Refactor macro signal handling
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Also drop support for scene group signals in macro, which hopefully
aren't used much anymore
This commit is contained in:
WarmUpTill
2025-10-19 13:27:30 +02:00
committed by WarmUpTill
parent a82662c8f4
commit 5d6a693f36
18 changed files with 101 additions and 92 deletions

View File

@@ -1,6 +1,7 @@
#include "macro-action-random.hpp"
#include "layout-helpers.hpp"
#include "macro-helpers.hpp"
#include "macro-signals.hpp"
#include "ui-helpers.hpp"
#include <cstdlib>
@@ -106,8 +107,8 @@ MacroActionRandomEdit::MacroActionRandomEdit(
QWidget::connect(_list, SIGNAL(Removed(int)), this, SLOT(Remove(int)));
QWidget::connect(_list, SIGNAL(Replaced(int, const std::string &)),
this, SLOT(Replace(int, const std::string &)));
QWidget::connect(GetSettingsWindow(),
SIGNAL(MacroRemoved(const QString &)), this,
QWidget::connect(MacroSignalManager::Instance(),
SIGNAL(Remove(const QString &)), this,
SLOT(MacroRemove(const QString &)));
QWidget::connect(_allowRepeat, SIGNAL(stateChanged(int)), this,
SLOT(AllowRepeatChanged(int)));