mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-07 09:05:57 -05:00
Restructure "src/" folder
Moving files from the "src/" folder into "src/legacy", "src/macro-core", and "src/utils" was necessary as it was becoming a bit too cluttered.
This commit is contained in:
336
src/switcher-data-structs.hpp
Normal file
336
src/switcher-data-structs.hpp
Normal file
@@ -0,0 +1,336 @@
|
||||
#pragma once
|
||||
#include <condition_variable>
|
||||
#include <vector>
|
||||
#include <deque>
|
||||
#include <mutex>
|
||||
#include <QDateTime>
|
||||
#include <QThread>
|
||||
#include <curl/curl.h>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <scene-group.hpp>
|
||||
#include <scene-trigger.hpp>
|
||||
#include <switch-audio.hpp>
|
||||
#include <switch-executable.hpp>
|
||||
#include <switch-file.hpp>
|
||||
#include <switch-idle.hpp>
|
||||
#include <switch-media.hpp>
|
||||
#include <switch-pause.hpp>
|
||||
#include <switch-random.hpp>
|
||||
#include <switch-screen-region.hpp>
|
||||
#include <switch-time.hpp>
|
||||
#include <switch-transitions.hpp>
|
||||
#include <switch-window.hpp>
|
||||
#include <switch-sequence.hpp>
|
||||
#include <switch-video.hpp>
|
||||
#include <switch-network.hpp>
|
||||
|
||||
#include <macro.hpp>
|
||||
#include <macro-properties.hpp>
|
||||
#include <duration-control.hpp>
|
||||
|
||||
constexpr auto default_interval = 300;
|
||||
constexpr auto previous_scene_name = "Previous Scene";
|
||||
constexpr auto current_transition_name = "Current Transition";
|
||||
constexpr auto tab_count = 18;
|
||||
|
||||
constexpr auto default_priority_0 = macro_func;
|
||||
constexpr auto default_priority_1 = read_file_func;
|
||||
constexpr auto default_priority_2 = idle_func;
|
||||
constexpr auto default_priority_3 = audio_func;
|
||||
constexpr auto default_priority_4 = media_func;
|
||||
constexpr auto default_priority_5 = video_func;
|
||||
constexpr auto default_priority_6 = time_func;
|
||||
constexpr auto default_priority_7 = screen_region_func;
|
||||
constexpr auto default_priority_8 = round_trip_func;
|
||||
constexpr auto default_priority_9 = window_title_func;
|
||||
constexpr auto default_priority_10 = exe_func;
|
||||
|
||||
typedef enum { NO_SWITCH = 0, SWITCH = 1, RANDOM_SWITCH = 2 } NoMatch;
|
||||
typedef enum { PERSIST = 0, START = 1, STOP = 2 } StartupBehavior;
|
||||
typedef const char *(*translateFunc)(const char *);
|
||||
|
||||
enum class AutoStartEvent {
|
||||
NEVER,
|
||||
RECORDING,
|
||||
STREAMING,
|
||||
RECORINDG_OR_STREAMING,
|
||||
};
|
||||
|
||||
typedef struct sceneSwitchInfo {
|
||||
OBSWeakSource scene;
|
||||
OBSWeakSource transition;
|
||||
int duration = 0;
|
||||
|
||||
} sceneSwitchInfo;
|
||||
|
||||
typedef struct transitionData {
|
||||
std::string name = "";
|
||||
int duration = 0;
|
||||
|
||||
} transitionData;
|
||||
|
||||
class SwitcherThread;
|
||||
|
||||
/********************************************************************************
|
||||
* SwitcherData
|
||||
********************************************************************************/
|
||||
struct SwitcherData {
|
||||
SwitcherThread *th = nullptr;
|
||||
obs_module_t *modulePtr = nullptr;
|
||||
translateFunc translate = nullptr;
|
||||
|
||||
bool settingsWindowOpened = false;
|
||||
int lastOpenedTab = -1;
