SDL/src
2011-02-08 16:50:51 -08:00
..
atomic It's now possible to disable the fast atomic operations, at a huge performance penalty. 2011-02-07 22:57:33 -08:00
audio Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
core Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails. 2011-02-07 17:44:07 -08:00
cpuinfo Added API function to get CPU cache line size. 2011-01-27 20:46:45 -08:00
events Renamed SDL_Key to SDL_Keycode to clarify terminology. 2011-02-07 10:40:21 -08:00
file Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
haptic Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
joystick Removed completely non-portable event thread hack. 2011-01-27 22:44:08 -08:00
libm Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
loadso Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
main Fixed bug #925 2011-01-20 18:04:05 -08:00
power Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
render Fixed setting the texture unit, still doesn't work. 2011-02-08 16:50:51 -08:00
stdlib Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
thread Improved condition variable documentation 2011-01-27 10:40:17 -08:00
timer Added cache line size info in SDL_cpuinfo.h 2011-01-27 16:46:15 -08:00
video Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails. 2011-02-07 17:44:07 -08:00
SDL_assert_c.h Mostly cleaned up warnings with -Wmissing-prototypes 2010-06-26 08:56:48 -07:00
SDL_assert.c Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
SDL_compat.c Removed unused variables 2011-02-04 12:22:52 -08:00
SDL_error_c.h Mostly cleaned up warnings with -Wmissing-prototypes 2010-06-26 08:56:48 -07:00
SDL_error.c Added a simple log message API 2011-02-07 16:45:40 -08:00
SDL_fatal.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_fatal.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_hints.c Created a simpler version of SDL_SetHint() that doesn't need a priority. 2011-02-05 20:02:37 -08:00
SDL_log.c Fixed stack overflow on Windows 2011-02-07 20:05:52 -08:00
SDL.c Added a simple log message API 2011-02-07 16:45:40 -08:00