mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-04-24 23:08:07 -05:00
add option to allow scene sequence to be interrupted (#93)
This commit is contained in:
parent
2f0b900745
commit
4e971f59a9
|
|
@ -175,7 +175,9 @@ AdvSceneSwitcher.sceneSequenceTab.loadTitle="Wähle eine Datei aus von der Szene
|
||||||
AdvSceneSwitcher.sceneSequenceTab.loadFail="Laden der Einstellungen ist fehlgeschlagen!"
|
AdvSceneSwitcher.sceneSequenceTab.loadFail="Laden der Einstellungen ist fehlgeschlagen!"
|
||||||
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Laden der Einstellungen war erfolgreich!"
|
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Laden der Einstellungen war erfolgreich!"
|
||||||
AdvSceneSwitcher.sceneSequenceTab.fileType="Text Dateien (*.txt)"
|
AdvSceneSwitcher.sceneSequenceTab.fileType="Text Dateien (*.txt)"
|
||||||
AdvSceneSwitcher.sceneSequenceTab.entry="Wenn {{startScenes}} aktiv ist wechsle zu {{scenes}} nach {{delay}} {{delayUnits}} mit {{transitions}}"
|
AdvSceneSwitcher.sceneSequenceTab.interruptible="kann unterbrochen werden"
|
||||||
|
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Andere Szenenwechselmethoden können diese Sequenz unterbrechen"
|
||||||
|
AdvSceneSwitcher.sceneSequenceTab.entry="Wenn {{startScenes}} aktiv ist wechsle zu {{scenes}} nach {{delay}} {{delayUnits}} mit {{transitions}} {{interruptible}}"
|
||||||
|
|
||||||
; Audio Tab
|
; Audio Tab
|
||||||
AdvSceneSwitcher.audioTab.title="Audio"
|
AdvSceneSwitcher.audioTab.title="Audio"
|
||||||
|
|
|
||||||
|
|
@ -175,7 +175,9 @@ AdvSceneSwitcher.sceneSequenceTab.loadTitle="Select a file to read Scene Sequenc
|
||||||
AdvSceneSwitcher.sceneSequenceTab.loadFail="Advanced Scene Switcher failed to import settings!"
|
AdvSceneSwitcher.sceneSequenceTab.loadFail="Advanced Scene Switcher failed to import settings!"
|
||||||
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Advanced Scene Switcher settings imported successfully!"
|
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="Advanced Scene Switcher settings imported successfully!"
|
||||||
AdvSceneSwitcher.sceneSequenceTab.fileType="Text files (*.txt)"
|
AdvSceneSwitcher.sceneSequenceTab.fileType="Text files (*.txt)"
|
||||||
AdvSceneSwitcher.sceneSequenceTab.entry="When {{startScenes}} is active switch to {{scenes}} after {{delay}} {{delayUnits}} using {{transitions}}"
|
AdvSceneSwitcher.sceneSequenceTab.interruptible="interruptible"
|
||||||
|
AdvSceneSwitcher.sceneSequenceTab.interruptibleHint="Other switching methods are allowed to interrupt this scene sequence"
|
||||||
|
AdvSceneSwitcher.sceneSequenceTab.entry="When {{startScenes}} is active switch to {{scenes}} after {{delay}} {{delayUnits}} using {{transitions}} {{interruptible}}"
|
||||||
|
|
||||||
; Audio Tab
|
; Audio Tab
|
||||||
AdvSceneSwitcher.audioTab.title="Audio"
|
AdvSceneSwitcher.audioTab.title="Audio"
|
||||||
|
|
|
||||||
|
|
@ -171,7 +171,7 @@ AdvSceneSwitcher.sceneSequenceTab.loadTitle="从文件加载序列 ..."
