mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-04 15:45:47 -05:00
Restructure "src/" folder
Moving files from the "src/" folder into "src/legacy", "src/macro-core", and "src/utils" was necessary as it was becoming a bit too cluttered.
This commit is contained in:
579
src/legacy/scene-trigger.cpp
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579
src/legacy/scene-trigger.cpp
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@@ -0,0 +1,579 @@
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#include <thread>
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#include "advanced-scene-switcher.hpp"
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#include "utility.hpp"
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bool SceneTrigger::pause = false;
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static QMetaObject::Connection addPulse;
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void AdvSceneSwitcher::on_triggerAdd_clicked()
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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switcher->sceneTriggers.emplace_back();
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listAddClicked(ui->sceneTriggers,
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new SceneTriggerWidget(this,
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&switcher->sceneTriggers.back()),
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ui->triggerAdd, &addPulse);
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ui->triggerHelp->setVisible(false);
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}
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void AdvSceneSwitcher::on_triggerRemove_clicked()
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{
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QListWidgetItem *item = ui->sceneTriggers->currentItem();
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if (!item) {
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return;
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}
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{
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std::lock_guard<std::mutex> lock(switcher->m);
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int idx = ui->sceneTriggers->currentRow();
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auto &switches = switcher->sceneTriggers;
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switches.erase(switches.begin() + idx);
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}
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delete item;
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}
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void AdvSceneSwitcher::on_triggerUp_clicked()
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{
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int index = ui->sceneTriggers->currentRow();
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if (!listMoveUp(ui->sceneTriggers)) {
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return;
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}
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SceneTriggerWidget *s1 =
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(SceneTriggerWidget *)ui->sceneTriggers->itemWidget(
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ui->sceneTriggers->item(index));
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SceneTriggerWidget *s2 =
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(SceneTriggerWidget *)ui->sceneTriggers->itemWidget(
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ui->sceneTriggers->item(index - 1));
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SceneTriggerWidget::swapSwitchData(s1, s2);
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std::lock_guard<std::mutex> lock(switcher->m);
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std::swap(switcher->sceneTriggers[index],
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switcher->sceneTriggers[index - 1]);
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}
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void AdvSceneSwitcher::on_triggerDown_clicked()
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{
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int index = ui->sceneTriggers->currentRow();
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if (!listMoveDown(ui->sceneTriggers)) {
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return;
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}
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SceneTriggerWidget *s1 =
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(SceneTriggerWidget *)ui->sceneTriggers->itemWidget(
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ui->sceneTriggers->item(index));
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SceneTriggerWidget *s2 =
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(SceneTriggerWidget *)ui->sceneTriggers->itemWidget(
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ui->sceneTriggers->item(index + 1));
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SceneTriggerWidget::swapSwitchData(s1, s2);
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std::lock_guard<std::mutex> lock(switcher->m);
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std::swap(switcher->sceneTriggers[index],
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switcher->sceneTriggers[index + 1]);
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}
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void SceneTrigger::logMatch()
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{
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std::string sceneName = "";
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std::string statusName = "";
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std::string actionName = "";
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switch (triggerType) {
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case sceneTriggerType::NONE:
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statusName = "NONE";
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break;
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case sceneTriggerType::SCENE_ACTIVE:
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statusName = "SCENE ACTIVE";
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break;
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case sceneTriggerType::SCENE_INACTIVE:
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statusName = "SCENE INACTIVE";
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break;
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case sceneTriggerType::SCENE_LEAVE:
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statusName = "SCENE LEAVE";
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break;
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default:
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break;
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}
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switch (triggerAction) {
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case sceneTriggerAction::NONE:
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actionName = "NONE";
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break;
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case sceneTriggerAction::START_RECORDING:
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actionName = "START RECORDING";
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break;
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case sceneTriggerAction::PAUSE_RECORDING:
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actionName = "PAUSE RECORDING";
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break;
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case sceneTriggerAction::UNPAUSE_RECORDING:
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actionName = "UNPAUSE RECORDING";
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break;
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case sceneTriggerAction::STOP_RECORDING:
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actionName = "STOP RECORDING";
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break;
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case sceneTriggerAction::START_STREAMING:
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actionName = "START STREAMING";
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break;
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case sceneTriggerAction::STOP_STREAMING:
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actionName = "STOP STREAMING";
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break;
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case sceneTriggerAction::START_REPLAY_BUFFER:
