Fix scene list scene switches not working

* Assume default canvas to be main canvas
* Add proper handling for the preview scene for next / previous
* Only display canvas warning if a canvas was selected
* Fix canvas selection not showing backend value
This commit is contained in:
WarmUpTill 2025-12-03 17:22:05 +01:00 committed by WarmUpTill
parent 68fe7716e7
commit 246667e65e

View File

@ -137,31 +137,51 @@ bool MacroActionSwitchScene::WaitForTransition(OBSWeakSource &scene,
bool MacroActionSwitchScene::PerformAction()
{
OBSWeakSource sceneToSwitchTo;
OBSWeakCanvas canvas;
OBSWeakCanvas canvasToSwitchFor;
OBSCanvasAutoRelease mainCanvas = obs_get_main_canvas();
OBSWeakCanvas mainCanvasWeak = OBSGetWeakRef(mainCanvas);
const auto getActiveSceneHelper = [this](const OBSWeakCanvas &canvas) {
OBSWeakSource activeScene;
if (IsMainCanvas(canvas) && _sceneType == SceneType::PREVIEW) {
OBSSourceAutoRelease previewSource =
obs_frontend_get_current_preview_scene();
return OBSGetWeakRef(previewSource);
} else {
return GetActiveCanvasScene(canvas);
}
};
switch (_action) {
case Action::SCENE_NAME:
sceneToSwitchTo = _scene.GetScene();
canvas = _scene.GetCanvas();
canvasToSwitchFor = _scene.GetCanvas();
break;
case Action::SCENE_LIST_NEXT: {
const auto activeScene = GetActiveCanvasScene(_canvas);
const int currentIndex = GetIndexOfScene(_canvas, activeScene);
sceneToSwitchTo = GetSceneAtIndex(_canvas, currentIndex + 1);
canvas = _canvas;
canvasToSwitchFor = _canvas ? _canvas : mainCanvasWeak;
const auto activeScene =
getActiveSceneHelper(canvasToSwitchFor);
const int currentIndex =
GetIndexOfScene(canvasToSwitchFor, activeScene);
sceneToSwitchTo =
GetSceneAtIndex(canvasToSwitchFor, currentIndex + 1);
break;
}
case Action::SCENE_LIST_PREVIOUS: {
const auto activeScene = GetActiveCanvasScene(_canvas);
const int currentIndex = GetIndexOfScene(_canvas, activeScene);
sceneToSwitchTo = GetSceneAtIndex(_canvas, currentIndex - 1);
canvas = _canvas;
canvasToSwitchFor = _canvas ? _canvas : mainCanvasWeak;
const auto activeScene =
getActiveSceneHelper(canvasToSwitchFor);
const int currentIndex =
GetIndexOfScene(canvasToSwitchFor, activeScene);
sceneToSwitchTo =
GetSceneAtIndex(canvasToSwitchFor, currentIndex - 1);
break;
}
case Action::SCENE_LIST_INDEX: {
sceneToSwitchTo =
GetSceneAtIndex(_canvas, _index.GetValue() - 1);
canvas = _canvas;
canvasToSwitchFor = _canvas ? _canvas : mainCanvasWeak;
sceneToSwitchTo = GetSceneAtIndex(canvasToSwitchFor,
_index.GetValue() - 1);
break;
}
default:
@ -176,11 +196,12 @@ bool MacroActionSwitchScene::PerformAction()
}
auto transition = _transition.GetTransition();
SwitchScene({sceneToSwitchTo, transition,
(int)(_duration.Milliseconds())},
obs_frontend_preview_program_mode_active(), canvas);
SwitchScene(
{sceneToSwitchTo, transition, (int)(_duration.Milliseconds())},
obs_frontend_preview_program_mode_active(), canvasToSwitchFor);
if (_blockUntilTransitionDone && sceneToSwitchTo &&
sceneToSwitchTo != GetCurrentScene() && IsMainCanvas(canvas)) {
sceneToSwitchTo != GetCurrentScene() &&
IsMainCanvas(canvasToSwitchFor)) {
return WaitForTransition(sceneToSwitchTo, transition);
}
return true;
@ -392,6 +413,7 @@ void MacroActionSwitchSceneEdit::SetWidgetData() const
_sceneTypes->setCurrentIndex(_sceneTypes->findData(
static_cast<int>(_entryData->_sceneType)));
_scenes->SetScene(_entryData->_scene);
_canvas->SetCanvas(_entryData->_canvas);
_transitions->SetTransition(_entryData->_transition);
_duration->SetDuration(_entryData->_duration);
_blockUntilTransitionDone->setChecked(
@ -561,9 +583,17 @@ void MacroActionSwitchSceneEdit::SetWidgetVisibility()
{{"{{transitions}}", _transitions},
{"{{duration}}", _duration}});
const auto canvas = action == MacroActionSwitchScene::Action::SCENE_NAME
? _entryData->_scene.GetCanvas()
: _entryData->_canvas;
OBSWeakCanvas canvas;
if (action == MacroActionSwitchScene::Action::SCENE_NAME) {
canvas = _entryData->_scene.GetCanvas();
} else {
if (_entryData->_canvas) {
canvas = _entryData->_canvas;
} else {
OBSCanvasAutoRelease mainCanvas = obs_get_main_canvas();
canvas = OBSGetWeakRef(mainCanvas);
}
}
const bool isMainCanvas = IsMainCanvas(canvas);
SetLayoutVisible(_transitionLayout, isMainCanvas);
_blockUntilTransitionDone->setVisible(isMainCanvas);
@ -580,7 +610,7 @@ void MacroActionSwitchSceneEdit::SetWidgetVisibility()
_notSupportedWarning->setText(
fmt.arg(QString::fromStdString(GetWeakCanvasName(canvas))));
_notSupportedWarning->setVisible(
!IsMainCanvas(canvas) &&
!isMainCanvas &&
_entryData->_sceneType ==
MacroActionSwitchScene::SceneType::PREVIEW);