|
||||
bool firstBoot = true;
|
||||
|
||||
std::condition_variable cv;
|
||||
std::mutex m;
|
||||
bool transitionActive = false;
|
||||
bool waitForTransition = false;
|
||||
bool stop = false;
|
||||
bool verbose = false;
|
||||
bool disableHints = false;
|
||||
bool hideLegacyTabs = true;
|
||||
bool showSystemTrayNotifications = false;
|
||||
bool showFrame = false;
|
||||
bool transitionOverrideOverride = false;
|
||||
bool adjustActiveTransitionType = true;
|
||||
|
||||
int interval = default_interval;
|
||||
|
||||
obs_source_t *waitScene = nullptr;
|
||||
OBSWeakSource currentScene = nullptr;
|
||||
OBSWeakSource previousScene = nullptr;
|
||||
std::chrono::high_resolution_clock::time_point lastSceneChangeTime{};
|
||||
std::chrono::high_resolution_clock::time_point lastTransitionEndTime{};
|
||||
std::chrono::high_resolution_clock::time_point lastStreamStartingTime{};
|
||||
std::chrono::high_resolution_clock::time_point lastStreamStoppingTime{};
|
||||
OBSWeakSource lastRandomScene;
|
||||
SceneGroup *lastRandomSceneGroup = nullptr;
|
||||
OBSWeakSource nonMatchingScene;
|
||||
NoMatch switchIfNotMatching = NO_SWITCH;
|
||||
Duration noMatchDelay;
|
||||
StartupBehavior startupBehavior = PERSIST;
|
||||
AutoStartEvent autoStartEvent = AutoStartEvent::NEVER;
|
||||
|
||||
struct AudioFadeInfo {
|
||||
std::atomic_bool active = {false};
|
||||
std::atomic_int id = {0};
|
||||
};
|
||||
AudioFadeInfo masterAudioFade;
|
||||
std::unordered_map<std::string, AudioFadeInfo> activeAudioFades;
|
||||
|
||||
Duration cooldown;
|
||||
std::chrono::high_resolution_clock::time_point lastMatchTime;
|
||||
|
||||
MacroProperties macroProperties;
|
||||
std::deque<std::shared_ptr<Macro>> macros;
|
||||
std::condition_variable macroWaitCv;
|
||||
std::atomic_bool abortMacroWait = {false};
|
||||
std::condition_variable macroTransitionCv;
|
||||
bool macroSceneSwitched = false;
|
||||
bool replayBufferSaved = false;
|
||||
bool obsIsShuttingDown = false;
|
||||
int shutdownConditionCount = 0;
|
||||
|
||||
std::deque<WindowSwitch> windowSwitches;
|
||||
std::vector<std::string> ignoreIdleWindows;
|
||||
std::string lastTitle;
|
||||
std::string currentTitle;
|
||||
|
||||
std::deque<ScreenRegionSwitch> screenRegionSwitches;
|
||||
std::pair<int, int> lastCursorPos = {0, 0};
|
||||
bool cursorPosChanged = false;
|
||||
|
||||
std::vector<std::string> ignoreWindowsSwitches;
|
||||
|
||||
bool uninterruptibleSceneSequenceActive = false;
|
||||
std::deque<SceneSequenceSwitch> sceneSequenceSwitches;
|
||||
|
||||
std::deque<RandomSwitch> randomSwitches;
|
||||
|
||||
IdleData idleData;
|
||||
|
||||
FileIOData fileIO;
|
||||
std::deque<FileSwitch> fileSwitches;
|
||||
CURL *curl = nullptr;
|
||||
|
||||
std::deque<ExecutableSwitch> executableSwitches;
|
||||
|
||||
std::deque<SceneTrigger> sceneTriggers;
|
||||
|
||||
std::deque<SceneTransition> sceneTransitions;
|
||||
std::deque<DefaultSceneTransition> defaultSceneTransitions;
|
||||
|
||||
std::deque<MediaSwitch> mediaSwitches;
|
||||
|
||||
std::deque<PauseEntry> pauseEntries;
|
||||
|
||||
std::deque<TimeSwitch> timeSwitches;
|
||||
QDateTime liveTime;
|
||||
|
||||
std::deque<AudioSwitch> audioSwitches;
|
||||
AudioSwitchFallback audioFallback;
|
||||
|
||||
WSServer server;
|
||||