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actionName = "START REPLAY BUFFER";
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break;
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case sceneTriggerAction::STOP_REPLAY_BUFFER:
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actionName = "STOP REPLAY BUFFER";
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break;
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case sceneTriggerAction::MUTE_SOURCE:
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actionName = "MUTE (" + GetWeakSourceName(audioSource) + ")";
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break;
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case sceneTriggerAction::UNMUTE_SOURCE:
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actionName = "UNMUTE (" + GetWeakSourceName(audioSource) + ")";
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break;
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case sceneTriggerAction::START_SWITCHER:
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actionName = "START SCENE SWITCHER";
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break;
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case sceneTriggerAction::STOP_SWITCHER:
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actionName = "STOP SCENE SWITCHER";
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break;
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case sceneTriggerAction::START_VCAM:
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actionName = "START VIRTUAL CAMERA";
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break;
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case sceneTriggerAction::STOP_VCAM:
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actionName = "STOP VIRTUAL CAMERA";
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break;
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default:
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actionName = "UNKNOWN";
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break;
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}
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blog(LOG_INFO,
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"scene '%s' in status '%s' triggering action '%s' after %f seconds",
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GetWeakSourceName(scene).c_str(), statusName.c_str(),
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actionName.c_str(), duration.seconds);
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}
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void frontEndActionThread(sceneTriggerAction action, double delay)
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{
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long long mil = delay * 1000;
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std::this_thread::sleep_for(std::chrono::milliseconds(mil));
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switch (action) {
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case sceneTriggerAction::NONE:
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break;
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case sceneTriggerAction::START_RECORDING:
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obs_frontend_recording_start();
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break;
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case sceneTriggerAction::PAUSE_RECORDING:
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obs_frontend_recording_pause(true);
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break;
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case sceneTriggerAction::UNPAUSE_RECORDING:
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obs_frontend_recording_pause(false);
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break;
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case sceneTriggerAction::STOP_RECORDING:
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obs_frontend_recording_stop();
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break;
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case sceneTriggerAction::START_STREAMING:
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obs_frontend_streaming_start();
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break;
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case sceneTriggerAction::STOP_STREAMING:
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obs_frontend_streaming_stop();
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break;
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case sceneTriggerAction::START_REPLAY_BUFFER:
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obs_frontend_replay_buffer_start();
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break;
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case sceneTriggerAction::STOP_REPLAY_BUFFER:
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obs_frontend_replay_buffer_stop();
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break;
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case sceneTriggerAction::START_VCAM:
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obs_frontend_start_virtualcam();
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break;
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case sceneTriggerAction::STOP_VCAM:
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obs_frontend_stop_virtualcam();
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break;
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default:
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blog(LOG_WARNING, "ignoring unexpected frontend action '%d'",
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static_cast<int>(action));
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break;
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}
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}
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void muteThread(OBSWeakSource source, double delay, bool mute)
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{
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long long mil = delay * 1000;
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std::this_thread::sleep_for(std::chrono::milliseconds(mil));
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auto s = obs_weak_source_get_source(source);
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obs_source_set_muted(s, mute);
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obs_source_release(s);
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}
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void statusThread(double delay, bool stop)
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{
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long long mil = delay * 1000;
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std::this_thread::sleep_for(std::chrono::milliseconds(mil));
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if (stop) {
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switcher->Stop();
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} else {
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switcher->Start();
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}
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}
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bool isFrontendAction(sceneTriggerAction triggerAction)
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{
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return triggerAction == sceneTriggerAction::START_RECORDING ||
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triggerAction == sceneTriggerAction::PAUSE_RECORDING ||
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triggerAction == sceneTriggerAction::UNPAUSE_RECORDING ||
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triggerAction == sceneTriggerAction::STOP_RECORDING ||
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triggerAction == sceneTriggerAction::START_STREAMING ||
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triggerAction == sceneTriggerAction::STOP_STREAMING ||
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triggerAction == sceneTriggerAction::START_REPLAY_BUFFER ||
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triggerAction == sceneTriggerAction::STOP_REPLAY_BUFFER ||
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triggerAction == sceneTriggerAction::START_VCAM ||
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triggerAction == sceneTriggerAction::STOP_VCAM;
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}
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bool isAudioAction(sceneTriggerAction t)
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{
