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https://github.com/WarmUpTill/SceneSwitcher.git
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Add action to switch scene collection
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52
src/headers/macro-action-scene-collection.hpp
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52
src/headers/macro-action-scene-collection.hpp
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#pragma once
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#include "macro-action-edit.hpp"
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class MacroActionSceneCollection : public MacroAction {
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public:
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bool PerformAction();
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void LogAction();
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bool Save(obs_data_t *obj);
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bool Load(obs_data_t *obj);
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std::string GetShortDesc();
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std::string GetId() { return id; };
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static std::shared_ptr<MacroAction> Create()
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{
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return std::make_shared<MacroActionSceneCollection>();
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}
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std::string _sceneCollection;
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private:
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static bool _registered;
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static const std::string id;
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};
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class MacroActionSceneCollectionEdit : public QWidget {
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Q_OBJECT
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public:
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MacroActionSceneCollectionEdit(
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QWidget *parent,
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std::shared_ptr<MacroActionSceneCollection> entryData = nullptr);
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void UpdateEntryData();
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static QWidget *Create(QWidget *parent,
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std::shared_ptr<MacroAction> action)
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{
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return new MacroActionSceneCollectionEdit(
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parent,
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std::dynamic_pointer_cast<MacroActionSceneCollection>(
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action));
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}
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private slots:
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void SceneCollectionChanged(const QString &text);
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signals:
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void HeaderInfoChanged(const QString &);
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protected:
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QComboBox *_sceneCollections;
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std::shared_ptr<MacroActionSceneCollection> _entryData;
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private:
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bool _loading = true;
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};
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