|
||||||
AdvSceneSwitcher.sceneSequenceTab.loadFail="导入失败"
|
AdvSceneSwitcher.sceneSequenceTab.loadFail="导入失败"
|
||||||
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="导入失败成功"
|
AdvSceneSwitcher.sceneSequenceTab.loadSuccess="导入失败成功"
|
||||||
AdvSceneSwitcher.sceneSequenceTab.fileType="文本文件 (*.txt)"
|
AdvSceneSwitcher.sceneSequenceTab.fileType="文本文件 (*.txt)"
|
||||||
AdvSceneSwitcher.sceneSequenceTab.entry="当场景 {{startScenes}} 被激活 {{delay}} {{delayUnits}}后使用转场特效 {{transitions}} 切换到场景 {{scenes}}"
|
AdvSceneSwitcher.sceneSequenceTab.entry="当场景 {{startScenes}} 被激活 {{delay}} {{delayUnits}}后使用转场特效 {{transitions}} 切换到场景 {{scenes}} {{interruptible}}"
|
||||||
|
|
||||||
; Audio Tab
|
; Audio Tab
|
||||||
AdvSceneSwitcher.audioTab.title="音频"
|
AdvSceneSwitcher.audioTab.title="音频"
|
||||||
|
|
|
||||||
|
|
@ -15,6 +15,8 @@ struct SceneSequenceSwitch : SceneSwitcherEntry {
|
||||||
OBSWeakSource startScene = nullptr;
|
OBSWeakSource startScene = nullptr;
|
||||||
double delay = 0;
|
double delay = 0;
|
||||||
int delayMultiplier = 1;
|
int delayMultiplier = 1;
|
||||||
|
bool interruptible = false;
|
||||||
|
unsigned int matchCount = 0;
|
||||||
|
|
||||||
const char *getType() { return "sequence"; }
|
const char *getType() { return "sequence"; }
|
||||||
bool initialized();
|
bool initialized();
|
||||||
|
|
@ -25,11 +27,13 @@ struct SceneSequenceSwitch : SceneSwitcherEntry {
|
||||||
inline SceneSequenceSwitch(OBSWeakSource startScene_,
|
inline SceneSequenceSwitch(OBSWeakSource startScene_,
|
||||||
OBSWeakSource scene_,
|
OBSWeakSource scene_,
|
||||||
OBSWeakSource transition_, double delay_,
|
OBSWeakSource transition_, double delay_,
|
||||||
int delayMultiplier_, bool usePreviousScene_)
|
int delayMultiplier_, bool interruptible_,
|
||||||
|
bool usePreviousScene_)
|
||||||
: SceneSwitcherEntry(scene_, transition_, usePreviousScene_),
|
: SceneSwitcherEntry(scene_, transition_, usePreviousScene_),
|
||||||
startScene(startScene_),
|
startScene(startScene_),
|
||||||
delay(delay_),
|
delay(delay_),
|
||||||
delayMultiplier(delayMultiplier_)
|
delayMultiplier(delayMultiplier_),
|
||||||
|
interruptible(interruptible_)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
@ -50,11 +54,13 @@ private slots:
|
||||||
void DelayChanged(double delay);
|
void DelayChanged(double delay);
|
||||||
void DelayUnitsChanged(int idx);
|
void DelayUnitsChanged(int idx);
|
||||||
void StartSceneChanged(const QString &text);
|
void StartSceneChanged(const QString &text);
|
||||||
|
void InterruptibleChanged(int state);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
QDoubleSpinBox *delay;
|
QDoubleSpinBox *delay;
|
||||||
QComboBox *delayUnits;
|
QComboBox *delayUnits;
|
||||||
QComboBox *startScenes;
|
QComboBox *startScenes;
|
||||||
|
QCheckBox *interruptible;
|
||||||
|
|
||||||
SceneSequenceSwitch *switchData;
|
SceneSequenceSwitch *switchData;
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -153,6 +153,59 @@ void AdvSceneSwitcher::on_sceneSequenceLoad_clicked()
|
||||||
close();
|
close();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void matchInterruptible(SwitcherData *switcher, SceneSequenceSwitch &s,
|
||||||
|
bool &match, OBSWeakSource &scene,
|
||||||
|
OBSWeakSource &transition)
|
||||||
|
{
|
||||||
|
bool durationReached = s.matchCount * (switcher->interval / 1000.0) >=
|
||||||
|
s.delay;
|
||||||
|
|
||||||
|
s.matchCount++;
|
||||||
|
|
||||||
|
if (durationReached) {
|
||||||
|
match = true;
|
||||||
|
scene = (s.usePreviousScene) ? switcher->previousScene
|
||||||
|
: s.scene;
|
||||||
|
transition = s.transition;
|
||||||
|
s.matchCount = 0;
|
||||||
|
if (switcher->verbose)
|
||||||
|
s.logMatch();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void matchUninterruptible(SwitcherData *switcher, SceneSequenceSwitch &s,
|
||||||
|
obs_source_t *currentSource,
|
||||||
|
std::unique_lock<std::mutex> &lock, bool &match,
|
||||||
|
OBSWeakSource &scene, OBSWeakSource &transition)
|