ServerStatus serverStatus = ServerStatus::NOT_RUNNING;
|
||||
WSClient client;
|
||||
ClientStatus clientStatus = ClientStatus::DISCONNECTED;
|
||||
NetworkConfig networkConfig;
|
||||
|
||||
std::deque<VideoSwitch> videoSwitches;
|
||||
|
||||
std::deque<SceneGroup> sceneGroups;
|
||||
|
||||
std::vector<int> functionNamesByPriority = std::vector<int>{
|
||||
default_priority_0, default_priority_1, default_priority_2,
|
||||
default_priority_3, default_priority_4, default_priority_5,
|
||||
default_priority_6, default_priority_7, default_priority_8,
|
||||
default_priority_9, default_priority_10};
|
||||
|
||||
struct ThreadPrio {
|
||||
std::string name;
|
||||
std::string description;
|
||||
uint32_t value;
|
||||
};
|
||||
|
||||
std::vector<ThreadPrio> threadPriorities{
|
||||
{"Idle",
|
||||
"scheduled only when no other threads are running (lowest CPU load)",
|
||||
QThread::IdlePriority},
|
||||
{"Lowest", "scheduled less often than LowPriority",
|
||||
QThread::LowestPriority},
|
||||
{"Low", "scheduled less often than NormalPriority",
|
||||
QThread::LowPriority},
|
||||
{"Normal", "the default priority of the operating system",
|
||||
QThread::NormalPriority},
|
||||
{"High", "scheduled more often than NormalPriority",
|
||||
QThread::HighPriority},
|
||||
{"Highest", "scheduled more often than HighPriority",
|
||||
QThread::HighestPriority},
|
||||
{"Time critical",
|
||||
"scheduled as often as possible (highest CPU load)",
|
||||
QThread::TimeCriticalPriority},
|
||||
};
|
||||
|
||||
uint32_t threadPriority = QThread::NormalPriority;
|
||||
|
||||
std::vector<int> tabOrder = std::vector<int>(tab_count);
|
||||
|
||||
bool hotkeysRegistered = false;
|
||||
obs_hotkey_id startHotkey = OBS_INVALID_HOTKEY_ID;
|
||||
obs_hotkey_id stopHotkey = OBS_INVALID_HOTKEY_ID;
|
||||
obs_hotkey_id toggleHotkey = OBS_INVALID_HOTKEY_ID;
|
||||
obs_hotkey_id upMacroSegment = OBS_INVALID_HOTKEY_ID;
|
||||
obs_hotkey_id downMacroSegment = OBS_INVALID_HOTKEY_ID;
|
||||
obs_hotkey_id removeMacroSegment = OBS_INVALID_HOTKEY_ID;
|
||||
|
||||
bool saveWindowGeo = false;
|
||||
QPoint windowPos = {};
|
||||
QSize windowSize = {};
|
||||
|
||||
bool versionChanged(obs_data_t *obj, std::string currentVersion);
|
||||
|
||||
void Thread();
|
||||
void Start();
|
||||
void Stop();
|
||||
|
||||
void setWaitScene();
|
||||
bool sceneChangedDuringWait();
|
||||
bool anySceneTransitionStarted();
|
||||
|
||||
bool prioFuncsValid();
|
||||
|
||||
bool tabOrderValid();
|
||||
void resetTabOrder();
|
||||
|
||||
void writeSceneInfoToFile();
|
||||
void writeToStatusFile(const QString &msg);
|
||||
|
||||
void setPreconditions();
|
||||
bool checkForMatch(OBSWeakSource &scene, OBSWeakSource &transition,
|
||||
int &linger, bool &setPreviousSceneAsMatch,
|
||||
bool ¯oMatch);
|
||||
bool checkMacros();
|
||||
bool runMacros();
|
||||
bool checkSceneSequence(OBSWeakSource &scene, OBSWeakSource &transition,
|
||||
int &linger, bool &setPrevSceneAfterLinger);
|
||||
bool checkIdleSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
|
||||
bool checkWindowTitleSwitch(OBSWeakSource &scene,
|
||||
OBSWeakSource &transition);
|
||||
bool checkExeSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
|
||||
bool checkScreenRegionSwitch(OBSWeakSource &scene,
|
||||
