Add buttons to move macro segments to top / bottom of segment list

This commit is contained in:
WarmUpTill
2023-07-31 20:35:54 +02:00
committed by WarmUpTill
parent 719dfa7b72
commit 29f810a2a0
9 changed files with 152 additions and 4 deletions

View File

@@ -102,12 +102,16 @@ public slots:
void on_runMacroOnChange_stateChanged(int value);
void on_conditionAdd_clicked();
void on_conditionRemove_clicked();
void on_conditionTop_clicked();
void on_conditionUp_clicked();
void on_conditionDown_clicked();
void on_conditionBottom_clicked();
void on_actionAdd_clicked();
void on_actionRemove_clicked();
void on_actionTop_clicked();
void on_actionUp_clicked();
void on_actionDown_clicked();
void on_actionBottom_clicked();
void MacroSelectionChanged(const QItemSelection &,
const QItemSelection &);
void UpMacroSegementHotkey();

View File

@@ -305,6 +305,15 @@ void AdvSceneSwitcher::on_actionRemove_clicked()
MacroActionSelectionChanged(-1);
}
void AdvSceneSwitcher::on_actionTop_clicked()
{
if (currentActionIdx == -1) {
return;
}
MacroActionReorder(0, currentActionIdx);
MacroActionSelectionChanged(0);
}
void AdvSceneSwitcher::on_actionUp_clicked()
{
if (currentActionIdx == -1 || currentActionIdx == 0) {
@@ -323,6 +332,16 @@ void AdvSceneSwitcher::on_actionDown_clicked()
MacroActionSelectionChanged(currentActionIdx + 1);
}
void AdvSceneSwitcher::on_actionBottom_clicked()
{
if (currentActionIdx == -1) {
return;
}
const int newIdx = actionsList->ContentLayout()->count() - 1;
MacroActionReorder(newIdx, currentActionIdx);
MacroActionSelectionChanged(newIdx);
}
void AdvSceneSwitcher::SwapActions(Macro *m, int pos1, int pos2)
{
if (pos1 == pos2) {
@@ -402,8 +421,8 @@ void AdvSceneSwitcher::MacroActionReorder(int to, int from)
return;
}
if (from < 0 || from > (int)macro->Actions().size() || to < 0 ||
to > (int)macro->Actions().size()) {
if (to == from || from < 0 || from > (int)macro->Actions().size() ||
to < 0 || to > (int)macro->Actions().size()) {
return;
}
{

View File

@@ -457,6 +457,15 @@ void AdvSceneSwitcher::on_conditionRemove_clicked()
MacroConditionSelectionChanged(-1);
}
void AdvSceneSwitcher::on_conditionTop_clicked()
{
if (currentConditionIdx == -1) {
return;
}
MacroConditionReorder(0, currentConditionIdx);
MacroConditionSelectionChanged(0);
}
void AdvSceneSwitcher::on_conditionUp_clicked()
{
if (currentConditionIdx == -1 || currentConditionIdx == 0) {
@@ -477,6 +486,16 @@ void AdvSceneSwitcher::on_conditionDown_clicked()
MacroConditionSelectionChanged(currentConditionIdx + 1);
}
void AdvSceneSwitcher::on_conditionBottom_clicked()
{
if (currentConditionIdx == -1) {
return;
}
const int newIdx = conditionsList->ContentLayout()->count() - 1;
MacroConditionReorder(newIdx, currentConditionIdx);
MacroConditionSelectionChanged(newIdx);
}
void AdvSceneSwitcher::SwapConditions(Macro *m, int pos1, int pos2)
{
if (pos1 == pos2) {
@@ -570,8 +589,8 @@ void AdvSceneSwitcher::MacroConditionReorder(int to, int from)
return;
}
if (from < 0 || from > (int)macro->Conditions().size() || to < 0 ||
to > (int)macro->Conditions().size()) {
if (to == from || from < 0 || from > (int)macro->Conditions().size() ||
to < 0 || to > (int)macro->Conditions().size()) {
return;
}
{

View File

@@ -503,6 +503,16 @@ void AdvSceneSwitcher::SetupMacroTab()
ui->macroActionConditionSplitter->setStyleSheet(
"QSplitter::handle {background: transparent;}");
// Set action and condition control icons
const std::string pathPrefix =
GetDataFilePath("res/images/" + GetThemeTypeName());
SetButtonIcon(ui->actionTop, (pathPrefix + "DoubleUp.svg").c_str());
SetButtonIcon(ui->actionBottom,
(pathPrefix + "DoubleDown.svg").c_str());
SetButtonIcon(ui->conditionTop, (pathPrefix + "DoubleUp.svg").c_str());
SetButtonIcon(ui->conditionBottom,
(pathPrefix + "DoubleDown.svg").c_str());
// Reserve more space for macro edit area than for the macro list
ui->macroListMacroEditSplitter->setStretchFactor(0, 1);
ui->macroListMacroEditSplitter->setStretchFactor(1, 4);
@@ -844,32 +854,40 @@ void AdvSceneSwitcher::FadeOutActionControls()
{
fade(ui->actionAdd, true);
fade(ui->actionRemove, true);
fade(ui->actionTop, true);
fade(ui->actionUp, true);
fade(ui->actionDown, true);
fade(ui->actionBottom, true);
}
void AdvSceneSwitcher::FadeOutConditionControls()
{
fade(ui->conditionAdd, true);
fade(ui->conditionRemove, true);
fade(ui->conditionTop, true);
fade(ui->conditionUp, true);
fade(ui->conditionDown, true);
fade(ui->conditionBottom, true);
}
void AdvSceneSwitcher::ResetOpacityActionControls()
{
fade(ui->actionAdd, false);
fade(ui->actionRemove, false);
fade(ui->actionTop, false);
fade(ui->actionUp, false);
fade(ui->actionDown, false);
fade(ui->actionBottom, false);
}
void AdvSceneSwitcher::ResetOpacityConditionControls()
{
fade(ui->conditionAdd, false);
fade(ui->conditionRemove, false);
fade(ui->conditionTop, false);
fade(ui->conditionUp, false);
fade(ui->conditionDown, false);
fade(ui->conditionBottom, false);
}
void AdvSceneSwitcher::HighlightControls()