Fix random order of various macro entries

This commit is contained in:
WarmUpTill
2021-05-15 00:40:43 +02:00
committed by WarmUpTill
parent cef513f775
commit 3abeb936b3
14 changed files with 28 additions and 30 deletions

View File

@@ -10,7 +10,7 @@ bool MacroConditionAudio::_registered = MacroConditionFactory::Register(
{MacroConditionAudio::Create, MacroConditionAudioEdit::Create,
"AdvSceneSwitcher.condition.audio"});
static std::unordered_map<AudioCondition, std::string> audioConditionTypes = {
static std::map<AudioCondition, std::string> audioConditionTypes = {
{AudioCondition::ABOVE, "AdvSceneSwitcher.ondition.audio.state.above"},
{AudioCondition::BELOW, "AdvSceneSwitcher.ondition.audio.state.below"},
};