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https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-03-21 17:34:57 -05:00
Add option to switch preview scene to scene switch action
Same functionality of the "Studio mode" action will be hidden and eventually be removed.
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@ -392,9 +392,9 @@ AdvSceneSwitcher.condition.variable.type.greaterThanVariable="ist größer als d
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AdvSceneSwitcher.condition.variable.entry="{{variables}}{{conditions}}{{strValue}}{{numValue}}{{variables2}}"
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; Macro Actions
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AdvSceneSwitcher.action.switchScene="Szene wechseln"
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AdvSceneSwitcher.action.scene.entry="Wechsle zu Szene{{scenes}}mittels{{transitions}}mit einer Dauer von{{duration}}Sekunden"
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AdvSceneSwitcher.action.scene.entry.noDuration="Wechsle zu Szene{{scenes}}mittels{{transitions}}"
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AdvSceneSwitcher.action.scene="Szene wechseln"
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AdvSceneSwitcher.action.scene.entry="Wechsle{{sceneTypes}}Szene zu{{scenes}}mittels{{transitions}}mit einer Dauer von{{duration}}Sekunden"
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AdvSceneSwitcher.action.scene.entry.noDuration="Wechsle{{sceneTypes}}Szene zu{{scenes}}mittels{{transitions}}"
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AdvSceneSwitcher.action.scene.blockUntilTransitionDone="Warten, bis der Übergang zur Zielszene abgeschlossen ist"
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AdvSceneSwitcher.action.wait="Warten"
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AdvSceneSwitcher.action.wait.type.fixed="fixe"
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@ -488,9 +488,12 @@ AdvSceneSwitcher.condition.slideshow.updateIntervalTooltip="Information about th
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AdvSceneSwitcher.condition.slideshow.entry="{{sources}}{{conditions}}{{index}}{{path}}"
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; Macro Actions
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AdvSceneSwitcher.action.switchScene="Switch scene"
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AdvSceneSwitcher.action.scene.entry="Switch to scene{{scenes}}using{{transitions}}with a duration of{{duration}}seconds"
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AdvSceneSwitcher.action.scene.entry.noDuration="Switch to scene{{scenes}}using{{transitions}}"
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AdvSceneSwitcher.action.scene="Switch scene"
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AdvSceneSwitcher.action.scene.type.program="Program"
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AdvSceneSwitcher.action.scene.type.preview="Preview"
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AdvSceneSwitcher.action.scene.entry="Switch{{sceneTypes}}scene to{{scenes}}using{{transitions}}with a duration of{{duration}}seconds"
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AdvSceneSwitcher.action.scene.entry.noDuration="Switch{{sceneTypes}}scene to{{scenes}}using{{transitions}}"
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AdvSceneSwitcher.action.scene.entry.preview="Switch{{sceneTypes}}scene to{{scenes}}"
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AdvSceneSwitcher.action.scene.blockUntilTransitionDone="Wait until transition to target scene is complete"
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AdvSceneSwitcher.action.wait="Wait"
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AdvSceneSwitcher.action.wait.type.fixed="fixed"
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@ -322,8 +322,8 @@ AdvSceneSwitcher.condition.stats.dockHint="Puede abrir el panel de \"Estadístic
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AdvSceneSwitcher.condition.stats.entry="{{stats}} esta {{condition}} {{value}}"
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; Macro Actions
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AdvSceneSwitcher.action.switchScene="Cambiar escena"
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AdvSceneSwitcher.action.scene.entry="Cambiar a la escena {{scenes}} usando {{transitions}} con una duración de {{duration}} segundos"
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AdvSceneSwitcher.action.scene="Cambiar escena"
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AdvSceneSwitcher.action.scene.entry="Cambiar a la{{sceneTypes}}escena{{scenes}}usando{{transitions}}con una duración de{{duration}} segundos"
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AdvSceneSwitcher.action.scene.blockUntilTransitionDone="Espere hasta que se complete la transición a la escena de destino"
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AdvSceneSwitcher.action.wait="Esperar"
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AdvSceneSwitcher.action.wait.type.fixed="fijo"
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@ -115,8 +115,8 @@ AdvSceneSwitcher.condition.pluginState.state.sceneSwitched="Автоматиче
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AdvSceneSwitcher.condition.pluginState.entry="{{condition}}"
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; Macro Actions
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AdvSceneSwitcher.action.switchScene="Переключить сцену"
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AdvSceneSwitcher.action.scene.entry="Перейти к сцене {{scenes}} используя {{transitions}} с продолжительностью {{duration}} секунд"
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AdvSceneSwitcher.action.scene="Переключить сцену"
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AdvSceneSwitcher.action.scene.entry="Перейти к сцене{{sceneTypes}}{{scenes}}используя{{transitions}}с продолжительностью{{duration}}секунд"
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AdvSceneSwitcher.action.wait="Подождать"
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AdvSceneSwitcher.action.wait.type.fixed="фиксированный"
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AdvSceneSwitcher.action.wait.type.random="случайный"
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@ -259,8 +259,8 @@ AdvSceneSwitcher.condition.openvr.entry.line2="{{controls}}"
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AdvSceneSwitcher.condition.openvr.entry.line3="HMD mevcut {{xPos}} x {{yPos}} x {{zPos}}"
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; Macro Actions
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AdvSceneSwitcher.action.switchScene="Sahne Degistirici"
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AdvSceneSwitcher.action.scene.entry="Sahneyi {{scenes}} kullanarak {{transitions}} süresi olan {{duration}} saniye"
