Fix random order of various macro entries

This commit is contained in:
WarmUpTill
2021-05-15 00:40:43 +02:00
committed by WarmUpTill
parent cef513f775
commit 3abeb936b3
14 changed files with 28 additions and 30 deletions

View File

@@ -9,7 +9,7 @@ bool MacroActionAudio::_registered = MacroActionFactory::Register(
{MacroActionAudio::Create, MacroActionAudioEdit::Create,
"AdvSceneSwitcher.action.audio"});
const static std::unordered_map<AudioAction, std::string> actionTypes = {
const static std::map<AudioAction, std::string> actionTypes = {
{AudioAction::MUTE, "AdvSceneSwitcher.action.audio.type.mute"},
{AudioAction::UNMUTE, "AdvSceneSwitcher.action.audio.type.unmute"},
};