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Fix extended sequence abort when using non-instant transitions
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@@ -35,8 +35,7 @@ struct SceneSequenceSwitch : SceneSwitcherEntry {
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bool reduce();
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SceneSequenceSwitch *extend();
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bool checkMatch(OBSWeakSource currentScene, int &linger,
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SceneSequenceSwitch *root = nullptr);
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bool checkMatch(int &linger, SceneSequenceSwitch *root = nullptr);
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bool checkDurationMatchInterruptible();
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void prepareUninterruptibleMatch(int &linger);
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void advanceActiveSequence();
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