||||||
|
{
|
||||||
|
// scene was already active for the previous cycle so remove this time
|
||||||
|
int dur = s.delay * 1000 - switcher->interval;
|
||||||
|
if (dur > 0) {
|
||||||
|
switcher->waitScene = currentSource;
|
||||||
|
|
||||||
|
if (switcher->verbose)
|
||||||
|
s.logSleep(dur);
|
||||||
|
|
||||||
|
switcher->cv.wait_for(lock, std::chrono::milliseconds(dur));
|
||||||
|
switcher->waitScene = nullptr;
|
||||||
|
}
|
||||||
|
obs_source_t *currentSource2 = obs_frontend_get_current_scene();
|
||||||
|
|
||||||
|
// only switch if user hasn't changed scene manually
|
||||||
|
if (currentSource == currentSource2) {
|
||||||
|
match = true;
|
||||||
|
scene = (s.usePreviousScene) ? switcher->previousScene
|
||||||
|
: s.scene;
|
||||||
|
transition = s.transition;
|
||||||
|
if (switcher->verbose)
|
||||||
|
s.logMatch();
|
||||||
|
} else if (switcher->verbose) {
|
||||||
|
blog(LOG_INFO, "sequence canceled");
|
||||||
|
}
|
||||||
|
|
||||||
|
obs_source_release(currentSource2);
|
||||||
|
}
|
||||||
|
|
||||||
void SwitcherData::checkSceneSequence(bool &match, OBSWeakSource &scene,
|
void SwitcherData::checkSceneSequence(bool &match, OBSWeakSource &scene,
|
||||||
OBSWeakSource &transition,
|
OBSWeakSource &transition,
|
||||||
std::unique_lock<std::mutex> &lock)
|
std::unique_lock<std::mutex> &lock)
|
||||||
|
|
@ -168,34 +221,20 @@ void SwitcherData::checkSceneSequence(bool &match, OBSWeakSource &scene,
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (s.startScene == ws) {
|
if (s.startScene == ws) {
|
||||||
int dur = s.delay * 1000 - interval;
|
|
||||||
if (dur > 0) {
|
|
||||||
waitScene = currentSource;
|
|
||||||
|
|
||||||
if (verbose)
|
if (s.interruptible) {
|
||||||
s.logSleep(dur);
|
matchInterruptible(switcher, s, match, scene,
|
||||||
|
transition);
|
||||||
cv.wait_for(lock,
|
} else {
|
||||||
std::chrono::milliseconds(dur));
|
matchUninterruptible(switcher, s, currentSource,
|
||||||
waitScene = nullptr;
|
lock, match, scene,
|
||||||
}
|
transition);
|
||||||
obs_source_t *currentSource2 =
|
|
||||||
obs_frontend_get_current_scene();
|
|
||||||
|
|
||||||
// only switch if user hasn't changed scene manually
|
|
||||||
if (currentSource == currentSource2) {
|
|
||||||
match = true;
|
|
||||||
scene = (s.usePreviousScene) ? previousScene
|
|
||||||
: s.scene;
|
|
||||||
transition = s.transition;
|
|
||||||
if (verbose)
|
|
||||||
s.logMatch();
|
|
||||||
} else if (verbose) {
|
|
||||||
blog(LOG_INFO, "sequence canceled");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
obs_source_release(currentSource2);
|
if (match)
|
||||||
break;
|
break;
|
||||||
|
} else {
|
||||||
|
s.matchCount = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
obs_source_release(currentSource);
|
obs_source_release(currentSource);
|
||||||
|
|
@ -229,6 +268,8 @@ void SwitcherData::saveSceneSequenceSwitches(obs_data_t *obj)
|
||||||
obs_data_set_double(array_obj, "delay", s.delay);
|
obs_data_set_double(array_obj, "delay", s.delay);
|
||||||
obs_data_set_int(array_obj, "delayMultiplier",
|
obs_data_set_int(array_obj, "delayMultiplier",
|
||||||
s.delayMultiplier);
|
s.delayMultiplier);
|
||||||
|
obs_data_set_bool(array_obj, "interruptible",
|
||||||
|
s.interruptible);
|
||||||
obs_data_array_push_back(sceneSequenceArray, array_obj);
|
obs_data_array_push_back(sceneSequenceArray, array_obj);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -265,12 +306,14 @@ void SwitcherData::loadSceneSequenceSwitches(obs_data_t *obj)
|
||||||
if (delayMultiplier == 0 ||
|
if (delayMultiplier == 0 ||
|
||||||
(delayMultiplier != 1 && delayMultiplier % 60 != 0))
|
(delayMultiplier != 1 && delayMultiplier % 60 != 0))
|
||||||
delayMultiplier = 1;
|
delayMultiplier = 1;
|
||||||
|
bool interruptible =
|
||||||
|
obs_data_get_bool(array_obj, "interruptible");
|
||||||
|
|
||||||
switcher->sceneSequenceSwitches.emplace_back(
|
switcher->sceneSequenceSwitches.emplace_back(
|
||||||
GetWeakSourceByName(scene1),
