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fix deadlock when rapidly switching scenes
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@@ -275,7 +275,7 @@ struct SwitcherData
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bool sceneChangedDuringWait();
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bool prioFuncsValid();
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void writeSceneInfoToFile();
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void setDefaultSceneTransitions(unique_lock<mutex>& lock);
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void setDefaultSceneTransitions();
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void autoStopStreamAndRecording();
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bool checkPause();
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void checkSceneRoundTrip(bool& match, OBSWeakSource& scene, OBSWeakSource& transition, unique_lock<mutex>& lock);
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