SDL/src/render
Sam Lantinga f425fe1358 Improvements from Alfred:
- Added new SDL_HINT_ALLOW_TOPMOST hint, when set to "0" then never set the topmost bit on a window. Useful when debugging fullscreen issues.
- fixed crash in windows joystick scanning if we failed to load the xinput dll
- added support for SDL_WINDOW_FULLSCREEN_DESKTOP under windows
- synthesize relative mouse movements if directinput fails to send relative moves, happens under virtual box.
2012-12-31 09:30:15 -08:00
..
direct3d Improvements from Alfred: 2012-12-31 09:30:15 -08:00
nds Removed executable bit from source files 2012-09-27 14:35:28 -07:00
opengl Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
opengles Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
opengles2 Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
software The viewport is already scaled to the output coordinates 2012-10-01 21:57:09 -07:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window. 2012-10-12 02:56:41 -07:00
SDL_sysrender.h The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window. 2012-10-12 02:56:41 -07:00
SDL_yuv_mmx.c Removed executable bit from source files 2012-09-27 14:35:28 -07:00
SDL_yuv_sw_c.h Removed executable bit from source files 2012-09-27 14:35:28 -07:00
SDL_yuv_sw.c Fixed memory leak in an error case 2012-09-28 02:43:13 -07:00