mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-07 09:05:57 -05:00
Restructure "src/" folder
Moving files from the "src/" folder into "src/legacy", "src/macro-core", and "src/utils" was necessary as it was becoming a bit too cluttered.
This commit is contained in:
296
src/macro-core/macro-action-scene-visibility.cpp
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296
src/macro-core/macro-action-scene-visibility.cpp
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#include "macro-action-scene-visibility.hpp"
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#include "advanced-scene-switcher.hpp"
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#include "utility.hpp"
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const std::string MacroActionSceneVisibility::id = "scene_visibility";
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bool MacroActionSceneVisibility::_registered = MacroActionFactory::Register(
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MacroActionSceneVisibility::id,
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{MacroActionSceneVisibility::Create,
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MacroActionSceneVisibilityEdit::Create,
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"AdvSceneSwitcher.action.sceneVisibility"});
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const static std::map<SceneVisibilityAction, std::string> actionTypes = {
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{SceneVisibilityAction::SHOW,
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"AdvSceneSwitcher.action.sceneVisibility.type.show"},
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{SceneVisibilityAction::HIDE,
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"AdvSceneSwitcher.action.sceneVisibility.type.hide"},
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};
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const static std::map<SceneItemSourceType, std::string> sourceItemSourceTypes = {
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{SceneItemSourceType::SOURCE,
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"AdvSceneSwitcher.action.sceneVisibility.type.source"},
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{SceneItemSourceType::SOURCE_GROUP,
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"AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup"},
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};
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struct VisibilityData {
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std::string name;
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bool visible;
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};
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static bool visibilitySourceTypeEnum(obs_scene_t *, obs_sceneitem_t *item,
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void *ptr)
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{
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VisibilityData *vInfo = reinterpret_cast<VisibilityData *>(ptr);
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auto sourceTypeName = obs_source_get_display_name(
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obs_source_get_id(obs_sceneitem_get_source(item)));
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if (vInfo->name == sourceTypeName) {
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obs_sceneitem_set_visible(item, vInfo->visible);
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}
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if (obs_sceneitem_is_group(item)) {
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obs_scene_t *scene = obs_sceneitem_group_get_scene(item);
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obs_scene_enum_items(scene, visibilitySourceTypeEnum, ptr);
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}
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return true;
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}
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bool MacroActionSceneVisibility::PerformAction()
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{
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switch (_sourceType) {
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case SceneItemSourceType::SOURCE: {
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auto items = _source.GetSceneItems(_scene);
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for (auto item : items) {
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obs_sceneitem_set_visible(
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item, _action == SceneVisibilityAction::SHOW);
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obs_sceneitem_release(item);
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}
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break;
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}
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case SceneItemSourceType::SOURCE_GROUP: {
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auto s = obs_weak_source_get_source(_scene.GetScene());
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auto scene = obs_scene_from_source(s);
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VisibilityData vInfo = {_sourceGroup,
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_action == SceneVisibilityAction::SHOW};
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obs_scene_enum_items(scene, visibilitySourceTypeEnum, &vInfo);
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obs_source_release(s);
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break;
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}
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default:
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break;
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}
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return true;
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}
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void MacroActionSceneVisibility::LogAction()
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{
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auto it = actionTypes.find(_action);
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if (it != actionTypes.end()) {
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if (_sourceType == SceneItemSourceType::SOURCE) {
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vblog(LOG_INFO,
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"performed visibility action \"%s\" for source \"%s\" on scene \"%s\"",
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it->second.c_str(), _source.ToString().c_str(),
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_scene.ToString().c_str());
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} else {
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vblog(LOG_INFO,
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"performed visibility action \"%s\" for any source type \"%s\" on scene \"%s\"",
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it->second.c_str(), _sourceGroup.c_str(),
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_scene.ToString().c_str());
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}
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} else {
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blog(LOG_WARNING, "ignored unknown SceneVisibility action %d",
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static_cast<int>(_action));
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}
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}
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bool MacroActionSceneVisibility::Save(obs_data_t *obj)
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{
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MacroAction::Save(obj);
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_scene.Save(obj);
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if (_sourceType == SceneItemSourceType::SOURCE) {
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_source.Save(obj);
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} else {
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obs_data_set_string(obj, "sourceGroup", _sourceGroup.c_str());
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}
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obs_data_set_int(obj, "action", static_cast<int>(_action));
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obs_data_set_int(obj, "sourceType", static_cast<int>(_sourceType));
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return true;
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}
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bool MacroActionSceneVisibility::Load(obs_data_t *obj)
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{
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// Convert old data format
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// TODO: Remove in future version
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if (obs_data_has_user_value(obj, "source")) {
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auto sourceName = obs_data_get_string(obj, "source");
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obs_data_set_string(obj, "sceneItem", sourceName);
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obs_data_set_string(obj, "sourceGroup", sourceName);
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}
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MacroAction::Load(obj);
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_scene.Load(obj);
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_source.Load(obj);
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_sourceType = static_cast<SceneItemSourceType>(
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obs_data_get_int(obj, "sourceType"));
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_sourceGroup = obs_data_get_string(obj, "sourceGroup");
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_action = static_cast<SceneVisibilityAction>(
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obs_data_get_int(obj, "action"));
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return true;
