Add macro condition "replay_buffer"

This commit is contained in:
WarmUpTill
2021-06-17 20:14:32 +02:00
committed by WarmUpTill
parent aa691cf51c
commit 1bf2a154e2
6 changed files with 180 additions and 0 deletions

View File

@@ -0,0 +1,56 @@
#pragma once
#include "macro.hpp"
#include <QWidget>
#include <QComboBox>
enum class ReplayBufferState {
STOP,
START,
SAVE,
};
class MacroConditionReplayBuffer : public MacroCondition {
public:
bool CheckCondition();
bool Save(obs_data_t *obj);
bool Load(obs_data_t *obj);
std::string GetId() { return id; };
static std::shared_ptr<MacroCondition> Create()
{
return std::make_shared<MacroConditionReplayBuffer>();
}
ReplayBufferState _state;
private:
static bool _registered;
static const std::string id;
};
class MacroConditionReplayBufferEdit : public QWidget {
Q_OBJECT
public:
MacroConditionReplayBufferEdit(
QWidget *parent,
std::shared_ptr<MacroConditionReplayBuffer> cond = nullptr);
void UpdateEntryData();
static QWidget *Create(QWidget *parent,
std::shared_ptr<MacroCondition> cond)
{
return new MacroConditionReplayBufferEdit(
parent,
std::dynamic_pointer_cast<MacroConditionReplayBuffer>(
cond));
}
private slots:
void StateChanged(int value);
protected:
QComboBox *_state;
std::shared_ptr<MacroConditionReplayBuffer> _entryData;
private:
bool _loading = true;
};

View File

@@ -93,6 +93,7 @@ struct SwitcherData {
std::deque<Macro> macros;
bool macroSceneSwitched = false;
bool replayBufferSaved = false;
std::deque<WindowSwitch> windowSwitches;
std::vector<std::string> ignoreIdleWindows;