mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-08 01:26:04 -05:00
UI rework (#44)
* rework general tab UI * rework audio tab UI * rework media tab UI * rework time tab UI * rework random tab UI * rework window tab UI * rework sreen region tab UI * rework sequence tab UI * rework transition tab UI * adjust log messages to new format * fix include path and warning * highlight widgets to guide users (can be disabled) * add helper frame for screen region tab * rename main SceneSwitcher widget to AdvSceneSwitcher to resolve naming conflicts with the frontend tools on certain platforms (e.g. Debian 10) * add media state 'any' * adjust media switch handling to support vlc source
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@@ -1,20 +1,19 @@
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#pragma once
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#include <string>
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#include "utility.hpp"
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#include <QCheckBox>
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#include "switch-generic.hpp"
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constexpr auto exe_func = 3;
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constexpr auto default_priority_3 = exe_func;
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struct ExecutableSceneSwitch : SceneSwitcherEntry {
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QString exe;
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bool inFocus;
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struct ExecutableSwitch : SceneSwitcherEntry {
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QString exe = "";
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bool inFocus = false;
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const char *getType() { return "exec"; }
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inline ExecutableSceneSwitch(OBSWeakSource scene_,
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OBSWeakSource transition_,
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const QString &exe_, bool inFocus_)
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inline ExecutableSwitch(){};
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inline ExecutableSwitch(OBSWeakSource scene_, OBSWeakSource transition_,
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const QString &exe_, bool inFocus_)
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: SceneSwitcherEntry(scene_, transition_),
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exe(exe_),
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inFocus(inFocus_)
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@@ -22,7 +21,28 @@ struct ExecutableSceneSwitch : SceneSwitcherEntry {
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}
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};
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static inline QString MakeSwitchNameExecutable(const QString &scene,
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const QString &value,
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const QString &transition,
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bool inFocus);
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class ExecutableSwitchWidget : public SwitchWidget {
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Q_OBJECT
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public:
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ExecutableSwitchWidget(ExecutableSwitch *s);
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ExecutableSwitch *getSwitchData();
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void setSwitchData(ExecutableSwitch *s);
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static void swapSwitchData(ExecutableSwitchWidget *s1,
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ExecutableSwitchWidget *s2);
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private slots:
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void ProcessChanged(const QString &text);
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void FocusChanged(int state);
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private:
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QComboBox *processes;
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QCheckBox *requiresFocus;
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QLabel *whenLabel;
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QLabel *switchLabel;
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QLabel *usingLabel;
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ExecutableSwitch *switchData;
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};
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