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AdvSceneSwitcher.action.scene="Sahne Degistirici"
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AdvSceneSwitcher.action.scene.entry="Sahneyi{{sceneTypes}}{{scenes}}kullanarak{{transitions}}süresi olan{{duration}}saniye"
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AdvSceneSwitcher.action.scene.blockUntilTransitionDone="Hedef sahneye geçiş tamamlanana kadar bekleyin"
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AdvSceneSwitcher.action.wait="Bekle"
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AdvSceneSwitcher.action.wait.type.fixed="sabit"
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@ -448,9 +448,9 @@ AdvSceneSwitcher.condition.display.type.displayCount="连接的显示器的数
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AdvSceneSwitcher.condition.display.entry="{{conditions}}{{displays}}{{regex}}{{displayCount}}"
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; Macro Actions
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AdvSceneSwitcher.action.switchScene="切换场景"
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AdvSceneSwitcher.action.scene.entry="切换场景 {{scenes}} 使用 {{transitions}} 时长 {{duration}} 秒"
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AdvSceneSwitcher.action.scene.entry.noDuration="切换到场景{{scenes}}使用{{transitions}}"
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AdvSceneSwitcher.action.scene="切换场景"
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AdvSceneSwitcher.action.scene.entry="切换场景{{sceneTypes}}{{scenes}}使用{{transitions}}时长{{duration}}秒"
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AdvSceneSwitcher.action.scene.entry.noDuration="切换到场景{{sceneTypes}}{{scenes}}使用{{transitions}}"
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AdvSceneSwitcher.action.scene.blockUntilTransitionDone="等待目标场景的过渡完成"
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AdvSceneSwitcher.action.wait="等待"
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AdvSceneSwitcher.action.wait.type.fixed="固定数值"
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@ -12,7 +12,15 @@ const std::string MacroActionSwitchScene::id = "scene_switch";
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bool MacroActionSwitchScene::_registered = MacroActionFactory::Register(
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MacroActionSwitchScene::id,
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{MacroActionSwitchScene::Create, MacroActionSwitchSceneEdit::Create,
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"AdvSceneSwitcher.action.switchScene"});
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"AdvSceneSwitcher.action.scene"});
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const static std::map<MacroActionSwitchScene::SceneType, std::string>
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sceneTypes = {
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{MacroActionSwitchScene::SceneType::PROGRAM,
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"AdvSceneSwitcher.action.scene.type.program"},
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{MacroActionSwitchScene::SceneType::PREVIEW,
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"AdvSceneSwitcher.action.scene.type.preview"},
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};
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static void waitForTransitionChange(OBSWeakSource &transition,
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std::unique_lock<std::mutex> *lock,
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@ -126,6 +134,14 @@ bool MacroActionSwitchScene::WaitForTransition(OBSWeakSource &scene,
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bool MacroActionSwitchScene::PerformAction()
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{
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auto scene = _scene.GetScene();
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if (_sceneType == SceneType::PREVIEW) {
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OBSSourceAutoRelease previewScneSource =
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obs_weak_source_get_source(scene);
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obs_frontend_set_current_preview_scene(previewScneSource);
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return true;
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}
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auto transition = _transition.GetTransition();
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SwitchScene({scene, transition, (int)(_duration.Milliseconds())},
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obs_frontend_preview_program_mode_active());
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@ -137,24 +153,9 @@ bool MacroActionSwitchScene::PerformAction()
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void MacroActionSwitchScene::LogAction() const
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{
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auto t = _scene.GetType();
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auto sceneName = GetWeakSourceName(_scene.GetScene(false));
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switch (t) {
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case SceneSelection::Type::SCENE:
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vblog(LOG_INFO, "switch to scene '%s'",
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_scene.ToString(true).c_str());
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break;
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case SceneSelection::Type::GROUP:
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vblog(LOG_INFO, "switch to scene '%s' (scene group '%s')",
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sceneName.c_str(), _scene.ToString(true).c_str());
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break;
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case SceneSelection::Type::PREVIOUS:
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vblog(LOG_INFO, "switch to previous scene '%s'",
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sceneName.c_str());
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break;
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default:
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break;
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}
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vblog(LOG_INFO, "switch%s scene to '%s'",
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_sceneType == SceneType::PREVIEW ? " preview" : "",
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_scene.ToString(true).c_str());
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}
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bool MacroActionSwitchScene::Save(obs_data_t *obj) const
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@ -165,6 +166,7 @@ bool MacroActionSwitchScene::Save(obs_data_t *obj) const
