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superfury I notice that, somehow, when locking the mouse into place(using SDL_SetRelativeMouseMode), somehow at least the movement information gets through to both mouse movement and touch movement events? My app handles both, so when moving a touched finger accross the app(using RDP from an Android device) I see the mouse moving inside the app when it shouldn't(meaning that the touch movement is ignored properly by the app(press-location dependant) but the mouse movement is still performed due to the mouse movement events)? |
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| .. | ||
| blank_cursor.h | ||
| default_cursor.h | ||
| scancodes_darwin.h | ||
| scancodes_linux.h | ||
| scancodes_windows.h | ||
| scancodes_xfree86.h | ||
| SDL_clipboardevents_c.h | ||
| SDL_clipboardevents.c | ||
| SDL_displayevents_c.h | ||
| SDL_displayevents.c | ||
| SDL_dropevents_c.h | ||
| SDL_dropevents.c | ||
| SDL_events_c.h | ||
| SDL_events.c | ||
| SDL_gesture_c.h | ||
| SDL_gesture.c | ||
| SDL_keyboard_c.h | ||
| SDL_keyboard.c | ||
| SDL_mouse_c.h | ||
| SDL_mouse.c | ||
| SDL_quit.c | ||
| SDL_sysevents.h | ||
| SDL_touch_c.h | ||
| SDL_touch.c | ||
| SDL_windowevents_c.h | ||
| SDL_windowevents.c | ||