mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-08-20 00:05:41 -05:00
Add buttons to move macro segments to top / bottom of segment list
This commit is contained in:
@@ -102,12 +102,16 @@ public slots:
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void on_runMacroOnChange_stateChanged(int value);
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void on_conditionAdd_clicked();
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void on_conditionRemove_clicked();
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void on_conditionTop_clicked();
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void on_conditionUp_clicked();
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void on_conditionDown_clicked();
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void on_conditionBottom_clicked();
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void on_actionAdd_clicked();
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void on_actionRemove_clicked();
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void on_actionTop_clicked();
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void on_actionUp_clicked();
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void on_actionDown_clicked();
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void on_actionBottom_clicked();
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void MacroSelectionChanged(const QItemSelection &,
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const QItemSelection &);
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void UpMacroSegementHotkey();
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@@ -305,6 +305,15 @@ void AdvSceneSwitcher::on_actionRemove_clicked()
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MacroActionSelectionChanged(-1);
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}
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void AdvSceneSwitcher::on_actionTop_clicked()
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{
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if (currentActionIdx == -1) {
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return;
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}
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MacroActionReorder(0, currentActionIdx);
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MacroActionSelectionChanged(0);
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}
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void AdvSceneSwitcher::on_actionUp_clicked()
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{
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if (currentActionIdx == -1 || currentActionIdx == 0) {
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@@ -323,6 +332,16 @@ void AdvSceneSwitcher::on_actionDown_clicked()
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MacroActionSelectionChanged(currentActionIdx + 1);
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}
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void AdvSceneSwitcher::on_actionBottom_clicked()
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{
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if (currentActionIdx == -1) {
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return;
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}
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const int newIdx = actionsList->ContentLayout()->count() - 1;
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MacroActionReorder(newIdx, currentActionIdx);
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MacroActionSelectionChanged(newIdx);
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}
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void AdvSceneSwitcher::SwapActions(Macro *m, int pos1, int pos2)
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{
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if (pos1 == pos2) {
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@@ -402,8 +421,8 @@ void AdvSceneSwitcher::MacroActionReorder(int to, int from)
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return;
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}
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if (from < 0 || from > (int)macro->Actions().size() || to < 0 ||
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to > (int)macro->Actions().size()) {
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if (to == from || from < 0 || from > (int)macro->Actions().size() ||
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to < 0 || to > (int)macro->Actions().size()) {
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return;
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}
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{
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@@ -457,6 +457,15 @@ void AdvSceneSwitcher::on_conditionRemove_clicked()
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MacroConditionSelectionChanged(-1);
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}
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void AdvSceneSwitcher::on_conditionTop_clicked()
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{
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if (currentConditionIdx == -1) {
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return;
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}
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MacroConditionReorder(0, currentConditionIdx);
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MacroConditionSelectionChanged(0);
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}
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void AdvSceneSwitcher::on_conditionUp_clicked()
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{
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if (currentConditionIdx == -1 || currentConditionIdx == 0) {
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@@ -477,6 +486,16 @@ void AdvSceneSwitcher::on_conditionDown_clicked()
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MacroConditionSelectionChanged(currentConditionIdx + 1);
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}
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void AdvSceneSwitcher::on_conditionBottom_clicked()
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{
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if (currentConditionIdx == -1) {
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return;
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}
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const int newIdx = conditionsList->ContentLayout()->count() - 1;
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MacroConditionReorder(newIdx, currentConditionIdx);
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MacroConditionSelectionChanged(newIdx);
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}
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void AdvSceneSwitcher::SwapConditions(Macro *m, int pos1, int pos2)
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{
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if (pos1 == pos2) {
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@@ -570,8 +589,8 @@ void AdvSceneSwitcher::MacroConditionReorder(int to, int from)
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return;
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}
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if (from < 0 || from > (int)macro->Conditions().size() || to < 0 ||
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to > (int)macro->Conditions().size()) {
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if (to == from || from < 0 || from > (int)macro->Conditions().size() ||
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to < 0 || to > (int)macro->Conditions().size()) {
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return;
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}
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{
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@@ -503,6 +503,16 @@ void AdvSceneSwitcher::SetupMacroTab()
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ui->macroActionConditionSplitter->setStyleSheet(
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"QSplitter::handle {background: transparent;}");
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// Set action and condition control icons
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const std::string pathPrefix =
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GetDataFilePath("res/images/" + GetThemeTypeName());
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SetButtonIcon(ui->actionTop, (pathPrefix + "DoubleUp.svg").c_str());
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SetButtonIcon(ui->actionBottom,
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(pathPrefix + "DoubleDown.svg").c_str());
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SetButtonIcon(ui->conditionTop, (pathPrefix + "DoubleUp.svg").c_str());
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SetButtonIcon(ui->conditionBottom,
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(pathPrefix + "DoubleDown.svg").c_str());
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// Reserve more space for macro edit area than for the macro list
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ui->macroListMacroEditSplitter->setStretchFactor(0, 1);
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ui->macroListMacroEditSplitter->setStretchFactor(1, 4);
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@@ -844,32 +854,40 @@ void AdvSceneSwitcher::FadeOutActionControls()
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{
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fade(ui->actionAdd, true);
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fade(ui->actionRemove, true);
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fade(ui->actionTop, true);
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fade(ui->actionUp, true);
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fade(ui->actionDown, true);
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fade(ui->actionBottom, true);
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}
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void AdvSceneSwitcher::FadeOutConditionControls()
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{
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fade(ui->conditionAdd, true);
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fade(ui->conditionRemove, true);
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fade(ui->conditionTop, true);
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fade(ui->conditionUp, true);
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fade(ui->conditionDown, true);
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fade(ui->conditionBottom, true);
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}
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void AdvSceneSwitcher::ResetOpacityActionControls()
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{
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fade(ui->actionAdd, false);
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fade(ui->actionRemove, false);
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fade(ui->actionTop, false);
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fade(ui->actionUp, false);
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fade(ui->actionDown, false);
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fade(ui->actionBottom, false);
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}
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void AdvSceneSwitcher::ResetOpacityConditionControls()
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{
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fade(ui->conditionAdd, false);
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fade(ui->conditionRemove, false);
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fade(ui->conditionTop, false);
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fade(ui->conditionUp, false);
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fade(ui->conditionDown, false);
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fade(ui->conditionBottom, false);
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}
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void AdvSceneSwitcher::HighlightControls()
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