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return t == sceneTriggerAction::MUTE_SOURCE ||
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t == sceneTriggerAction::UNMUTE_SOURCE;
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}
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bool isSwitcherStatusAction(sceneTriggerAction t)
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{
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return t == sceneTriggerAction::START_SWITCHER ||
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t == sceneTriggerAction::STOP_SWITCHER;
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}
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void SceneTrigger::performAction()
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{
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if (triggerAction == sceneTriggerAction::NONE) {
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return;
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}
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std::thread t;
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if (isFrontendAction(triggerAction)) {
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t = std::thread(frontEndActionThread, triggerAction,
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duration.seconds);
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} else if (isAudioAction(triggerAction)) {
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bool mute = triggerAction == sceneTriggerAction::MUTE_SOURCE;
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t = std::thread(muteThread, audioSource, duration.seconds,
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mute);
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} else if (isSwitcherStatusAction(triggerAction)) {
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bool stop = triggerAction == sceneTriggerAction::STOP_SWITCHER;
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t = std::thread(statusThread, duration.seconds, stop);
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} else {
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blog(LOG_WARNING, "ignoring unknown action '%d'",
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static_cast<int>(triggerAction));
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}
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t.detach();
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}
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bool SceneTrigger::checkMatch(OBSWeakSource currentScene,
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OBSWeakSource previousScene)
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{
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switch (triggerType) {
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case sceneTriggerType::NONE:
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return false;
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case sceneTriggerType::SCENE_ACTIVE:
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return currentScene == scene;
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case sceneTriggerType::SCENE_INACTIVE:
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return currentScene != scene;
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case sceneTriggerType::SCENE_LEAVE:
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return previousScene == scene;
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}
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return false;
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}
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void SwitcherData::checkTriggers()
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{
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if (SceneTrigger::pause) {
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return;
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}
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for (auto &t : sceneTriggers) {
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if (stop && !isSwitcherStatusAction(t.triggerAction)) {
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continue;
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}
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if (t.checkMatch(currentScene, previousScene)) {
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t.logMatch();
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t.performAction();
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}
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}
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}
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void SwitcherData::saveSceneTriggers(obs_data_t *obj)
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{
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obs_data_array_t *triggerArray = obs_data_array_create();
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for (auto &s : sceneTriggers) {
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obs_data_t *array_obj = obs_data_create();
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s.save(array_obj);
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obs_data_array_push_back(triggerArray, array_obj);
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obs_data_release(array_obj);
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}
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obs_data_set_array(obj, "triggers", triggerArray);
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obs_data_array_release(triggerArray);
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}
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void SwitcherData::loadSceneTriggers(obs_data_t *obj)
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{
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sceneTriggers.clear();
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obs_data_array_t *triggerArray = obs_data_get_array(obj, "triggers");
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size_t count = obs_data_array_count(triggerArray);
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for (size_t i = 0; i < count; i++) {
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obs_data_t *array_obj = obs_data_array_item(triggerArray, i);
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sceneTriggers.emplace_back();
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sceneTriggers.back().load(array_obj);
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obs_data_release(array_obj);
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}
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obs_data_array_release(triggerArray);
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}
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void AdvSceneSwitcher::setupTriggerTab()
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{
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for (auto &s : switcher->sceneTriggers) {
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QListWidgetItem *item;
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item = new QListWidgetItem(ui->sceneTriggers);
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ui->sceneTriggers->addItem(item);
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SceneTriggerWidget *sw = new SceneTriggerWidget(this, &s);
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item->setSizeHint(sw->minimumSizeHint());
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ui->sceneTriggers->setItemWidget(item, sw);
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}
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if (switcher->sceneTriggers.size() == 0) {
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if (!switcher->disableHints) {
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addPulse =
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PulseWidget(ui->triggerAdd, QColor(Qt::green));
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}
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ui->triggerHelp->setVisible(true);
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} else {
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ui->triggerHelp->setVisible(false);
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}
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}
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void SceneTrigger::save(obs_data_t *obj)
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{
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obs_data_set_string(obj, "scene", GetWeakSourceName(scene).c_str());
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obs_data_set_int(obj, "triggerType", static_cast<int>(triggerType));