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_duration.Save(obj);
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obs_data_set_bool(obj, "blockUntilTransitionDone",
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_blockUntilTransitionDone);
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obs_data_set_int(obj, "sceneType", static_cast<int>(_sceneType));
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return true;
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}
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@ -176,6 +178,7 @@ bool MacroActionSwitchScene::Load(obs_data_t *obj)
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_duration.Load(obj);
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_blockUntilTransitionDone =
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obs_data_get_bool(obj, "blockUntilTransitionDone");
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_sceneType = static_cast<SceneType>(obs_data_get_int(obj, "sceneType"));
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return true;
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}
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@ -184,6 +187,13 @@ std::string MacroActionSwitchScene::GetShortDesc() const
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return _scene.ToString();
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}
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static inline void populateTypeSelection(QComboBox *list)
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{
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for (const auto &[_, name] : sceneTypes) {
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list->addItem(obs_module_text(name.c_str()));
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}
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}
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MacroActionSwitchSceneEdit::MacroActionSwitchSceneEdit(
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QWidget *parent, std::shared_ptr<MacroActionSwitchScene> entryData)
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: QWidget(parent),
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@ -192,9 +202,11 @@ MacroActionSwitchSceneEdit::MacroActionSwitchSceneEdit(
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_duration(new DurationSelection(parent, false)),
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_blockUntilTransitionDone(new QCheckBox(obs_module_text(
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"AdvSceneSwitcher.action.scene.blockUntilTransitionDone"))),
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_sceneTypes(new QComboBox()),
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_entryLayout(new QHBoxLayout())
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{
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_duration->SpinBox()->setSpecialValueText("-");
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populateTypeSelection(_sceneTypes);
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QWidget::connect(_scenes, SIGNAL(SceneChanged(const SceneSelection &)),
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this, SLOT(SceneChanged(const SceneSelection &)));
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@ -206,28 +218,29 @@ MacroActionSwitchSceneEdit::MacroActionSwitchSceneEdit(
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this, SLOT(DurationChanged(const Duration &)));
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QWidget::connect(_blockUntilTransitionDone, SIGNAL(stateChanged(int)),
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this, SLOT(BlockUntilTransitionDoneChanged(int)));
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QWidget::connect(_sceneTypes, SIGNAL(currentIndexChanged(int)), this,
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SLOT(SceneTypeChanged(int)));
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{scenes}}", _scenes},
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{"{{transitions}}", _transitions},
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{"{{duration}}", _duration},
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{"{{blockUntilTransitionDone}}", _blockUntilTransitionDone},
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};
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PlaceWidgets(obs_module_text("AdvSceneSwitcher.action.scene.entry"),
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_entryLayout, widgetPlaceholders);
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_entryLayout,
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{{"{{scenes}}", _scenes},
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{"{{transitions}}", _transitions},
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{"{{duration}}", _duration},
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{"{{sceneTypes}}", _sceneTypes}});
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QVBoxLayout *mainLayout = new QVBoxLayout;
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auto mainLayout = new QVBoxLayout;
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mainLayout->addLayout(_entryLayout);
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mainLayout->addWidget(_blockUntilTransitionDone);
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setLayout(mainLayout);
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_entryData = entryData;
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_sceneTypes->setCurrentIndex(static_cast<int>(_entryData->_sceneType));
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_scenes->SetScene(_entryData->_scene);
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_transitions->SetTransition(_entryData->_transition);
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_duration->SetDuration(_entryData->_duration);
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_blockUntilTransitionDone->setChecked(
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_entryData->_blockUntilTransitionDone);
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SetDurationVisibility();
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SetWidgetVisibility();
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_loading = false;
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}
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@ -251,8 +264,44 @@ void MacroActionSwitchSceneEdit::BlockUntilTransitionDoneChanged(int state)
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_entryData->_blockUntilTransitionDone = state;
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}
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void MacroActionSwitchSceneEdit::SetDurationVisibility()
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void MacroActionSwitchSceneEdit::SceneTypeChanged(int value)
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{
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if (_loading || !_entryData) {
