Improve "Studio mode" action

This commit is contained in:
WarmUpTill
2025-10-27 20:37:41 +01:00
parent 6932de866d
commit 3f2eb40c06
9 changed files with 201 additions and 29 deletions

View File

@@ -2,6 +2,7 @@
#include "layout-helpers.hpp"
#include <obs-frontend-api.h>
#include <util/config-file.h>
namespace advss {
@@ -13,16 +14,64 @@ bool MacroActionSudioMode::_registered = MacroActionFactory::Register(
"AdvSceneSwitcher.action.studioMode"});
const static std::map<MacroActionSudioMode::Action, std::string> actionTypes = {
{MacroActionSudioMode::Action::SWAP_SCENE,
"AdvSceneSwitcher.action.studioMode.type.swap"},
{MacroActionSudioMode::Action::SET_SCENE,
"AdvSceneSwitcher.action.studioMode.type.setScene"},
{MacroActionSudioMode::Action::TRANSITION,
"AdvSceneSwitcher.action.studioMode.type.transition"},
{MacroActionSudioMode::Action::TRANSITION_WITH_SWAP,
"AdvSceneSwitcher.action.studioMode.type.transitionWithSwap"},
{MacroActionSudioMode::Action::ENALBE_TRANSITION_SWAP,
"AdvSceneSwitcher.action.studioMode.type.transitionSwap.enable"},
{MacroActionSudioMode::Action::DISABLE_TRANSITION_SWAP,
"AdvSceneSwitcher.action.studioMode.type.transitionSwap.disable"},
{MacroActionSudioMode::Action::TOGGLE_TRANSITION_SWAP,
"AdvSceneSwitcher.action.studioMode.type.transitionSwap.toggle"},
{MacroActionSudioMode::Action::ENALBE_DUPLICATE_SCENE,
"AdvSceneSwitcher.action.studioMode.type.duplicateScene.enable"},
{MacroActionSudioMode::Action::DISABLE_DUPLICATE_SCENE,
"AdvSceneSwitcher.action.studioMode.type.duplicateScene.disable"},
{MacroActionSudioMode::Action::TOGGLE_DUPLICATE_SCENE,
"AdvSceneSwitcher.action.studioMode.type.duplicateScene.toggle"},
{MacroActionSudioMode::Action::ENALBE_DUPLICATE_SOURCE,
"AdvSceneSwitcher.action.studioMode.type.duplicateSource.enable"},
{MacroActionSudioMode::Action::DISABLE_DUPLICATE_SOURCE,
"AdvSceneSwitcher.action.studioMode.type.duplicateSource.disable"},
{MacroActionSudioMode::Action::TOGGLE_DUPLICATE_SOURCE,
"AdvSceneSwitcher.action.studioMode.type.duplicateSource.toggle"},
{MacroActionSudioMode::Action::ENABLE_STUDIO_MODE,
"AdvSceneSwitcher.action.studioMode.type.enable"},
{MacroActionSudioMode::Action::DISABLE_STUDIO_MODE,
"AdvSceneSwitcher.action.studioMode.type.disable"},
{MacroActionSudioMode::Action::TOGGLE_STUDIO_MODE,
"AdvSceneSwitcher.action.studioMode.type.toggle"},
{MacroActionSudioMode::Action::SET_SCENE,
"AdvSceneSwitcher.action.studioMode.type.setScene"},
};
template<typename Func, typename... Args>
static void setConfigValueHelper(Func func, Args... args)
{
auto config = obs_frontend_get_user_config();
func(config, args...);
if (config_save(config) != CONFIG_SUCCESS) {
blog(LOG_WARNING, "failed to save user config!");
}
}
template<typename Func, typename... Args>
static auto getConfigValueHelper(Func func, Func defaultFunc, Args... args)
-> std::optional<std::invoke_result_t<Func, config_t *, Args...>>
{
using Ret = std::invoke_result_t<Func, config_t *, Args...>;
auto config = obs_frontend_get_user_config();
if (config_has_user_value(config, args...)) {
return func(config, args...);
}
if (config_has_default_value(config, args...)) {
return defaultFunc(config, args...);
}
return std::optional<Ret>{};
}
// Calling obs_frontend_set_preview_program_mode() directly from a thread that
// is not the main OBS UI thread will lead to undefined behaviour, so we have
// to use this helper function instead - copied from obs-websocket plugin
@@ -42,14 +91,78 @@ static void enableStudioMode(bool enable)
bool MacroActionSudioMode::PerformAction()
{
obs_frontend_get_user_config();
switch (_action) {
case Action::SWAP_SCENE:
case Action::TRANSITION:
obs_frontend_preview_program_trigger_transition();
break;
case Action::SET_SCENE: {
auto s = obs_weak_source_get_source(_scene.GetScene());
obs_frontend_set_current_preview_scene(s);
obs_source_release(s);
case Action::TRANSITION_WITH_SWAP: {
auto swapEnabled = getConfigValueHelper(config_get_bool,
config_get_default_bool,
"BasicWindow",
"SwapScenesMode");
if (swapEnabled.has_value() && *swapEnabled == true) {
obs_frontend_preview_program_trigger_transition();
break;
}
setConfigValueHelper(config_set_bool, "BasicWindow",
"SwapScenesMode", true);
obs_frontend_preview_program_trigger_transition();
setConfigValueHelper(config_set_bool, "BasicWindow",
"SwapScenesMode", false);
break;
}
case Action::ENALBE_TRANSITION_SWAP:
