SDL2 for the Nintendo Wii U (build with "cmake [SDL source path] -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$DEVKITPRO/portlibs/wiiu")
The encoding used in SDL_VERSIONNUM (e.g. 2.0.22 -> 2022) cannot
represent 2-digit minor versions without overflowing from the hundreds
digit into the thousands digit, which produces confusing version
numbers that will compare incorrectly when the major version is increased
to 3.
However, we can sidestep this problem by declaring that SDL_VERSIONNUM
will no longer be present in SDL 3, which means it only needs to be able
to represent SDL 2 version numbers losslessly.
Signed-off-by: Simon McVittie <smcv@collabora.com>
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting
with README.md