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obs_data_set_int(obj, "triggerAction", static_cast<int>(triggerAction));
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duration.Save(obj, "duration");
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obs_data_set_string(obj, "audioSource",
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GetWeakSourceName(audioSource).c_str());
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}
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void SceneTrigger::load(obs_data_t *obj)
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{
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const char *sceneName = obs_data_get_string(obj, "scene");
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scene = GetWeakSourceByName(sceneName);
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triggerType = static_cast<sceneTriggerType>(
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obs_data_get_int(obj, "triggerType"));
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triggerAction = static_cast<sceneTriggerAction>(
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obs_data_get_int(obj, "triggerAction"));
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duration.Load(obj, "duration");
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const char *audioSourceName = obs_data_get_string(obj, "audioSource");
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audioSource = GetWeakSourceByName(audioSourceName);
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}
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static inline void populateTriggers(QComboBox *list)
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{
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addSelectionEntry(
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list,
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obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.none"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneActive"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneInactive"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerType.sceneLeave"));
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}
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inline void populateActions(QComboBox *list)
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{
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addSelectionEntry(
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list,
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obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.none"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startRecording"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.pauseRecording"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unpauseRecording"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopRecording"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startStreaming"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopStreaming"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startReplayBuffer"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopReplayBuffer"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.muteSource"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.unmuteSource"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startSwitcher"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopSwitcher"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.startVirtualCamera"));
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list->addItem(obs_module_text(
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"AdvSceneSwitcher.sceneTriggerTab.sceneTriggerAction.stopVirtualCamera"));
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}
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SceneTriggerWidget::SceneTriggerWidget(QWidget *parent, SceneTrigger *s)
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: SwitchWidget(parent, s, false, false)
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{
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triggers = new QComboBox();
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actions = new QComboBox();
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duration = new DurationSelection();
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audioSources = new QComboBox();
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QWidget::connect(triggers, SIGNAL(currentIndexChanged(int)), this,
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SLOT(TriggerTypeChanged(int)));
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QWidget::connect(actions, SIGNAL(currentIndexChanged(int)), this,
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SLOT(TriggerActionChanged(int)));
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QWidget::connect(duration, SIGNAL(DurationChanged(double)), this,
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SLOT(DurationChanged(double)));
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QWidget::connect(duration, SIGNAL(UnitChanged(DurationUnit)), this,
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SLOT(DurationUnitChanged(DurationUnit)));
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QWidget::connect(audioSources,
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SIGNAL(currentTextChanged(const QString &)), this,
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SLOT(AudioSourceChanged(const QString &)));
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populateTriggers(triggers);
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populateActions(actions);
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populateAudioSelection(audioSources);
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if (s) {
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triggers->setCurrentIndex(static_cast<int>(s->triggerType));
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actions->setCurrentIndex(static_cast<int>(s->triggerAction));
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duration->SetDuration(s->duration);
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audioSources->setCurrentText(
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GetWeakSourceName(s->audioSource).c_str());
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||||
if (isAudioAction(s->triggerAction)) {
|
||||
audioSources->show();
|
||||
} else {
|
||||
audioSources->hide();
|
||||
}
|
||||
}
|
||||
|
||||
QHBoxLayout *mainLayout = new QHBoxLayout;
|
||||
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
|
||||
{"{{triggers}}", triggers},
|
||||
{"{{actions}}", actions},
|
||||
{"{{audioSources}}", audioSources},
|
||||
{"{{duration}}", duration},
|
||||
{"{{scenes}}", scenes}};
|
||||
placeWidgets(obs_module_text("AdvSceneSwitcher.sceneTriggerTab.entry"),
|
||||
mainLayout, widgetPlaceholders);
|
||||
setLayout(mainLayout);
|
||||
|
||||
switchData = s;
|
||||
|
||||
loading = false;
|
||||
}
|
||||
|
||||
SceneTrigger *SceneTriggerWidget::getSwitchData()
|
||||
{
|
||||
return switchData;
|
||||
}
|
||||
|
||||
void SceneTriggerWidget::setSwitchData(SceneTrigger *s)
|
||||
{
|
||||
switchData = s;
|
||||
}
|
||||
|
||||
void SceneTriggerWidget::swapSwitchData(SceneTriggerWidget *s1,
|
||||
SceneTriggerWidget *s2)
|
||||
{
|
||||
SwitchWidget::swapSwitchData(s1, s2);
|
||||
|
||||
SceneTrigger *t = s1->getSwitchData();
|
||||
s1->setSwitchData(s2->getSwitchData());
|
||||
s2->setSwitchData(t);
|
||||
}
|
||||
|
||||
void SceneTriggerWidget::TriggerTypeChanged(int index)
|
||||
{
|
||||
if (loading || !switchData) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switchData->triggerType = static_cast<sceneTriggerType>(index);
|
||||
}
|
||||
|
||||
void SceneTriggerWidget::TriggerActionChanged(int index)
|
||||
{
|
||||
if (loading || !switchData) {
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switchData->triggerAction =
|
||||
static_cast<sceneTriggerAction>(index);
|
||||
}
|
||||
|
||||
if (isAudioAction(switchData->triggerAction)) {
|
||||
audioSources->show();
|
||||
} else {
|
||||
audioSources->hide();
|
||||
}
|
||||
}
|
||||
|
||||
void SceneTriggerWidget::DurationChanged(double seconds)
|
||||
{
|
||||
if (loading || !switchData) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switchData->duration.seconds = seconds;
|
||||
}
|
||||
|
||||
void SceneTriggerWidget::DurationUnitChanged(DurationUnit unit)
|
||||
{
|
||||
if (loading || !switchData) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switchData->duration.displayUnit = unit;
|
||||
}
|
||||
|
||||
void SceneTriggerWidget::AudioSourceChanged(const QString &text)
|
||||
{
|
||||
if (loading || !switchData) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(switcher->m);
|
||||
switchData->audioSource = GetWeakSourceByQString(text);
|
||||
}
|
||||
Reference in New Issue
Block a user