mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-03 07:05:52 -05:00
Restructure "src/" folder
Moving files from the "src/" folder into "src/legacy", "src/macro-core", and "src/utils" was necessary as it was becoming a bit too cluttered.
This commit is contained in:
222
src/legacy/switch-random.cpp
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222
src/legacy/switch-random.cpp
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#include <random>
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#include "advanced-scene-switcher.hpp"
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#include "utility.hpp"
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bool RandomSwitch::pause = false;
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static QMetaObject::Connection addPulse;
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void AdvSceneSwitcher::on_randomAdd_clicked()
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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switcher->randomSwitches.emplace_back();
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listAddClicked(ui->randomSwitches,
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new RandomSwitchWidget(this,
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&switcher->randomSwitches.back()),
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ui->randomAdd, &addPulse);
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ui->randomHelp->setVisible(false);
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}
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void AdvSceneSwitcher::on_randomRemove_clicked()
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{
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QListWidgetItem *item = ui->randomSwitches->currentItem();
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if (!item) {
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return;
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}
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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int idx = ui->randomSwitches->currentRow();
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auto &switches = switcher->randomSwitches;
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switches.erase(switches.begin() + idx);
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}
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delete item;
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}
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bool SwitcherData::checkRandom(OBSWeakSource &scene, OBSWeakSource &transition,
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int &delay)
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{
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if (randomSwitches.size() == 0 || RandomSwitch::pause) {
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return false;
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}
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std::deque<RandomSwitch> rs(randomSwitches);
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std::random_device rng;
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std::mt19937 urng(rng());
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std::shuffle(rs.begin(), rs.end(), urng);
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bool match = false;
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for (RandomSwitch &r : rs) {
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if (!r.initialized()) {
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continue;
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}
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if (randomSwitches.size() != 1) {
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if (r.targetType == SwitchTargetType::Scene &&
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r.scene == lastRandomScene) {
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continue;
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} else if (r.targetType ==
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SwitchTargetType::SceneGroup &&
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r.group && r.group == lastRandomSceneGroup) {
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continue;
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}
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}
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scene = r.getScene();
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transition = r.transition;
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delay = (int)r.delay * 1000;
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match = true;
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lastRandomScene = r.scene;
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lastRandomSceneGroup = r.group;
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if (verbose) {
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r.logMatch();
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}
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break;
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}
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return match;
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}
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void SwitcherData::saveRandomSwitches(obs_data_t *obj)
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{
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obs_data_array_t *randomArray = obs_data_array_create();
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for (RandomSwitch &s : randomSwitches) {
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obs_data_t *array_obj = obs_data_create();
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s.save(array_obj);
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obs_data_array_push_back(randomArray, array_obj);
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obs_data_release(array_obj);
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}
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obs_data_set_array(obj, "randomSwitches", randomArray);
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obs_data_array_release(randomArray);
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}
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void SwitcherData::loadRandomSwitches(obs_data_t *obj)
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{
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randomSwitches.clear();
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obs_data_array_t *randomArray =
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obs_data_get_array(obj, "randomSwitches");
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size_t count = obs_data_array_count(randomArray);
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for (size_t i = 0; i < count; i++) {
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obs_data_t *array_obj = obs_data_array_item(randomArray, i);
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randomSwitches.emplace_back();
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randomSwitches.back().load(array_obj);
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obs_data_release(array_obj);
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}
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obs_data_array_release(randomArray);
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}
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void AdvSceneSwitcher::setupRandomTab()
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{
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for (auto &s : switcher->randomSwitches) {
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QListWidgetItem *item;
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item = new QListWidgetItem(ui->randomSwitches);
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ui->randomSwitches->addItem(item);
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RandomSwitchWidget *sw = new RandomSwitchWidget(this, &s);
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item->setSizeHint(sw->minimumSizeHint());
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ui->randomSwitches->setItemWidget(item, sw);
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}
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if (switcher->randomSwitches.size() == 0) {
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if (!switcher->disableHints) {
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addPulse =
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PulseWidget(ui->randomAdd, QColor(Qt::green));
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}
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ui->randomHelp->setVisible(true);
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} else {
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ui->randomHelp->setVisible(false);
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}
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ui->randomDisabledWarning->setStyleSheet("QLabel{ \
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border-style: outset; \
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border-width: 2px; \
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border-radius: 7px; \
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border-color: rgb(0,0,0,0) \
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}");
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if (switcher->switchIfNotMatching != RANDOM_SWITCH) {
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if (!switcher->disableHints) {
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PulseWidget(ui->randomDisabledWarning, QColor(Qt::red),
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QColor(0, 0, 0, 0));
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}
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} else {
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ui->randomDisabledWarning->setVisible(false);
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}
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}
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void RandomSwitch::save(obs_data_t *obj)
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{
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SceneSwitcherEntry::save(obj, "targetType", "scene");
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obs_data_set_double(obj, "delay", delay);
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}
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void RandomSwitch::load(obs_data_t *obj)
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{
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SceneSwitcherEntry::load(obj, "targetType", "scene");
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delay = obs_data_get_double(obj, "delay");
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}
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RandomSwitchWidget::RandomSwitchWidget(QWidget *parent, RandomSwitch *s)
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: SwitchWidget(parent, s, false, true)
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{
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delay = new QDoubleSpinBox();
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QWidget::connect(delay, SIGNAL(valueChanged(double)), this,
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SLOT(DelayChanged(double)));
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delay->setSuffix("s");
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delay->setMaximum(999999999.9);
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if (s) {
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delay->setValue(s->delay);
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}
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QHBoxLayout *mainLayout = new QHBoxLayout;
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{scenes}}", scenes},
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{"{{transitions}}", transitions},
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{"{{delay}}", delay}};
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placeWidgets(obs_module_text("AdvSceneSwitcher.randomTab.entry"),
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mainLayout, widgetPlaceholders);
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setLayout(mainLayout);
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switchData = s;
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loading = false;
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}
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RandomSwitch *RandomSwitchWidget::getSwitchData()
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{
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return switchData;
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}
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void RandomSwitchWidget::setSwitchData(RandomSwitch *s)
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{
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switchData = s;
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}
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void RandomSwitchWidget::swapSwitchData(RandomSwitchWidget *s1,
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RandomSwitchWidget *s2)
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{
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SwitchWidget::swapSwitchData(s1, s2);
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RandomSwitch *t = s1->getSwitchData();
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s1->setSwitchData(s2->getSwitchData());
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s2->setSwitchData(t);
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}
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void RandomSwitchWidget::DelayChanged(double d)
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{
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if (loading || !switchData) {
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return;
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}
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std::lock_guard<std::mutex> lock(switcher->m);
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switchData->delay = d;
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}
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