|
GetWeakSourceByName(scene1),
|
||||||
GetWeakSourceByName(scene2),
|
GetWeakSourceByName(scene2),
|
||||||
GetWeakTransitionByName(transition), delay,
|
GetWeakTransitionByName(transition), delay,
|
||||||
delayMultiplier,
|
delayMultiplier, interruptible,
|
||||||
(strcmp(scene2, previous_scene_name) == 0));
|
(strcmp(scene2, previous_scene_name) == 0));
|
||||||
|
|
||||||
obs_data_release(array_obj);
|
obs_data_release(array_obj);
|
||||||
|
|
@ -321,6 +364,8 @@ SequenceWidget::SequenceWidget(SceneSequenceSwitch *s) : SwitchWidget(s)
|
||||||
delay = new QDoubleSpinBox();
|
delay = new QDoubleSpinBox();
|
||||||
delayUnits = new QComboBox();
|
delayUnits = new QComboBox();
|
||||||
startScenes = new QComboBox();
|
startScenes = new QComboBox();
|
||||||
|
interruptible = new QCheckBox(obs_module_text(
|
||||||
|
"AdvSceneSwitcher.sceneSequenceTab.interruptible"));
|
||||||
|
|
||||||
QWidget::connect(delay, SIGNAL(valueChanged(double)), this,
|
QWidget::connect(delay, SIGNAL(valueChanged(double)), this,
|
||||||
SLOT(DelayChanged(double)));
|
SLOT(DelayChanged(double)));
|
||||||
|
|
@ -329,10 +374,14 @@ SequenceWidget::SequenceWidget(SceneSequenceSwitch *s) : SwitchWidget(s)
|
||||||
QWidget::connect(startScenes,
|
QWidget::connect(startScenes,
|
||||||
SIGNAL(currentTextChanged(const QString &)), this,
|
SIGNAL(currentTextChanged(const QString &)), this,
|
||||||
SLOT(StartSceneChanged(const QString &)));
|
SLOT(StartSceneChanged(const QString &)));
|
||||||
|
QWidget::connect(interruptible, SIGNAL(stateChanged(int)), this,
|
||||||
|
SLOT(InterruptibleChanged(int)));
|
||||||
|
|
||||||
delay->setMaximum(99999.000000);
|
delay->setMaximum(99999.000000);
|
||||||
AdvSceneSwitcher::populateSceneSelection(startScenes, false);
|
AdvSceneSwitcher::populateSceneSelection(startScenes, false);
|
||||||
populateDelayUnits(delayUnits);
|
populateDelayUnits(delayUnits);
|
||||||
|
interruptible->setToolTip(obs_module_text(
|
||||||
|
"AdvSceneSwitcher.sceneSequenceTab.interruptibleHint"));
|
||||||
|
|
||||||
if (s) {
|
if (s) {
|
||||||
switch (s->delayMultiplier) {
|
switch (s->delayMultiplier) {
|
||||||
|
|
@ -350,6 +399,7 @@ SequenceWidget::SequenceWidget(SceneSequenceSwitch *s) : SwitchWidget(s)
|
||||||
}
|
}
|
||||||
startScenes->setCurrentText(
|
startScenes->setCurrentText(
|
||||||
GetWeakSourceName(s->startScene).c_str());
|
GetWeakSourceName(s->startScene).c_str());
|
||||||
|
interruptible->setChecked(s->interruptible);
|
||||||
}
|
}
|
||||||
|
|
||||||
QHBoxLayout *mainLayout = new QHBoxLayout;
|
QHBoxLayout *mainLayout = new QHBoxLayout;
|
||||||
|
|
@ -358,7 +408,8 @@ SequenceWidget::SequenceWidget(SceneSequenceSwitch *s) : SwitchWidget(s)
|
||||||
{"{{scenes}}", scenes},
|
{"{{scenes}}", scenes},
|
||||||
{"{{delay}}", delay},
|
{"{{delay}}", delay},
|
||||||
{"{{delayUnits}}", delayUnits},
|
{"{{delayUnits}}", delayUnits},
|
||||||
{"{{transitions}}", transitions}};
|
{"{{transitions}}", transitions},
|
||||||
|
{"{{interruptible}}", interruptible}};
|
||||||
placeWidgets(obs_module_text("AdvSceneSwitcher.sceneSequenceTab.entry"),
|
placeWidgets(obs_module_text("AdvSceneSwitcher.sceneSequenceTab.entry"),
|
||||||
mainLayout, widgetPlaceholders);
|
mainLayout, widgetPlaceholders);
|
||||||
setLayout(mainLayout);
|
setLayout(mainLayout);
|
||||||
|
|
@ -434,3 +485,11 @@ void SequenceWidget::StartSceneChanged(const QString &text)
|
||||||
std::lock_guard<std::mutex> lock(switcher->m);
|
std::lock_guard<std::mutex> lock(switcher->m);
|
||||||
switchData->startScene = GetWeakSourceByQString(text);
|
switchData->startScene = GetWeakSourceByQString(text);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SequenceWidget::InterruptibleChanged(int state)
|
||||||
|
{
|
||||||
|
if (loading || !switchData)
|
||||||
|
return;
|
||||||
|
std::lock_guard<std::mutex> lock(switcher->m);
|
||||||
|
switchData->interruptible = state;
|
||||||
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user