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https://github.com/WarmUpTill/SceneSwitcher.git
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Add VariableRef wrapper and variable reference collector
Just a wrapper around weark_ptr<Variable> to make tracking usage easier
This commit is contained in:
78
lib/variables/variable-ref.cpp
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78
lib/variables/variable-ref.cpp
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#include "variable-ref.hpp"
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#include "variable.hpp"
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namespace advss {
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thread_local static VariableRefCollector *activeCollector = nullptr;
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VariableRefCollector::VariableRefCollector() : _previous(activeCollector)
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{
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activeCollector = this;
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}
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VariableRefCollector::~VariableRefCollector()
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{
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activeCollector = _previous;
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}
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void VariableRefCollector::Add(const std::string &name, int count)
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{
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_counts[name] += count;
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}
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void ReportVariableRef(const std::weak_ptr<Variable> &variable)
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{
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if (!activeCollector) {
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return;
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}
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auto var = variable.lock();
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if (!var) {
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return;
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}
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activeCollector->Add(var->Name());
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}
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static int countOccurrences(const std::string &text, const std::string &pattern)
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{
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int count = 0;
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for (auto pos = text.find(pattern); pos != std::string::npos;
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pos = text.find(pattern, pos + pattern.length())) {
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count++;
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}
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return count;
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}
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void ReportVariableRefsInText(const std::string &text)
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{
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if (!activeCollector || text.find("${") == std::string::npos) {
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return;
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}
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for (const auto &variable : GetVariables()) {
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const auto &name = variable->Name();
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const int count = countOccurrences(text, "${" + name + "}");
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if (count > 0) {
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activeCollector->Add(name, count);
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}
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}
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}
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void VariableRef::Save(obs_data_t *obj, const char *key) const
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{
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auto var = _variable.lock();
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if (!var) {
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return;
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}
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obs_data_set_string(obj, key, var->Name().c_str());
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ReportVariableRef(_variable);
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}
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void VariableRef::Load(obs_data_t *obj, const char *key)
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{
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_variable = GetWeakVariableByName(obs_data_get_string(obj, key));
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}
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} // namespace advss
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59
lib/variables/variable-ref.hpp
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59
lib/variables/variable-ref.hpp
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#pragma once
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#include "export-symbol-helper.hpp"
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#include <memory>
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#include <obs-data.h>
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#include <string>
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#include <unordered_map>
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namespace advss {
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class Variable;
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// While an instance is alive, variable references saved on the current
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// thread are counted by variable name.
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class VariableRefCollector {
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public:
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EXPORT VariableRefCollector();
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EXPORT ~VariableRefCollector();
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VariableRefCollector(const VariableRefCollector &) = delete;
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VariableRefCollector &operator=(const VariableRefCollector &) = delete;
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EXPORT void Add(const std::string &name, int count = 1);
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const std::unordered_map<std::string, int> &Counts() const
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{
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return _counts;
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}
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private:
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std::unordered_map<std::string, int> _counts;
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VariableRefCollector *_previous = nullptr;
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};
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EXPORT void ReportVariableRef(const std::weak_ptr<Variable> &variable);
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EXPORT void ReportVariableRefsInText(const std::string &text);
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class VariableRef {
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public:
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VariableRef() = default;
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VariableRef(const std::weak_ptr<Variable> &variable)
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: _variable(variable)
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{
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}
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VariableRef &operator=(const std::weak_ptr<Variable> &variable)
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{
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_variable = variable;
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return *this;
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}
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operator std::weak_ptr<Variable>() const { return _variable; }
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std::shared_ptr<Variable> lock() const { return _variable.lock(); }
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bool expired() const { return _variable.expired(); }
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EXPORT void Save(obs_data_t *obj, const char *key) const;
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EXPORT void Load(obs_data_t *obj, const char *key);
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private:
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std::weak_ptr<Variable> _variable;
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};
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} // namespace advss
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