SDL/src
2011-02-03 02:45:29 -08:00
..
atomic More fixes for compilation on Visual Studio 2011-01-25 18:02:41 -08:00
audio Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
core Fixed Android build 2011-01-24 21:31:32 -08:00
cpuinfo Added API function to get CPU cache line size. 2011-01-27 20:46:45 -08:00
events Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. 2011-02-02 14:34:54 -08:00
file Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
haptic Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
joystick Removed completely non-portable event thread hack. 2011-01-27 22:44:08 -08:00
libm Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
loadso Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
main Fixed bug #925 2011-01-20 18:04:05 -08:00
power Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
render Making the API simpler, moved the surface drawing functions to the software renderer. 2011-02-03 02:45:29 -08:00
stdlib Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
thread Improved condition variable documentation 2011-01-27 10:40:17 -08:00
timer Added cache line size info in SDL_cpuinfo.h 2011-01-27 16:46:15 -08:00
video Making the API simpler, moved the surface drawing functions to the software renderer. 2011-02-03 02:45:29 -08:00
SDL_assert_c.h Mostly cleaned up warnings with -Wmissing-prototypes 2010-06-26 08:56:48 -07:00
SDL_assert.c Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. 2011-01-24 21:20:30 -08:00
SDL_compat.c Create the video texture based on the available texture formats, not the backbuffer format. 2011-02-03 01:13:48 -08:00
SDL_error_c.h Mostly cleaned up warnings with -Wmissing-prototypes 2010-06-26 08:56:48 -07:00
SDL_error.c Added an extra line for consistency 2011-01-12 21:21:08 -08:00
SDL_fatal.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_fatal.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL.c Removed completely non-portable event thread hack. 2011-01-27 22:44:08 -08:00