Fix random order of various macro entries

This commit is contained in:
WarmUpTill
2021-05-15 00:40:43 +02:00
committed by WarmUpTill
parent cef513f775
commit 3abeb936b3
14 changed files with 28 additions and 30 deletions

View File

@@ -10,7 +10,7 @@ bool MacroConditionScene::_registered = MacroConditionFactory::Register(
{MacroConditionScene::Create, MacroConditionSceneEdit::Create,
"AdvSceneSwitcher.condition.scene"});
static std::unordered_map<SceneType, std::string> sceneTypes = {
static std::map<SceneType, std::string> sceneTypes = {
{SceneType::CURRENT, "AdvSceneSwitcher.condition.scene.type.current"},
{SceneType::PREVIOUS, "AdvSceneSwitcher.condition.scene.type.previous"},
};