OBSWeakSource &transition);
|
||||
bool checkSwitchInfoFromFile(OBSWeakSource &scene,
|
||||
OBSWeakSource &transition);
|
||||
bool checkFileContent(OBSWeakSource &scene, OBSWeakSource &transition);
|
||||
bool checkRandom(OBSWeakSource &scene, OBSWeakSource &transition,
|
||||
int &delay);
|
||||
bool checkMediaSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
|
||||
bool checkTimeSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
|
||||
bool checkAudioSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
|
||||
void checkAudioSwitchFallback(OBSWeakSource &scene,
|
||||
OBSWeakSource &transition);
|
||||
bool checkVideoSwitch(OBSWeakSource &scene, OBSWeakSource &transition);
|
||||
void checkNoMatchSwitch(bool &match, OBSWeakSource &scene,
|
||||
OBSWeakSource &transition, int &sleep);
|
||||
void checkSwitchCooldown(bool &match);
|
||||
void checkTriggers();
|
||||
bool checkPause();
|
||||
void checkDefaultSceneTransitions();
|
||||
|
||||
void saveSettings(obs_data_t *obj);
|
||||
void saveMacros(obs_data_t *obj);
|
||||
void saveWindowTitleSwitches(obs_data_t *obj);
|
||||
void saveScreenRegionSwitches(obs_data_t *obj);
|
||||
void savePauseSwitches(obs_data_t *obj);
|
||||
void saveSceneSequenceSwitches(obs_data_t *obj);
|
||||
void saveSceneTransitions(obs_data_t *obj);
|
||||
void saveIdleSwitches(obs_data_t *obj);
|
||||
void saveExecutableSwitches(obs_data_t *obj);
|
||||
void saveRandomSwitches(obs_data_t *obj);
|
||||
void saveFileSwitches(obs_data_t *obj);
|
||||
void saveMediaSwitches(obs_data_t *obj);
|
||||
void saveTimeSwitches(obs_data_t *obj);
|
||||
void saveAudioSwitches(obs_data_t *obj);
|
||||
void saveSceneGroups(obs_data_t *obj);
|
||||
void saveSceneTriggers(obs_data_t *obj);
|
||||
void saveVideoSwitches(obs_data_t *obj);
|
||||
void saveNetworkSwitches(obs_data_t *obj);
|
||||
void saveGeneralSettings(obs_data_t *obj);
|
||||
void saveHotkeys(obs_data_t *obj);
|
||||
void saveVersion(obs_data_t *obj, const std::string ¤tVersion);
|
||||
|
||||
void loadSettings(obs_data_t *obj);
|
||||
void loadMacros(obs_data_t *obj);
|
||||
void loadWindowTitleSwitches(obs_data_t *obj);
|
||||
void loadScreenRegionSwitches(obs_data_t *obj);
|
||||
void loadPauseSwitches(obs_data_t *obj);
|
||||
void loadSceneSequenceSwitches(obs_data_t *obj);
|
||||
void loadSceneTransitions(obs_data_t *obj);
|
||||
void loadIdleSwitches(obs_data_t *obj);
|
||||
void loadExecutableSwitches(obs_data_t *obj);
|
||||
void loadRandomSwitches(obs_data_t *obj);
|
||||
void loadFileSwitches(obs_data_t *obj);
|
||||
void loadMediaSwitches(obs_data_t *obj);
|
||||
void loadTimeSwitches(obs_data_t *obj);
|
||||
void loadAudioSwitches(obs_data_t *obj);
|
||||
void loadSceneGroups(obs_data_t *obj);
|
||||
void loadSceneTriggers(obs_data_t *obj);
|
||||
void loadVideoSwitches(obs_data_t *obj);
|
||||
void loadNetworkSettings(obs_data_t *obj);
|
||||
void loadGeneralSettings(obs_data_t *obj);
|
||||
void loadHotkeys(obs_data_t *obj);
|
||||
|
||||
void Prune();
|
||||
|
||||
inline ~SwitcherData() { Stop(); }
|
||||
};
|
||||
|
||||
extern SwitcherData *switcher;
|
||||
class SwitcherThread : public QThread {
|
||||
public:
|
||||
explicit SwitcherThread(){};
|
||||
void run() { switcher->Thread(); };
|
||||
};
|
||||
Reference in New Issue
Block a user