mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-08 17:45:57 -05:00
Add scene trigger tab (#110)
This commit is contained in:
@@ -35,8 +35,6 @@ public:
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int IgnoreIdleWindowsFindByData(const QString &window);
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void UpdateNonMatchingScene(const QString &name);
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void UpdateAutoStopScene(const QString &name);
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void UpdateAutoStartScene(const QString &name);
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void SetEditSceneGroup(SceneGroup &sg);
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void loadUI();
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@@ -54,6 +52,7 @@ public:
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void setupTimeTab();
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void setupAudioTab();
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void setupSceneGroupTab();
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void setupTriggerTab();
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void setTabOrder();
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static bool DisplayMessage(QString msg, bool question = false);
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@@ -130,14 +129,6 @@ public slots:
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void on_sceneSequenceUp_clicked();
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void on_sceneSequenceDown_clicked();
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void on_autoStopSceneCheckBox_stateChanged(int state);
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void on_autoStopType_currentIndexChanged(int index);
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void on_autoStopScenes_currentTextChanged(const QString &text);
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void on_autoStartSceneCheckBox_stateChanged(int state);
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void on_autoStartType_currentIndexChanged(int index);
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void on_autoStartScenes_currentTextChanged(const QString &text);
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void on_verboseLogging_stateChanged(int state);
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void on_uiHintsDisable_stateChanged(int state);
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@@ -207,6 +198,11 @@ public slots:
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void on_sceneGroupSceneUp_clicked();
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void on_sceneGroupSceneDown_clicked();
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void on_triggerAdd_clicked();
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void on_triggerRemove_clicked();
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void on_triggerUp_clicked();
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void on_triggerDown_clicked();
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void on_priorityUp_clicked();
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void on_priorityDown_clicked();
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void on_threadPriority_currentTextChanged(const QString &text);
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68
src/headers/scene-trigger.hpp
Normal file
68
src/headers/scene-trigger.hpp
Normal file
@@ -0,0 +1,68 @@
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#pragma once
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#include "switch-generic.hpp"
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enum class sceneTriggerType {
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NONE = 0,
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SCENE_ACTIVE = 1,
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SCENE_INACTIVE = 2,
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SCENE_LEAVE = 3,
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};
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enum class sceneTriggerAction {
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NONE = 0,
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START_RECORDING,
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PAUSE_RECORDING,
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UNPAUSE_RECORDING,
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STOP_RECORDING,
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START_STREAMING,
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STOP_STREAMING,
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START_REPLAY_BUFFER,
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STOP_REPLAY_BUFFER,
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MUTE_SOURCE,
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};
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struct SceneTrigger : SceneSwitcherEntry {
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static bool pause;
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sceneTriggerType triggerType = sceneTriggerType::NONE;
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sceneTriggerAction triggerAction = sceneTriggerAction::NONE;
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double duration = 0;
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OBSWeakSource audioSource = nullptr;
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const char *getType() { return "trigger"; }
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void save(obs_data_t *obj);
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void load(obs_data_t *obj);
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bool checkMatch(OBSWeakSource previousScene);
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void performAction();
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void logMatch();
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};
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class SceneTriggerWidget : public SwitchWidget {
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Q_OBJECT
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public:
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SceneTriggerWidget(QWidget *parent, SceneTrigger *s);
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SceneTrigger *getSwitchData();
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void setSwitchData(SceneTrigger *s);
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static void swapSwitchData(SceneTriggerWidget *s1,
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SceneTriggerWidget *s2);
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private slots:
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void TriggerTypeChanged(int index);
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void TriggerActionChanged(int index);
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void DurationChanged(double dur);
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void AudioSourceChanged(const QString &text);
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private:
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QComboBox *triggers;
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QComboBox *actions;
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QDoubleSpinBox *duration;
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QComboBox *audioSources;
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SceneTrigger *switchData;
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};
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@@ -8,6 +8,7 @@
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#include <curl/curl.h>
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#include "scene-group.hpp"
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#include "scene-trigger.hpp"
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#include "switch-audio.hpp"
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#include "switch-executable.hpp"
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#include "switch-file.hpp"
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@@ -26,11 +27,6 @@ constexpr auto previous_scene_name = "Previous Scene";
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typedef enum { NO_SWITCH = 0, SWITCH = 1, RANDOM_SWITCH = 2 } NoMatch;
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typedef enum { PERSIST = 0, START = 1, STOP = 2 } StartupBehavior;
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typedef enum {
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RECORDING = 0,
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STREAMING = 1,
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RECORINDGSTREAMING = 2
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} AutoStartStopType;
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typedef struct transitionData {
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std::string name = "";
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@@ -61,7 +57,7 @@ struct SwitcherData {
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obs_source_t *waitScene = nullptr;
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OBSWeakSource previousScene = nullptr;
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OBSWeakSource previousScene2 = nullptr;
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OBSWeakSource previousSceneHelper = nullptr;
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OBSWeakSource lastRandomScene;
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OBSWeakSource nonMatchingScene;
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NoMatch switchIfNotMatching = NO_SWITCH;
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@@ -92,14 +88,7 @@ struct SwitcherData {
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std::deque<ExecutableSwitch> executableSwitches;
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bool autoStopEnable = false;
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AutoStartStopType autoStopType = RECORINDGSTREAMING;
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OBSWeakSource autoStopScene;
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bool autoStartEnable = false;
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AutoStartStopType autoStartType = RECORDING;
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OBSWeakSource autoStartScene;
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bool autoStartedRecently = false;
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std::deque<SceneTrigger> sceneTriggers;
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std::deque<SceneTransition> sceneTransitions;
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std::deque<DefaultSceneTransition> defaultSceneTransitions;
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@@ -166,8 +155,6 @@ struct SwitcherData {
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bool prioFuncsValid();
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void writeSceneInfoToFile();
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void writeToStatusFile(QString status);
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void autoStopStreamAndRecording();
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void autoStartStreamRecording();
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bool checkPause();
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void checkDefaultSceneTransitions(bool &match,
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OBSWeakSource &transition);
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@@ -199,7 +186,9 @@ struct SwitcherData {
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void checkNoMatchSwitch(bool &match, OBSWeakSource &scene,
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OBSWeakSource &transition, int &sleep);
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void checkSwitchCooldown(bool &match);
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void checkTriggers();
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void saveSettings(obs_data_t *obj);
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void saveWindowTitleSwitches(obs_data_t *obj);
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void saveScreenRegionSwitches(obs_data_t *obj);
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void savePauseSwitches(obs_data_t *obj);
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@@ -213,10 +202,12 @@ struct SwitcherData {
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void saveTimeSwitches(obs_data_t *obj);
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void saveAudioSwitches(obs_data_t *obj);
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void saveSceneGroups(obs_data_t *obj);
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void saveSceneTriggers(obs_data_t *obj);
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void saveGeneralSettings(obs_data_t *obj);
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void saveHotkeys(obs_data_t *obj);
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void saveVersion(obs_data_t *obj, std::string currentVersion);
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void loadSettings(obs_data_t *obj);
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void loadWindowTitleSwitches(obs_data_t *obj);
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void loadScreenRegionSwitches(obs_data_t *obj);
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void loadPauseSwitches(obs_data_t *obj);
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@@ -231,6 +222,7 @@ struct SwitcherData {
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void loadTimeSwitches(obs_data_t *obj);
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void loadAudioSwitches(obs_data_t *obj);
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void loadSceneGroups(obs_data_t *obj);
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void loadSceneTriggers(obs_data_t *obj);
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void loadGeneralSettings(obs_data_t *obj);
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void loadHotkeys(obs_data_t *obj);
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