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Almost all the files have been moved into folders and subfolders to keep everything organized and clean.
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44
src/priority.cpp
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44
src/priority.cpp
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#include <algorithm>
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#include "headers/advanced-scene-switcher.hpp"
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void SceneSwitcher::on_priorityUp_clicked()
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{
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int currentIndex = ui->priorityList->currentRow();
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if (currentIndex != -1 && currentIndex != 0)
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{
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ui->priorityList->insertItem(currentIndex - 1 ,ui->priorityList->takeItem(currentIndex));
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ui->priorityList->setCurrentRow(currentIndex -1);
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lock_guard<mutex> lock(switcher->m);
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iter_swap(switcher->functionNamesByPriority.begin() + currentIndex, switcher->functionNamesByPriority.begin() + currentIndex - 1);
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}
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}
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void SceneSwitcher::on_priorityDown_clicked()
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{
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int currentIndex = ui->priorityList->currentRow();
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if (currentIndex != -1 && currentIndex != ui->priorityList->count() - 1)
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{
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ui->priorityList->insertItem(currentIndex + 1, ui->priorityList->takeItem(currentIndex));
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ui->priorityList->setCurrentRow(currentIndex + 1);
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lock_guard<mutex> lock(switcher->m);
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iter_swap(switcher->functionNamesByPriority.begin() + currentIndex, switcher->functionNamesByPriority.begin() + currentIndex + 1);
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}
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}
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bool SwitcherData::prioFuncsValid()
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{
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auto it = std::unique(functionNamesByPriority.begin(), functionNamesByPriority.end());
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bool wasUnique = (it == functionNamesByPriority.end());
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if (!wasUnique)
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return false;
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for (int p : functionNamesByPriority)
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{
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if (p < 0 || p > 5)
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return false;
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}
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return true;
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}
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