UI rework (#44)

* rework general tab UI

* rework audio tab UI

* rework media tab UI

* rework time tab UI

* rework random tab UI

* rework window tab UI

* rework sreen region tab UI

* rework sequence tab UI

* rework transition tab UI

* adjust log messages to new format

* fix include path and warning

* highlight widgets to guide users (can be disabled)

* add helper frame for screen region tab

* rename main SceneSwitcher widget to AdvSceneSwitcher to resolve naming conflicts with the frontend tools on certain platforms (e.g. Debian 10)

* add media state 'any'

* adjust media switch handling to support vlc source
This commit is contained in:
WarmUpTill
2020-10-31 16:25:44 +01:00
committed by GitHub
parent 7edb6eb6c1
commit 214821b69f
35 changed files with 3975 additions and 4131 deletions

View File

@@ -1,7 +1,7 @@
#pragma once
#include <condition_variable>
#include <string>
#include <vector>
#include <deque>
#include <mutex>
#include <QDateTime>
#include <QThread>
@@ -17,7 +17,7 @@
#include "switch-time.hpp"
#include "switch-transitions.hpp"
#include "switch-window.hpp"
#include "swtich-sequence.hpp"
#include "switch-sequence.hpp"
constexpr auto default_interval = 300;
constexpr auto previous_scene_name = "Previous Scene";
@@ -30,6 +30,12 @@ typedef enum {
RECORINDGSTREAMING = 2
} AutoStartType;
typedef struct transitionData {
std::string name = "";
int duration = 0;
} transitionData;
class SwitcherThread;
/********************************************************************************
@@ -45,6 +51,8 @@ struct SwitcherData {
std::condition_variable transitionCv;
bool stop = false;
bool verbose = false;
bool disableHints = false;
bool showFrame = false;
bool tansitionOverrideOverride = false;
int interval = default_interval;
@@ -57,11 +65,11 @@ struct SwitcherData {
NoMatch switchIfNotMatching = NO_SWITCH;
StartupBehavior startupBehavior = PERSIST;
std::vector<WindowSceneSwitch> windowSwitches;
std::deque<WindowSwitch> windowSwitches;
std::vector<std::string> ignoreIdleWindows;
std::string lastTitle;
std::vector<ScreenRegionSwitch> screenRegionSwitches;
std::deque<ScreenRegionSwitch> screenRegionSwitches;
std::vector<OBSWeakSource> pauseScenesSwitches;
@@ -69,17 +77,17 @@ struct SwitcherData {
std::vector<std::string> ignoreWindowsSwitches;
std::vector<SceneSequenceSwitch> sceneSequenceSwitches;
int sceneSequenceMultiplier = 1;
std::deque<SceneSequenceSwitch> sceneSequenceSwitches;
std::vector<RandomSwitch> randomSwitches;
std::deque<RandomSwitch> randomSwitches;
IdleData idleData;
FileIOData fileIO;
IdleData idleData;
std::vector<FileSwitch> fileSwitches;
CURL *curl = nullptr;
std::vector<ExecutableSceneSwitch> executableSwitches;
std::deque<ExecutableSwitch> executableSwitches;
bool autoStopEnable = false;
OBSWeakSource autoStopScene;
@@ -89,15 +97,16 @@ struct SwitcherData {
OBSWeakSource autoStartScene;
bool autoStartedRecently = false;
std::vector<SceneTransition> sceneTransitions;
std::vector<DefaultSceneTransition> defaultSceneTransitions;
std::deque<SceneTransition> sceneTransitions;
std::deque<DefaultSceneTransition> defaultSceneTransitions;
bool changedDefTransitionRecently = false;
std::vector<MediaSwitch> mediaSwitches;
std::deque<MediaSwitch> mediaSwitches;
std::vector<TimeSwitch> timeSwitches;
std::deque<TimeSwitch> timeSwitches;
QDateTime liveTime;
std::vector<AudioSwitch> audioSwitches;
std::deque<AudioSwitch> audioSwitches;
std::vector<int> functionNamesByPriority = std::vector<int>{
default_priority_0, default_priority_1, default_priority_2,
@@ -150,8 +159,8 @@ struct SwitcherData {
void autoStartStreamRecording();
bool checkPause();
void checkSceneSequence(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition,
std::unique_lock<std::mutex> &lock);
OBSWeakSource &transition,
std::unique_lock<std::mutex> &lock);
void checkIdleSwitch(bool &match, OBSWeakSource &scene,
OBSWeakSource &transition);
void checkWindowTitleSwitch(bool &match, OBSWeakSource &scene,