mirror of
https://github.com/WarmUpTill/SceneSwitcher.git
synced 2026-08-15 22:04:17 -05:00
Move scene switch related functions to separate files
This commit is contained in:
145
src/utils/scene-switch-helpers.cpp
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145
src/utils/scene-switch-helpers.cpp
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#include "scene-switch-helpers.hpp"
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#include "switcher-data-structs.hpp"
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#include "obs-frontend-api.h"
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#include "utility.hpp"
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namespace advss {
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static std::pair<obs_weak_source_t *, int>
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getNextTransition(obs_weak_source_t *scene1, obs_weak_source_t *scene2)
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{
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obs_weak_source_t *ws = nullptr;
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int duration = 0;
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if (scene1 && scene2) {
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for (SceneTransition &t : switcher->sceneTransitions) {
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if (!t.initialized()) {
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continue;
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}
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if (t.scene == scene1 && t.scene2 == scene2) {
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ws = t.transition;
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duration = t.duration * 1000;
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break;
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}
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}
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}
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return std::make_pair(ws, duration);
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}
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void SetNextTransition(const SceneSwitchInfo &sceneSwitch,
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obs_source_t *currentSource, TransitionData &td)
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{
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// Priority:
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// 1. Transition tab
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// 2. Individual switcher entry
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// 3. Current transition settings
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// Transition Tab
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obs_weak_source_t *currentScene =
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obs_source_get_weak_source(currentSource);
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auto tinfo = getNextTransition(currentScene, sceneSwitch.scene);
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obs_weak_source_release(currentScene);
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OBSWeakSource nextTransition = tinfo.first;
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int nextTransitionDuration = tinfo.second;
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// Individual switcher entry
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if (!nextTransition) {
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nextTransition = sceneSwitch.transition;
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}
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if (!nextTransitionDuration) {
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nextTransitionDuration = sceneSwitch.duration;
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}
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// Current transition settings
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if (!nextTransition) {
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auto ct = obs_frontend_get_current_transition();
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nextTransition = obs_source_get_weak_source(ct);
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obs_weak_source_release(nextTransition);
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obs_source_release(ct);
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}
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if (!nextTransitionDuration) {
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nextTransitionDuration = obs_frontend_get_transition_duration();
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}
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if (switcher->adjustActiveTransitionType) {
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obs_frontend_set_transition_duration(nextTransitionDuration);
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auto t = obs_weak_source_get_source(nextTransition);
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obs_frontend_set_current_transition(t);
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obs_source_release(t);
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}
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if (switcher->transitionOverrideOverride) {
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OverwriteTransitionOverride({sceneSwitch.scene, nextTransition,
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nextTransitionDuration},
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td);
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}
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}
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void OverwriteTransitionOverride(const SceneSwitchInfo &ssi, TransitionData &td)
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{
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obs_source_t *scene = obs_weak_source_get_source(ssi.scene);
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obs_data_t *data = obs_source_get_private_settings(scene);
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td.name = obs_data_get_string(data, "transition");
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td.duration = obs_data_get_int(data, "transition_duration");
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std::string name = GetWeakSourceName(ssi.transition);
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obs_data_set_string(data, "transition", name.c_str());
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obs_data_set_int(data, "transition_duration", ssi.duration);
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obs_data_release(data);
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obs_source_release(scene);
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}
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void RestoreTransitionOverride(obs_source_t *scene, const TransitionData &td)
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{
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obs_data_t *data = obs_source_get_private_settings(scene);
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obs_data_set_string(data, "transition", td.name.c_str());
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obs_data_set_int(data, "transition_duration", td.duration);
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obs_data_release(data);
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}
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void SwitchScene(const SceneSwitchInfo &sceneSwitch, bool force)
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{
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if (!sceneSwitch.scene) {
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vblog(LOG_INFO, "nothing to switch to");
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return;
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}
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obs_source_t *source = obs_weak_source_get_source(sceneSwitch.scene);
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obs_source_t *currentSource = obs_frontend_get_current_scene();
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if (source && (source != currentSource || force)) {
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TransitionData currentTransitionData;
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SetNextTransition(sceneSwitch, currentSource,
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currentTransitionData);
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obs_frontend_set_current_scene(source);
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if (switcher->transitionOverrideOverride) {
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RestoreTransitionOverride(source,
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currentTransitionData);
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}
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if (switcher->verbose) {
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blog(LOG_INFO, "switched scene");
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}
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if (switcher->networkConfig.ShouldSendSceneChange()) {
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switcher->server.sendMessage(sceneSwitch);
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}
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}
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obs_source_release(currentSource);
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obs_source_release(source);
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}
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void SwitchPreviewScene(const OBSWeakSource &ws)
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{
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auto source = obs_weak_source_get_source(ws);
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obs_frontend_set_current_preview_scene(source);
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obs_source_release(source);
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}
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} // namespace advss
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