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}
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std::string MacroActionSceneVisibility::GetShortDesc()
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{
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if (_sourceType == SceneItemSourceType::SOURCE &&
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!_source.ToString().empty()) {
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return _scene.ToString() + " - " + _source.ToString();
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}
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if (_sourceType == SceneItemSourceType::SOURCE_GROUP &&
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!_sourceGroup.empty()) {
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return _scene.ToString() + " - " +
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obs_module_text(
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"AdvSceneSwitcher.action.sceneVisibility.type.sourceGroup") +
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" " + _sourceGroup;
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}
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return "";
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}
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static inline void populateActionSelection(QComboBox *list)
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{
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for (auto entry : actionTypes) {
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list->addItem(obs_module_text(entry.second.c_str()));
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}
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}
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static inline void populateSourceItemTypeSelection(QComboBox *list)
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{
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for (auto entry : sourceItemSourceTypes) {
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list->addItem(obs_module_text(entry.second.c_str()));
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}
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}
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MacroActionSceneVisibilityEdit::MacroActionSceneVisibilityEdit(
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QWidget *parent, std::shared_ptr<MacroActionSceneVisibility> entryData)
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: QWidget(parent)
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{
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_scenes = new SceneSelectionWidget(window(), false, true, true);
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_sourceTypes = new QComboBox();
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_sources = new SceneItemSelectionWidget(parent);
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_sourceGroups = new QComboBox();
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_actions = new QComboBox();
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populateSourceItemTypeSelection(_sourceTypes);
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populateSourceGroupSelection(_sourceGroups);
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populateActionSelection(_actions);
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QWidget::connect(_actions, SIGNAL(currentIndexChanged(int)), this,
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SLOT(ActionChanged(int)));
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QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
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this, SLOT(SceneChanged(const SceneSelection &)));
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QWidget::connect(_sourceTypes, SIGNAL(currentIndexChanged(int)), this,
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SLOT(SourceTypeChanged(int)));
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QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
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_sources, SLOT(SceneChanged(const SceneSelection &)));
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QWidget::connect(_sources,
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SIGNAL(SceneItemChanged(const SceneItemSelection &)),
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this, SLOT(SourceChanged(const SceneItemSelection &)));
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QWidget::connect(_sourceGroups,
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SIGNAL(currentTextChanged(const QString &)), this,
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SLOT(SourceGroupChanged(const QString &)));
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QHBoxLayout *mainLayout = new QHBoxLayout;
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{scenes}}", _scenes}, {"{{sourceTypes}}", _sourceTypes},
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{"{{sources}}", _sources}, {"{{sourceGroups}}", _sourceGroups},
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{"{{actions}}", _actions},
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};
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placeWidgets(obs_module_text(
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"AdvSceneSwitcher.action.sceneVisibility.entry"),
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mainLayout, widgetPlaceholders);
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setLayout(mainLayout);
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_entryData = entryData;
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UpdateEntryData();
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_loading = false;
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}
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void MacroActionSceneVisibilityEdit::UpdateEntryData()
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{
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if (!_entryData) {
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return;
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}
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_actions->setCurrentIndex(static_cast<int>(_entryData->_action));
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_sourceTypes->setCurrentIndex(
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static_cast<int>(_entryData->_sourceType));
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_scenes->SetScene(_entryData->_scene);
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_sources->SetSceneItem((_entryData->_source));
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_sourceGroups->setCurrentText(
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QString::fromStdString(_entryData->_sourceGroup));
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SetWidgetVisibility();
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}
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void MacroActionSceneVisibilityEdit::SceneChanged(const SceneSelection &s)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_scene = s;
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}
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void MacroActionSceneVisibilityEdit::SourceTypeChanged(int value)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_sourceType = static_cast<SceneItemSourceType>(value);
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SetWidgetVisibility();
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}
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void MacroActionSceneVisibilityEdit::SourceChanged(
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const SceneItemSelection &item)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_source = item;
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emit HeaderInfoChanged(
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QString::fromStdString(_entryData->GetShortDesc()));
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}
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void MacroActionSceneVisibilityEdit::SourceGroupChanged(const QString &text)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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if (text == obs_module_text("AdvSceneSwitcher.selectItem")) {
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_entryData->_sourceGroup = "";
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} else {
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_entryData->_sourceGroup = text.toStdString();
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}
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emit HeaderInfoChanged(
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QString::fromStdString(_entryData->GetShortDesc()));
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}
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void MacroActionSceneVisibilityEdit::ActionChanged(int value)
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{
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if (_loading || !_entryData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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_entryData->_action = static_cast<SceneVisibilityAction>(value);
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}
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void MacroActionSceneVisibilityEdit::SetWidgetVisibility()
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{
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if (!_entryData) {
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return;
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}
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_sources->setVisible(_entryData->_sourceType ==
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SceneItemSourceType::SOURCE);
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_sourceGroups->setVisible(_entryData->_sourceType ==
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SceneItemSourceType::SOURCE_GROUP);
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adjustSize();
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}
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