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return;
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}
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auto lock = LockContext();
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_entryData->_sceneType =
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static_cast<MacroActionSwitchScene::SceneType>(value);
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SetWidgetVisibility();
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}
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void MacroActionSwitchSceneEdit::SetWidgetVisibility()
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{
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_entryLayout->removeWidget(_scenes);
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_entryLayout->removeWidget(_transitions);
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_entryLayout->removeWidget(_duration);
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_entryLayout->removeWidget(_sceneTypes);
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ClearLayout(_entryLayout);
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{scenes}}", _scenes},
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{"{{transitions}}", _transitions},
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{"{{duration}}", _duration},
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{"{{sceneTypes}}", _sceneTypes},
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};
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if (_entryData->_sceneType ==
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MacroActionSwitchScene::SceneType::PREVIEW) {
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_transitions->hide();
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_duration->hide();
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PlaceWidgets(
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obs_module_text(
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"AdvSceneSwitcher.action.scene.entry.preview"),
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_entryLayout, widgetPlaceholders);
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return;
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}
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_transitions->show();
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if (_entryData->_transition.GetType() !=
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TransitionSelection::Type::TRANSITION) {
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_duration->show();
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@ -261,15 +310,6 @@ void MacroActionSwitchSceneEdit::SetDurationVisibility()
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_entryData->_transition.GetTransition());
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_duration->setVisible(!fixedDuration);
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_entryLayout->removeWidget(_scenes);
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_entryLayout->removeWidget(_transitions);
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_entryLayout->removeWidget(_duration);
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ClearLayout(_entryLayout);
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std::unordered_map<std::string, QWidget *> widgetPlaceholders = {
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{"{{scenes}}", _scenes},
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{"{{transitions}}", _transitions},
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{"{{duration}}", _duration},
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};
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if (fixedDuration) {
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PlaceWidgets(
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obs_module_text(
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@ -302,7 +342,7 @@ void MacroActionSwitchSceneEdit::TransitionChanged(const TransitionSelection &t)
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auto lock = LockContext();
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_entryData->_transition = t;
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SetDurationVisibility();
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SetWidgetVisibility();
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}
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} // namespace advss
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@ -22,6 +22,9 @@ public:
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{
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return std::make_shared<MacroActionSwitchScene>(m);
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}
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enum class SceneType { PROGRAM, PREVIEW };
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SceneType _sceneType = SceneType::PROGRAM;
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SceneSelection _scene;
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TransitionSelection _transition;
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Duration _duration;
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@ -55,20 +58,21 @@ private slots:
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void TransitionChanged(const TransitionSelection &);
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void DurationChanged(const Duration &seconds);
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void BlockUntilTransitionDoneChanged(int state);
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void SceneTypeChanged(int);
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signals:
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void HeaderInfoChanged(const QString &);
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protected:
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private:
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void SetWidgetVisibility();
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SceneSelectionWidget *_scenes;
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TransitionSelectionWidget *_transitions;
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DurationSelection *_duration;
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QCheckBox *_blockUntilTransitionDone;
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QComboBox *_sceneTypes;
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QHBoxLayout *_entryLayout;
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std::shared_ptr<MacroActionSwitchScene> _entryData;
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private:
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void SetDurationVisibility();
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bool _loading = true;
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};
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