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https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-09-07 09:05:57 -05:00
Add macro condition "replay_buffer"
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56
src/headers/macro-condition-replay-buffer.hpp
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56
src/headers/macro-condition-replay-buffer.hpp
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@@ -0,0 +1,56 @@
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#pragma once
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#include "macro.hpp"
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#include <QWidget>
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#include <QComboBox>
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enum class ReplayBufferState {
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STOP,
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START,
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SAVE,
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};
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class MacroConditionReplayBuffer : public MacroCondition {
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public:
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bool CheckCondition();
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bool Save(obs_data_t *obj);
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bool Load(obs_data_t *obj);
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std::string GetId() { return id; };
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static std::shared_ptr<MacroCondition> Create()
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{
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return std::make_shared<MacroConditionReplayBuffer>();
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}
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ReplayBufferState _state;
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private:
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static bool _registered;
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static const std::string id;
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};
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class MacroConditionReplayBufferEdit : public QWidget {
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Q_OBJECT
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public:
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MacroConditionReplayBufferEdit(
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QWidget *parent,
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std::shared_ptr<MacroConditionReplayBuffer> cond = nullptr);
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void UpdateEntryData();
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static QWidget *Create(QWidget *parent,
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std::shared_ptr<MacroCondition> cond)
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{
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return new MacroConditionReplayBufferEdit(
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parent,
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std::dynamic_pointer_cast<MacroConditionReplayBuffer>(
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cond));
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}
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private slots:
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void StateChanged(int value);
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protected:
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QComboBox *_state;
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std::shared_ptr<MacroConditionReplayBuffer> _entryData;
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private:
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bool _loading = true;
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};
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@@ -93,6 +93,7 @@ struct SwitcherData {
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std::deque<Macro> macros;
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bool macroSceneSwitched = false;
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bool replayBufferSaved = false;
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std::deque<WindowSwitch> windowSwitches;
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std::vector<std::string> ignoreIdleWindows;
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