Fix extended sequence abort when using non-instant transitions

This commit is contained in:
WarmUpTill
2021-07-29 15:47:40 -07:00
committed by GitHub
parent 87aa8d3b40
commit 1474509cb9
2 changed files with 14 additions and 6 deletions

View File

@@ -35,8 +35,7 @@ struct SceneSequenceSwitch : SceneSwitcherEntry {
bool reduce();
SceneSequenceSwitch *extend();
bool checkMatch(OBSWeakSource currentScene, int &linger,
SceneSequenceSwitch *root = nullptr);
bool checkMatch(int &linger, SceneSequenceSwitch *root = nullptr);
bool checkDurationMatchInterruptible();
void prepareUninterruptibleMatch(int &linger);
void advanceActiveSequence();