetScene(false) ==
currentScene;
}
if (shouldStartPlugin) {
Start();
}
}
void SwitcherData::checkSwitchCooldown(bool &match)
{
if (!match || !enableCooldown) {
@@ -829,7 +863,7 @@ static void setupGeneralTabInactiveWarning(QTabWidget *tabs)
inactiveTimer->start();
}
void advss::AdvSceneSwitcher::SetCheckIntervalTooLowVisibility() const
void AdvSceneSwitcher::SetCheckIntervalTooLowVisibility() const
{
auto macro = GetMacroWithInvalidConditionInterval();
if (!macro) {
@@ -918,6 +952,75 @@ void AdvSceneSwitcher::SetupGeneralTab()
populateAutoStartEventSelection(ui->autoStartEvent);
ui->autoStartEvent->setCurrentIndex(
static_cast<int>(switcher->autoStartEvent));
ui->autoStartSceneEnable->setChecked(switcher->useAutoStartScene);
ui->autoStartScene->SetScene(switcher->autoStartScene);
ui->autoStartScene->LockToMainCanvas();
ui->autoStartSceneName->setText(switcher->autoStartSceneName);
ui->autoStartSceneNameRegex->SetRegexConfig(
switcher->autoStartSceneRegex);
const auto setupAutoStartSceneLayoutVisibility = [this](bool useRegex) {
ui->autoStartSceneName->setVisible(useRegex);
ui->autoStartScene->setVisible(!useRegex);
if (useRegex) {
RemoveStretchIfPresent(ui->autoStartSceneLayout);
} else {
AddStretchIfNecessary(ui->autoStartSceneLayout);
}
};
setupAutoStartSceneLayoutVisibility(
switcher->autoStartSceneRegex.Enabled());
const auto setupAutoStartSceneWidgetState =
[this](bool useAutoStartScene) {
ui->autoStartScene->setEnabled(useAutoStartScene);
ui->autoStartSceneName->setEnabled(useAutoStartScene);
ui->autoStartSceneNameRegex->setEnabled(
useAutoStartScene);
};
setupAutoStartSceneWidgetState(switcher->useAutoStartScene);
connect(ui->autoStartSceneEnable, &QCheckBox::stateChanged, this,
[this, setupAutoStartSceneWidgetState](int enabled) {
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->useAutoStartScene = enabled;
setupAutoStartSceneWidgetState(enabled);
});
connect(ui->autoStartScene, &SceneSelectionWidget::SceneChanged, this,
[this](const SceneSelection &scene) {
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->autoStartScene = scene;
switcher->CheckAutoStart();
});
connect(ui->autoStartSceneName, &VariableLineEdit::editingFinished,
this, [this]() {
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->autoStartSceneName =
ui->autoStartSceneName->text().toStdString();
switcher->CheckAutoStart();
});
connect(ui->autoStartSceneNameRegex,
&RegexConfigWidget::RegexConfigChanged, this,
[this, setupAutoStartSceneLayoutVisibility](
const RegexConfig &regex) {
if (loading) {
return;
}
std::lock_guard<std::mutex> lock(switcher->m);
switcher->autoStartSceneRegex = regex;
setupAutoStartSceneLayoutVisibility(regex.Enabled());
switcher->CheckAutoStart();
});
// Set up status control
auto statusControl = new StatusControl(this, true);