setConfigValueHelper(config_set_bool, "BasicWindow",
"SwapScenesMode", true);
break;
case Action::DISABLE_TRANSITION_SWAP:
setConfigValueHelper(config_set_bool, "BasicWindow",
"SwapScenesMode", false);
break;
case Action::TOGGLE_TRANSITION_SWAP: {
const auto enabled = getConfigValueHelper(
config_get_bool, config_get_default_bool, "BasicWindow",
"SwapScenesMode");
setConfigValueHelper(config_set_bool, "BasicWindow",
"SwapScenesMode",
enabled.has_value() && !*enabled);
break;
}
case Action::ENALBE_DUPLICATE_SCENE:
setConfigValueHelper(config_set_bool, "BasicWindow",
"SceneDuplicationMode", true);
break;
case Action::DISABLE_DUPLICATE_SCENE:
setConfigValueHelper(config_set_bool, "BasicWindow",
"SceneDuplicationMode", false);
break;
case Action::TOGGLE_DUPLICATE_SCENE: {
const auto enabled = getConfigValueHelper(
config_get_bool, config_get_default_bool, "BasicWindow",
"SceneDuplicationMode");
setConfigValueHelper(config_set_bool, "BasicWindow",
"SceneDuplicationMode",
enabled.has_value() && !*enabled);
break;
}
case Action::ENALBE_DUPLICATE_SOURCE:
setConfigValueHelper(config_set_bool, "BasicWindow",
"EditPropertiesMode", true);
break;
case Action::DISABLE_DUPLICATE_SOURCE:
setConfigValueHelper(config_set_bool, "BasicWindow",
"EditPropertiesMode", false);
break;
case Action::TOGGLE_DUPLICATE_SOURCE: {
const auto enabled = getConfigValueHelper(
config_get_bool, config_get_default_bool, "BasicWindow",
"EditPropertiesMode");
setConfigValueHelper(config_set_bool, "BasicWindow",
"EditPropertiesMode",
enabled.has_value() && !*enabled);
break;
}
case Action::ENABLE_STUDIO_MODE:
@@ -58,6 +171,15 @@ bool MacroActionSudioMode::PerformAction()
case Action::DISABLE_STUDIO_MODE:
enableStudioMode(false);
break;
case Action::TOGGLE_STUDIO_MODE:
enableStudioMode(!obs_frontend_preview_program_mode_active());
break;
case Action::SET_SCENE: {
auto s = obs_weak_source_get_source(_scene.GetScene());
obs_frontend_set_current_preview_scene(s);
obs_source_release(s);
break;
}
default:
break;
}
@@ -82,6 +204,7 @@ bool MacroActionSudioMode::Save(obs_data_t *obj) const
MacroAction::Save(obj);
obs_data_set_int(obj, "action", static_cast<int>(_action));
_scene.Save(obj);
obs_data_set_int(obj, "version", 1);
return true;
}
@@ -90,6 +213,34 @@ bool MacroActionSudioMode::Load(obs_data_t *obj)
MacroAction::Load(obj);
_action = static_cast<Action>(obs_data_get_int(obj, "action"));
_scene.Load(obj);
if (!obs_data_has_user_value(obj, "version")) {
enum class OldAction {
SWAP_SCENE,
SET_SCENE,
ENABLE_STUDIO_MODE,
DISABLE_STUDIO_MODE,
};
switch (static_cast<OldAction>(
obs_data_get_int(obj, "action"))) {
case OldAction::SWAP_SCENE:
_action = Action::TRANSITION_WITH_SWAP;
break;
case OldAction::SET_SCENE:
_action = Action::SET_SCENE;
break;
case OldAction::ENABLE_STUDIO_MODE:
_action = Action::ENABLE_STUDIO_MODE;
break;
case OldAction::DISABLE_STUDIO_MODE:
_action = Action::DISABLE_STUDIO_MODE;
break;
default:
break;
}
}
return true;
}
@@ -136,15 +287,11 @@ MacroActionStudioModeEdit::MacroActionStudioModeEdit(
QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
this, SLOT(SceneChanged(const SceneSelection &)));
std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
{"{{actions}}", _actions},
{"{{scenes}}", _scenes},
};
QHBoxLayout *mainLayout = new QHBoxLayout;
auto layout = new QHBoxLayout;
PlaceWidgets(
obs_module_text("AdvSceneSwitcher.action.studioMode.entry"),
mainLayout, widgetPlaceholders);
setLayout(mainLayout);
layout, {{"{{actions}}", _actions}, {"{{scenes}}", _scenes}});
setLayout(layout);
_entryData = entryData;
UpdateEntryData();

View File

@@ -18,13 +18,28 @@ public:
void ResolveVariablesToFixedValues();
enum class Action {
SWAP_SCENE,
SET_SCENE, // TODO: Remove in future version as the
// functionality moved to the scene switch action
ENABLE_STUDIO_MODE,
DISABLE_STUDIO_MODE,
TRANSITION = 10,
TRANSITION_WITH_SWAP = 20,
ENALBE_TRANSITION_SWAP = 30,
DISABLE_TRANSITION_SWAP = 40,
TOGGLE_TRANSITION_SWAP = 50,
ENALBE_DUPLICATE_SCENE = 60,
DISABLE_DUPLICATE_SCENE = 70,
TOGGLE_DUPLICATE_SCENE = 80,
ENALBE_DUPLICATE_SOURCE = 90,
DISABLE_DUPLICATE_SOURCE = 100,
TOGGLE_DUPLICATE_SOURCE = 110,
ENABLE_STUDIO_MODE = 120,
DISABLE_STUDIO_MODE = 130,
TOGGLE_STUDIO_MODE = 140,
SET_SCENE = 1000, // Deprecated
};
Action _action = Action::SWAP_SCENE;
Action _action = Action::TRANSITION;
SceneSelection _scene;
private: